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Commandos test (unit vs unit)
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Topic: Commandos test (unit vs unit) (Read 18507 times)
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nikomas
Shameless Perv
Posts: 4286
Re: Commandos test (unit vs unit)
«
Reply #20 on:
August 07, 2014, 04:43:27 pm »
Two men actually, and nobody likes waiting for mysth you know, think I do? I've had some things I wanted to correct for a while while we've been waiting, meh... One way or another, something will happen soon. Now Chill... This kept me up for to long, I got work in 7 hours so night.
Also, brit officers might be getting changes last I checked so basing any of your balance post on the lui's being uber isn't advisable.
«
Last Edit: August 07, 2014, 04:48:11 pm by nikomas
»
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
GrayWolf
Development
Posts: 1590
Re: Commandos test (unit vs unit)
«
Reply #21 on:
August 07, 2014, 04:49:57 pm »
Quote from: nikomas on August 07, 2014, 04:43:27 pm
Also, brit officers might be getting nuked
That's nothing new...
Making them without guards would be nice (May 2013 was their funreal, this made them first line infantry, not second, for most of the community). Also some bugs could be fixed (Like lts auras stacking), while there's no balance patch.
I hope for a big patch. REALLY BIG ONE. I think everyone is tired of waiting.
«
Last Edit: August 07, 2014, 04:54:40 pm by GrayWolf
»
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nikomas
Shameless Perv
Posts: 4286
Re: Commandos test (unit vs unit)
«
Reply #22 on:
August 07, 2014, 04:59:05 pm »
Not quite sure you realize the... Anyway, please do look at the mando doctrine as a whole and think on why mandoes seem so weak compared to most elite inf doctrines. It's got a lot to do with what support you can field and the fact that mandoes, while often called tough, are pretty squishy on a tank heavy field.
Need sleep now. Talk Later.
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jackmccrack
EIR Veteran
Posts: 2484
Re: Commandos test (unit vs unit)
«
Reply #23 on:
August 08, 2014, 12:59:23 am »
Special thanks to Nikomas for posting that video.
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Let's talk about PIATs in a car.
Heartmann
Officer of Kindness
Posts: 1776
Re: Commandos test (unit vs unit)
«
Reply #24 on:
August 08, 2014, 05:10:52 am »
Tbh, i felt that KCH underperformed, to many times it felt as if Mandos did well, i mean the unit and pool costs there are rather imense :/
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Quote from: EIRRMod on December 24, 2012, 04:19:41 pm
In the basement getting drunk.
Quote from: tank130 on March 31, 2013, 08:55:36 am
It's not really creepy until I show up.............
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- The phallic principle of the Navy
terrapinsrock
EIR Veteran
Posts: 1009
Re: Commandos test (unit vs unit)
«
Reply #25 on:
August 08, 2014, 06:12:32 am »
Quote from: Hicks58 on August 07, 2014, 04:31:07 pm
You know, I've refrained all this time from using any kind of personal insults against Graywolf at all with regards to balance but...
He's making it fucking difficult not to at this point.
He mis-reads my post, he uses one AI botched example in a video full of examples shooting his argument down...
Seriously. There's only so much of this I can take.
We can always give him a forum tag of "Seriously fucking retarded"............
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Quote from: XIIcorps on June 04, 2013, 09:50:56 am
Bit hard when its flaunted infront of you as a broken reward piece of ass you'll never get to shag with.
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nikomas
Shameless Perv
Posts: 4286
Re: Commandos test (unit vs unit)
«
Reply #26 on:
August 08, 2014, 08:29:08 am »
Quote from: Heartmann on August 08, 2014, 05:10:52 am
Tbh, i felt that KCH underperformed, to many times it felt as if Mandos did well, i mean the unit and pool costs there are rather imense :/
KCH don't cost that much because their weapons are super l33t, they cost that much because they're walking terminators in terms of toughness. Oaks have the same pool cost as any other assault infantry (Mandoes, Rangers and AB have 6 pop to).
What other unit (sans officers) is sniperproof AND can take tank shells to the face and walk away? Not to mention they have acces to a lot of auxillary equipment, hence their cost.
Logged
GrayWolf
Development
Posts: 1590
Re: Commandos test (unit vs unit)
«
Reply #27 on:
August 08, 2014, 08:46:47 am »
Still the best counter for KCH is user's stupidity. Chasing infantry, just to face AI tank or trying to cap without at support. The feeling when you make oaks retreat with full eq (245 ammo), is priceless
It's also kind of annoying when they just stay behind green cover and you cannot hit them with a tank (ATGs or tank will anyway miss them 90% of the time) or advance with infantry. So you think "I'll use arty". But the first shot not always hit and even if... They're still alive. Best game stoppers ever if allies have no smoke or the map is just small.
Maybe it's time to lock the thread huh?
«
Last Edit: August 08, 2014, 08:52:57 am by GrayWolf
»
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nikomas
Shameless Perv
Posts: 4286
Re: Commandos test (unit vs unit)
«
Reply #28 on:
August 08, 2014, 08:50:32 am »
Probably, either way, since officers are in fact getting nerfed one way or another (as in, changed quite more to something like the def officer active ability iirc) the mandoes are going to be quite depressing after that.
But that's a stone down the road.
Logged
GrayWolf
Development
Posts: 1590
Re: Commandos test (unit vs unit)
«
Reply #29 on:
August 08, 2014, 09:01:33 am »
Mando lt shouldn't be nerfed, that much, since he buffs only mandos. From the other point of view, he has nice ability unlocks. Double t3 (bottom and top) makes mandos better than top t4, I think.
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nikomas
Shameless Perv
Posts: 4286
Re: Commandos test (unit vs unit)
«
Reply #30 on:
August 08, 2014, 09:09:29 am »
Neh, I'm quite sure mando LT can buff regular tommies to or any CW infantry for that matter, anyway, it's happening and probably getting compensated with a general enfield buff. Officers should be an option and not a requirement, I think that's the reason for it. It's been a while since those notes came up but I'm sure they still stand.
Also
Quote
BTW weren't u using fanaticism KCH? They shoot so fast lol.
Missed that yesterday but nope, no doctrines at all. I know for sure cause I can toggle all doctrines on or off when testing things (regardless of faction). So like, can toggle allied grit while on armor or W/E.
Either way, no docs, made sure of that.
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XIIcorps
Donator
Posts: 2558
Re: Commandos test (unit vs unit)
«
Reply #31 on:
August 08, 2014, 05:08:07 pm »
Quote from: GrayWolf on August 08, 2014, 09:01:33 am
Mando lt shouldn't be nerfed, that much, since he buffs only mandos
Are you fucking retarded ?
The mando LT, is just like the regular LT except he provides Vet2 LT buffs at Vet 0.
He can be glider called, and has numerous other abilities like smoke or mark target and medkits with doctrine unlocks.
Oh gazzwulf, how have you missed the MLT+Marktarget+Tommy Bren spam alot of players were using.
Quote from: NightRain on August 04, 2014, 04:20:01 pm
The stens are ultimately crap as nikomas pointed out. I always preferred rifles over all. 6 rifles with mando Ltd and Red Devils + standard Ltd (buffs stack trololo)
Is this where you got your information from ?
«
Last Edit: August 08, 2014, 05:47:53 pm by XIIcorps
»
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Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
Hicks58
Development
Posts: 5343
Re: Commandos test (unit vs unit)
«
Reply #32 on:
August 08, 2014, 05:31:19 pm »
Quote from: XIIcorps on August 08, 2014, 05:08:07 pm
except he provides Vet1 LT buffs at Vet 0.
Is that a fact?
I was under the assumption it was the vet 2 buffs that he gave off the bat.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
nikomas
Shameless Perv
Posts: 4286
Re: Commandos test (unit vs unit)
«
Reply #33 on:
August 08, 2014, 05:33:47 pm »
Yeah, LT/CCT buffs are vet 0 and vet 2.
Logged
XIIcorps
Donator
Posts: 2558
Re: Commandos test (unit vs unit)
«
Reply #34 on:
August 08, 2014, 05:48:11 pm »
Quote from: Hicks58 on August 08, 2014, 05:31:19 pm
Is that a fact?
I was under the assumption it was the vet 2 buffs that he gave off the bat.
Simple typo my friend
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: Commandos test (unit vs unit)
«
Reply #35 on:
August 09, 2014, 01:05:47 am »
Lots of shit removed, everybody cut it out
It's getting a bit boring now
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
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