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Author Topic: Hope for the EIRR gameplay (NEW MOD)  (Read 14893 times)
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ick312 Offline
EIR Veteran
Posts: 534


« Reply #20 on: December 15, 2014, 10:18:05 pm »

Ok here is the Terror Doc,

the rest follows.

btw i got hans for some artwork Wink
Logged

I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
ick312 Offline
EIR Veteran
Posts: 534


« Reply #21 on: December 15, 2014, 10:55:05 pm »

And Blitzkrieg
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ick312 Offline
EIR Veteran
Posts: 534


« Reply #22 on: December 16, 2014, 03:25:37 pm »

Defensive
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ick312 Offline
EIR Veteran
Posts: 534


« Reply #23 on: December 16, 2014, 03:56:52 pm »

Last Steps to finish the Launcher.

Login page
Company choice page
profil page
Sell Unit Button
Logged
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #24 on: December 17, 2014, 08:18:55 am »

Thread cleaned

Keep it on track gents. Insulting each other is not accomplishing anything worth while.
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
ick312 Offline
EIR Veteran
Posts: 534


« Reply #25 on: December 17, 2014, 11:37:09 am »

Login Page
Register Page
Unit Sell Button

Company choice Page
Profil Page
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hans Offline
EIR Veteran
Posts: 3497



« Reply #26 on: December 17, 2014, 11:38:03 am »

ick that is so fucking amazing.
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
ick312 Offline
EIR Veteran
Posts: 534


« Reply #27 on: December 17, 2014, 03:52:20 pm »

Doctrine Screen

soon the rest
« Last Edit: December 17, 2014, 04:48:05 pm by ick312 » Logged
ick312 Offline
EIR Veteran
Posts: 534


« Reply #28 on: December 18, 2014, 07:19:32 am »

ok Standard units are decided
Allies:
Riflemen
Minesweeper

HMG
Mortar
ATG

Truck

Greyhound
M10
Sherman

Axis:
Grenadier
Minesweeper

HMG
Mortar
ATG

Opel blitz

Stug
PIV
Panther
Logged
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #29 on: December 18, 2014, 08:18:50 am »

May I suggest a quick explanation of how the mod works. Listing the standard units makes it look like that's all you get. For people who have not had a personal conversation with you, it may appear like a bad idea Smiley

I suggest a brief description of your resource system ( and transport of resources ), The strength of tanks coupled with rarity and vulnerability, and perhaps the importance of upgrades and how they relate to overall costs.

For the record: I was pretty impressed with my conversation with Ick. His willingness to compromise and work as a team was surprising and enjoyable. Ick has poor posting skills in my opinion and I think English not being his native language is a big part of that. I will admit that I often find Ick's posts bordering on offensive and dickish, but I think that is more about poor writing skills than attitude.
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ick312 Offline
EIR Veteran
Posts: 534


« Reply #30 on: December 18, 2014, 08:44:20 am »

Yes you are right.

Description:
1. Individual Company Progress
Your company gains Experience. New Units, Upgrades, Offmaps can be unlocked.

2. Resource System
You capture Special locations on the battlefield.
Those spawn Trucks, which transport the resources to your spawn. Then you receive the resources.

You need Fuel to run your Tanks. They stop down if you have no fuel.
You need Munition to call Offmaps.

3. Units
You have few standard Units, with which you start. Each doctrine has 5 Unique special units to unlock, which you can get.

4. Tanks
- Tanks are beasts! But they consum fuel therefore you are forced to be aggressive and capture new fuel. They are freaking expensive
- Each Tank has an Armor and Penetration Level. All Tanks have a range of 60 and decrease their accuracy and penetration dependent on the distance of the target. Armor = Penetration means on short range the armor gets penetrated.
- Regular Tanks die after 1 penetration. Heavy Tanks (Pershing, Tiger) explode after the 2 Penetration. With doctrine Upgrades they might take a 3rd shot.
- Tanks have a reduced Sight

5. Elite vs Mass
There is only 1 Resource if you build your company: Manpower. ALL Units Upgrades cost Manpower.
So you either have a giant Infantry Mass or a small Core Elite!
Example: you can spend ALL Manpower to build a Pershing Ace or you spam unupgraded Grenadiers.

6. Doctrine Design
No Allrounders, some doctrines have options to repair other to heal another one has artellerie. So mixed Companies creat Synergies!
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clonetroopers Offline
EIR Veteran
Posts: 534



« Reply #31 on: December 18, 2014, 11:45:29 am »

So in a sense, it has bk damage models?
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ick312 Offline
EIR Veteran
Posts: 534


« Reply #32 on: December 18, 2014, 11:46:34 am »

So in a sense, it has bk damage models?
so it is planned

But we see how it plays out
« Last Edit: December 18, 2014, 12:43:29 pm by ick312 » Logged
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6293


« Reply #33 on: December 18, 2014, 01:09:59 pm »

Man this reminds me of commanders mod, Well its nice someone is doing something around here.
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Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
ick312 Offline
EIR Veteran
Posts: 534


« Reply #34 on: December 19, 2014, 11:10:54 am »

ok last day my head was broken.

LogIn/Out works now. The current plan is that you can have a maximum of 6 companies. I am now doing some cosmetics

* AND i am making a CMS which makes it easier in the future to implement new doctrines.
« Last Edit: December 19, 2014, 11:16:13 am by ick312 » Logged
ick312 Offline
EIR Veteran
Posts: 534


« Reply #35 on: December 22, 2014, 07:47:01 am »

ok Cosmetics of the code is done - anyone could replace me now.

The CMS is also done. I am now creating the content (RGDs) and load it up.

However i was the last weekend a bit lazy. I doubt that i can launch the first test on the 23.
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ick312 Offline
EIR Veteran
Posts: 534


« Reply #36 on: December 24, 2014, 04:49:42 am »

ok,

uploading data turned out to be a nightmare. Its to complicated non programmers. And the Scale of the Databank is to big.

I am now reworking the Databank, some adjustments need to be made to run the code. But i expect it to work fast.

ah i got new icons from hans.
Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #37 on: December 24, 2014, 09:18:58 am »

good work ICK

Anyway r we using the EIR launcher or it is gonna launch a new website.
Logged

ick312 Offline
EIR Veteran
Posts: 534


« Reply #38 on: December 24, 2014, 01:01:31 pm »

good work ICK

Anyway r we using the EIR launcher or it is gonna launch a new website.

Its a new Web Launcher, it takes longer cause i want to make things flexible, just in case.
&ty for the warm word
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ick312 Offline
EIR Veteran
Posts: 534


« Reply #39 on: December 29, 2014, 04:44:42 am »

ok some news,

1. i am going to ship the full product-> there wont be an extensive development after the release
2. i made big progress for the databank entries of the doctrines ~ 600 lines are so far written.
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