Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 22, 2024, 08:03:51 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
News & Introductions
>
Updates & Announcements
>
R012 Preliminary Notes
Pages: [
1
]
2
Go Down
Print
Author
Topic: R012 Preliminary Notes (Read 7968 times)
0 Members and 3 Guests are viewing this topic.
Scotzmen
EIR Veteran
Posts: 2035
R012 Preliminary Notes
«
on:
May 21, 2015, 04:24:09 am »
Here we go lads and lassies.
R012:
US
Oversupplied tank aura should now be active and giving Aura decorator on infantry.
CW
Stens sprint ability should now appear
Steel wall tank aura should now show decorator on infantry
Flank speed now vet 0
Commando suppression break now vet 0
Lieutenant ability speed bonus removed.
17 pounder +5 range with the Prepared Positions made and should now be working.
WM
Nil
PE
Panzer Grenadier suppression upped to 2.5 times
PE Sprint now Vet 0. Comes with same exhaustion modifiers as fire up, 5 seconds shorter though.
Reason for exhaustion is that i feel mainline infantry, along with the entire PE army, should not have a ability such as this, for free, or without tradeoff at least. Also to stop repeats of dual panzershreck hit and run. We shall see how this goes and improve on it.
I'm also in the process of rolling vet 1 requirements back. There's really no need for this. Should an ability be too powerful costs or debuffs shall be made.
Logged
Heartmann
Officer of Kindness
Posts: 1776
Re: R012 Preliminary Notes
«
Reply #1 on:
May 21, 2015, 01:13:38 pm »
erm, fireup takes away supression thou so... wth?
Logged
Quote from: EIRRMod on December 24, 2012, 04:19:41 pm
In the basement getting drunk.
Quote from: tank130 on March 31, 2013, 08:55:36 am
It's not really creepy until I show up.............
- I've heard of being an animal in bed but...
- The phallic principle of the Navy
Tachibana
NotADev
Posts: 1270
Re: R012 Preliminary Notes
«
Reply #2 on:
May 21, 2015, 01:25:52 pm »
If adding cost to sprint is what you are after, adding back the vet stg. upgrade might be the better way to go. Still though, lets see how it plays out. Sprint is more of a defensive tool now rather than multipurpose.
Logged
Quote from: TheWindCriesMary on April 17, 2013, 02:21:45 pm
It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
Quote from: Shabtajus on February 22, 2016, 12:06:00 am
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
Scotzmen
EIR Veteran
Posts: 2035
Re: R012 Preliminary Notes
«
Reply #3 on:
May 21, 2015, 07:28:43 pm »
Quote from: Heartmann on May 21, 2015, 01:13:38 pm
erm, fireup takes away supression thou so... wth?
Doesn't break suppression.
Quote from: Tachibana on May 21, 2015, 01:25:52 pm
If adding cost to sprint is what you are after, adding back the vet stg. upgrade might be the better way to go. Still though, lets see how it plays out. Sprint is more of a defensive tool now rather than multipurpose.
Since i have SQL access now, thanks to Headshotkiller/xeo, that shall now be the way go!
Logged
Hobomancer
EIR Veteran
Posts: 109
Re: R012 Preliminary Notes
«
Reply #4 on:
May 21, 2015, 09:43:24 pm »
Aaaaand everything is just crashing downhill, In my own personal opinion mind you, The one im entitled to that is.
Add a cost to fireup and the commando charge then, Aswell as their suppression break considering all of those are better than sprint and for free.
«
Last Edit: May 21, 2015, 09:45:28 pm by Hobomancer
»
Logged
aeroblade56
Development
Posts: 3871
Re: R012 Preliminary Notes
«
Reply #5 on:
May 21, 2015, 09:49:04 pm »
Quote from: Hobomancer on May 21, 2015, 09:43:24 pm
Aaaaand everything is just crashing downhill, In my own personal opinion mind you, The one im entitled to that is.
Add a cost to fireup and the commando charge then, Aswell as their suppression break considering all of those are better than sprint and for free.
are you serous your going to ask commando charge needs a cost?
.
«
Last Edit: May 21, 2015, 09:55:58 pm by aeroblade56
»
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
Hobomancer
EIR Veteran
Posts: 109
Re: R012 Preliminary Notes
«
Reply #6 on:
May 21, 2015, 09:55:51 pm »
Quote from: aeroblade56 on May 21, 2015, 09:49:04 pm
are you serous your going to ask commando charge needs a cost?
.
it's almost like you arent aware that officers are terrible.
Its almost as if you dont know pgrens are useless without either one t4 doctrinal unlock in SE or 65 munitions worth of upgrades and to add insult to injury scotz made them even more useless by removing any real offensive usefulness from the sprint which by the way comes with the tradeoff that pgrens have the worst base rifles in the game, And that PE has no nil kaputnik elite infantry that you can use instead of pgrens, Not to mention the 50% accuracy debuff while sprinting, If you want to make pgrens useless at least have the decency to turn Assault grens into like PE kch or something, But keep going like this and Pgrens will have trouble fighting v0 rifles with no upgrades and no doctrinals.
PE's whole schtick is speed and it worries me that i see people complaining about marders and 50mm ht's and now the exhaustion added to sprint? On a low health unit that is very vulnerable to grenades, Yeah, I personally do not think this is good, Though, Im not hicks so dont listen to me.
«
Last Edit: May 21, 2015, 09:57:51 pm by Hobomancer
»
Logged
aeroblade56
Development
Posts: 3871
Re: R012 Preliminary Notes
«
Reply #7 on:
May 21, 2015, 10:09:20 pm »
Quote from: Hobomancer on May 21, 2015, 09:55:51 pm
Its almost as if you dont know pgrens are useless without either one t4 doctrinal unlock in SE or 65 munitions worth of upgrades and to add insult to injury scotz made them even more useless by removing any real offensive usefulness from the sprint which by the way comes with the tradeoff that pgrens have the worst base rifles in the game, And that PE has no nil kaputnik elite infantry that you can use instead of pgrens, Not to mention the 50% accuracy debuff while sprinting, If you want to make pgrens useless at least have the decency to turn Assault grens into like PE kch or something, But keep going like this and Pgrens will have trouble fighting v0 rifles with no upgrades and no doctrinals.
PE's whole schtick is speed and it worries me that i see people complaining about marders and 50mm ht's and now the exhaustion added to sprint?
On a low health unit that is very vulnerable to grenades
, Yeah, I personally do not think this is good, Though, Im not hicks so dont listen to me.
Im pretty sure Pgrens have some 80 health. i think rifles have 55 health.
Also brits do not have elite infantry either so idk what you on about like its some sort of injustice.
Pgrens do not have the worse base rifles. that would belong to the Carbine.
https://www.youtube.com/watch?v=FQESlw_vEv0&feature=youtu.be
«
Last Edit: May 21, 2015, 10:11:29 pm by aeroblade56
»
Logged
Hobomancer
EIR Veteran
Posts: 109
Re: R012 Preliminary Notes
«
Reply #8 on:
May 21, 2015, 10:12:36 pm »
Quote from: aeroblade56 on May 21, 2015, 10:09:20 pm
Im pretty sure Pgrens have some 80 health. i think rifles have 55 health.
Also brits do not have elite infantry either so idk what you on about like its some sort of injustice.
Pgrens do not have the worse base rifles. that would belong to the Carbine.
Yeah and im pretty sure soldier takes bonus damage from anything that isnt small arms fire, And sorry for forgetting that you dont have a sprinting assault infantry unit with suppression break on british, Wait a moment.... And yeah the carbine, But thats not really a base rifle that your entire squad is equipped with is it? I mean unless you're airborne in which case you just buy a browning LMG and go to town.
Logged
Hobomancer
EIR Veteran
Posts: 109
Re: R012 Preliminary Notes
«
Reply #9 on:
May 21, 2015, 10:17:08 pm »
Quote from: aeroblade56 on May 21, 2015, 10:09:20 pm
Im pretty sure Pgrens have some 80 health. i think rifles have 55 health.
Also brits do not have elite infantry either so idk what you on about like its some sort of injustice.
Pgrens do not have the worse base rifles. that would belong to the Carbine.
https://www.youtube.com/watch?v=FQESlw_vEv0&feature=youtu.be
And you expect the fact that Kyun or you, Couldnt tell, Cant use cover against what im pretty sure is a fortress europe build that gives extra bonuses in cover is any sort of proof that pgrens are op?
Logged
aeroblade56
Development
Posts: 3871
Re: R012 Preliminary Notes
«
Reply #10 on:
May 21, 2015, 10:26:02 pm »
Quote from: Hobomancer on May 21, 2015, 10:17:08 pm
And you expect the fact that Kyun or you, Couldnt tell, Cant use cover against what im pretty sure is a fortress europe build that gives extra bonuses in cover is any sort of proof that pgrens are op?
Let me check here that is around 480 munitions. there is also a officer( yes who used his ability)
And if you do check alot of the units are in yellow cover. so against probably 130 munies or something they are putting one hell of a fight.
Logged
Hobomancer
EIR Veteran
Posts: 109
Re: R012 Preliminary Notes
«
Reply #11 on:
May 21, 2015, 10:28:59 pm »
Quote from: aeroblade56 on May 21, 2015, 10:26:02 pm
Let me check here that is around 480 munitions. there is also a officer( yes who used his ability)
And if you do check alot of the units are in yellow cover. so against probably 130 munies or something they are putting one hell of a fight.
Oh im sorry, That just looked like 480 munitions of units that were not at all used right, And by that i mean at all, Like no cover, No use of the brens optimal range, And cover makes a pretty big difference.
Logged
XIIcorps
Donator
Posts: 2558
Re: R012 Preliminary Notes
«
Reply #12 on:
May 21, 2015, 10:32:48 pm »
Quote from: Hobomancer on May 21, 2015, 10:28:59 pm
Oh im sorry, That just looked like 480 munitions of units that were not at all used right, And by that i mean at all, Like no cover, No use of the brens optimal range, And cover makes a pretty big difference.
brens optimal range id medium to close, because accuracy
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
aeroblade56
Development
Posts: 3871
Re: R012 Preliminary Notes
«
Reply #13 on:
May 21, 2015, 10:33:47 pm »
Quote from: Hobomancer on May 21, 2015, 10:28:59 pm
Oh im sorry, That just looked like 480 munitions of units that were not at all used right, And by that i mean at all, Like no cover, No use of the brens optimal range, And cover makes a pretty big difference.
Also the scoped enfields are soupposed to crush at long range but even at long there was little damage to them.
Logged
Hobomancer
EIR Veteran
Posts: 109
Re: R012 Preliminary Notes
«
Reply #14 on:
May 21, 2015, 10:37:04 pm »
Quote from: XIIcorps on May 21, 2015, 10:32:48 pm
brens optimal range id medium to close, because accuracy
Yeah, But they are definitely best up close, Which is where g43's are worst, Not to mention that on the other side, G43's are medium to long, Which means that sitting around in mid range soaking shots might not always be the brightest idea, I know a little bit about g43's from having spammed them quite successfully so im pretty aware of what counters them, And its not big blobs of infantry trading shots in no cover at mid range.
Logged
Hobomancer
EIR Veteran
Posts: 109
Re: R012 Preliminary Notes
«
Reply #15 on:
May 21, 2015, 10:37:31 pm »
Quote from: aeroblade56 on May 21, 2015, 10:33:47 pm
Also the scoped enfields are soupposed to crush at long range but even at long there was little damage to them.
Thats probably because that was mid range.
Logged
aeroblade56
Development
Posts: 3871
Re: R012 Preliminary Notes
«
Reply #16 on:
May 21, 2015, 10:39:04 pm »
Quote from: Hobomancer on May 21, 2015, 10:37:04 pm
Yeah, But they are definitely best up close, Which is where g43's are worst, Not to mention that on the other side, G43's are medium to long, Which means that sitting around in mid range soaking shots might not always be the brightest idea, I know a little bit about g43's from having spammed them quite successfully so im pretty aware of what counters them, And its not big blobs of infantry trading shots in no cover at mid range.
the point isnt exactly what is op and UP.
the point is that as bad as you make G43s and pgrens seem they are still very capable.
Logged
Hobomancer
EIR Veteran
Posts: 109
Re: R012 Preliminary Notes
«
Reply #17 on:
May 21, 2015, 10:41:45 pm »
Quote from: aeroblade56 on May 21, 2015, 10:39:04 pm
the point isnt exactly what is op and UP.
the point is that as bad as you make G43s and pgrens seem they are still very capable.
Yeah sure, In two very select doctrine builds they are awesome im not going to deny that, But my point is that they are the only very capable infantry PE has (And only in two doctrine builds remember!)
Logged
Tachibana
NotADev
Posts: 1270
Re: R012 Preliminary Notes
«
Reply #18 on:
May 21, 2015, 11:04:22 pm »
The suppression nerfs are being tweaked, so don't worry there. AT WORST, you get BAR suppression level, Not bad.
As far as sprint, scotz has already said that it is coming back without the debuff. You'll just have to pay the 30-40 MP cost for the Vet Stg.
There have been no nerfs to g43 dmg.
Calm down trap meng. Not good for BP.
Logged
Hobomancer
EIR Veteran
Posts: 109
Re: R012 Preliminary Notes
«
Reply #19 on:
May 21, 2015, 11:08:01 pm »
Quote from: Tachibana on May 21, 2015, 11:04:22 pm
The suppression nerfs are being tweaked, so don't worry there. AT WORST, you get BAR suppression level, Not bad.
As far as sprint, scotz has already said that it is coming back without the debuff. You'll just have to pay the 30-40 MP cost for the Vet Stg.
There have been no nerfs to g43 dmg.
Calm down trap meng. Not good for BP.
My BP is completely fine, And a 30-40 MP cost is quite a bit, If that is going to be the case why dont we give that cost to rangers airborne and mandoes too? A little higher though since theirs sprint abillities break suppression.
Logged
Pages: [
1
]
2
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...