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Author Topic: [CW][US][PE] Paratrooper Infantry callin.  (Read 5693 times)
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NightRain Offline
EIR Veteran
Posts: 3908



« on: August 18, 2014, 10:04:45 am »

Is it possible to make these units come on field as like any other infantry would? Without para deployment/Glider drop?

Basically give players a choice whether to call them on normally or by their special deployment way. Similarily how you call on infantry on field inside halftracks.
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nikomas Offline
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Posts: 4286



« Reply #1 on: August 18, 2014, 02:50:20 pm »

No, probably not. Feel free to pair them with a bike/hmg/anything thou and you'll get them that way.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #2 on: August 18, 2014, 03:06:46 pm »

Why are you people telling me things that I already know of and do?

The suggestion rolls around the idea for players to decide launcherwise whether they want to drop them on field OR call them on field standard instead of always having them drop on field without certain conditions.
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nikomas Offline
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« Reply #3 on: August 18, 2014, 03:32:09 pm »

The only way I can think off involved creating two seperate unit types or including some sort of upgrade in the launcher. It's written into the battlefile scar if it paradrops or not.

Notgoingtohappenanytimesoonorever, hence that definitive response.
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XIIcorps Offline
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« Reply #4 on: August 18, 2014, 04:20:02 pm »

Ya fucking serious KnightPain.
Just drop them at spawn, problem bloody solved mate.
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GrayWolf Offline
Development
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Posts: 1590



« Reply #5 on: August 18, 2014, 04:42:26 pm »

He probably wants the spawn buff from spawning from spawn.

Or 1 second instead of 30 seconds waiting at the begining.
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XIIcorps Offline
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« Reply #6 on: August 18, 2014, 04:50:35 pm »

Or 1 second instead of 30 seconds waiting at the begining.
When do you have to wait 30s at the begining ?

The ability to drop virtually anywhere is a key ability to these units.  It influences their pricing to a degree,  and their pool.

If you dont want to parra drop, use rangers or tommies/sappers or Any of the PE inf.
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aeroblade56 Offline
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« Reply #7 on: August 18, 2014, 05:21:32 pm »

was pretty cool when you could like 10s drop on them into the front line.

but alas that got nerfed.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #8 on: August 18, 2014, 11:50:51 pm »

The only way I can think off involved creating two seperate unit types or including some sort of upgrade in the launcher. It's written into the battlefile scar if it paradrops or not.

Notgoingtohappenanytimesoonorever, hence that definitive response.

I was thinking a similar thing for these types. As if a invisible halftrack was in the calling. The easiest thing would be to add zero cost non-exsisting unit to fool the game that there'd be something that ain't paradroppable.
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aeroblade56 Offline
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Posts: 3871



« Reply #9 on: August 19, 2014, 12:25:09 am »

i thought this was partly a reason for the douche halftracks
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