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Moving out from the mod
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Topic: Moving out from the mod (Read 6453 times)
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Duckordie
Community Mapper
Posts: 1687
Moving out from the mod
«
on:
January 08, 2008, 05:39:24 pm »
Yes, I find it sadly that I have to move out from the mod due studdys,
And the last game I have... wow, thats was some none Nice. I mean, Saint and Loik just took the price of beeing (No meaning harm) but shitbags, Honestly! I never ever seen that, at the start of a game, thet tank trap the spawns extis (Briges) and we cant get out,
Then we ask for remake and abandom, but they say: NO. We are Evil sun of bitches. We gona make a pain out of you,
So, fuck it. And i thot this was a good community, what is the point? what do you gain on, beening not nice. Just to win CP?
We have some realy nice people here, like AMPM, Kolith, Unk0wn
, FL, Apex
. But I tell you we have some evil stupid retards here.
Maybe I am one of them, ho knows but that last game,
Thats was fucking sick, thats was like... 4 peopel and HATE,
Ps, no I was not nice to Saint and Loik, but i am gona be a 5 year old and say: "They started it!"
Logged
^<-- Duck ™ and ©
We need more axis players!:
Unkn0wn
No longer retired
Posts: 18379
Re: Moving out from the mod
«
Reply #1 on:
January 08, 2008, 05:40:58 pm »
What map?
Logged
GammaCommander
EIR Veteran
Posts: 651
Re: Moving out from the mod
«
Reply #2 on:
January 08, 2008, 05:44:22 pm »
Well, don't let games like those get you down. If someone is a dick to you, just don't play with them. I personally play the game for fun, because that's what gaming is about. Winning is great and all, but it's no fun when your opponents don't show any decent sportsmanship.
Logged
AirborneCommander - Blank
DeltaCommander - Blank
ThetaCommander - Axis Defensive
GammaCommander - Allied Armor
http://snarkersville.myminicity.com/tra
http://snarkersville.myminicity.comhttp
://snarkersville.myminicity.com/ind
Duckordie
Community Mapper
Posts: 1687
Re: Moving out from the mod
«
Reply #3 on:
January 08, 2008, 05:44:43 pm »
Map: Bedum
And i bet Saint gona post a replay, showing his glory
Logged
Tharulerme
EIR Veteran
Posts: 122
Re: Moving out from the mod
«
Reply #4 on:
January 08, 2008, 05:48:16 pm »
How did they actually managed to tanktrap your Spawn area?
If you werent watching then yeah, that's tough luck, but if it was in the begin of the game then what the hell - the artillery should got them?
Logged
The first time my companies get on the top20 board and it's like this:
16 8th Infantry Eagle Company 740
17 8th Infantry Ghost Company 724
http://img104.imageshack.us/img104/7431/8thinfantrytye1lh7.jpg
Apex
Honoured Member
Posts: 2971
Re: Moving out from the mod
«
Reply #5 on:
January 08, 2008, 05:49:34 pm »
Going on temporary blighty leave is ok. Deserters will be shot though.
Logged
Duckordie
Community Mapper
Posts: 1687
Re: Moving out from the mod
«
Reply #6 on:
January 08, 2008, 05:50:14 pm »
Tharulerme, look at the map, yes you can,
Was the map a rong pick? Yes!
That why it sould be abandom, Hey! I am not crying over I lost, I gain 8! Vet 3 units,
Logged
Tharulerme
EIR Veteran
Posts: 122
Re: Moving out from the mod
«
Reply #7 on:
January 08, 2008, 05:52:19 pm »
Duckordie, as you may read I managed to repair my PC and I am going to use it for EiR / vCoH purposes only till I get my new game PC, so I am currently patching and I can watch replays again soon. Did you posted your replay here already?
Logged
Tharulerme
EIR Veteran
Posts: 122
Re: Moving out from the mod
«
Reply #8 on:
January 08, 2008, 05:58:41 pm »
As I just heard from others that you and your ally were just sitting ducks across the bridges and that's were they blocked you. Now I don't know if that's true or not but if it's true you can't blame them either....
Well I have no idea of who attacked and defended, but in all cases it's a vital rule to keep both sides of a bridge under control, not just waiting behind them.
Logged
slowzo
EIR Veteran
Posts: 106
Re: Moving out from the mod
«
Reply #9 on:
January 08, 2008, 06:05:19 pm »
Most STOCK maps are designed with the natural progression of Vcoh in mind, NOT eir.. While some people are adamant about not doing "the same maps" over and over again, allot of the stock maps aren't very balanced when it comes to EIR. Yes, i know in war you don't get to complain about your battlefield, but this isn't war, its a game thats ment to be fun, or else, whats the point. Yes accuracy is important, but quite often it needs to be sacrificed for practicality. I dont know how the game played, nor do i really care who was at fault, im just merely stating the fact that stock maps were not designed for EIR.
Also, don't quit because someone is a dick, instead, be a positive influence and try to move this community forward. Mabe eventually we will get enough people that we can just not play with the people who choose to be rude and immature.
Logged
Duckordie
Community Mapper
Posts: 1687
Re: Moving out from the mod
«
Reply #10 on:
January 08, 2008, 06:05:56 pm »
My first units where 2 Halftraks, and the first brige is Tanktraped, And the foot brige is coverd by a HMG (or two?)
The 2nd one where open.
My halftruk goes to attack by the 2nd brige, after they kill a hoiwe and get killed we move back, to get new units, This times they tanktraped of our 2nd brige. I did try to attack, but with 25 pop, And bring a Panther is not a good idea.
Have fun:
http://forums.europeinruins.com/index.php/topic,2867.msg44163/topicseen.html#new
I did not say i acted as "good" guy, I was both Ugly and bad, buy they agree that tanktraping where not nice,
The problem is not the tanktraps or the map
THE problem is they enoy our pain, thats the stupid part, and thats where i go, Eaven at the end of the game they tanktrap.... "just becuse"
Logged
Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: Moving out from the mod
«
Reply #11 on:
January 08, 2008, 06:24:44 pm »
Ugh. Yeah Bedum is
horrible
for EiR because it is so easy to get trapped in your spawn as the defender.
I'm sorry to hear your last game was crappy, Duckordie! I do hope you can make some time to come back and play and to finish up your smaller map. *salutes*
Oh wow!
600th Post FTW
!
«
Last Edit: January 08, 2008, 06:26:53 pm by Kolath
»
Logged
Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: Moving out from the mod
«
Reply #12 on:
January 08, 2008, 06:27:03 pm »
Sorry to hear your last game was rough, frankly EiR is now too much about locking down stuff with HMGs and AT guns and traps and restricting movement rather than playing off movement as a way to implement strategy.
Logged
http://iceburgh.myminicity.com/
http://iceburgh.myminicity.com/ind
Duckordie
Community Mapper
Posts: 1687
Re: Moving out from the mod
«
Reply #13 on:
January 08, 2008, 06:31:00 pm »
All I whana say is:
And Make the Starbucks HMG, and Anti tank.
http://www.youtube.com/watch?v=Z9iMgSNrwv4
Logged
fldash
Founder
Posts: 9755
Re: Moving out from the mod
«
Reply #14 on:
January 08, 2008, 06:31:55 pm »
Sorry to see you go...
Logged
The_Saint
EIR Veteran
Posts: 96
Re: Moving out from the mod
«
Reply #15 on:
January 08, 2008, 08:09:07 pm »
i am not gonna apologize for using Tank traps on that bridge because the guy didnt have the sense to bring out his panther to crush the damn things or even destroy the Tank Traps with panzer shreks . Sorry to hear it was ur last game man but in all fairness marine did go through a load of 2v2 maps at the start and u guys didnt have a perference so he picked some map he hadnt done before. I think people were taking the whole thing too seriesly and the convo in game got a bit out of hand. I even offered u a rematch after the game was done because i didnt see the point in wasting the 40mins of the game we had by abandoning it. I also dont see the need that many players have to attack other players in the forums, if you've got a problem with me or the way i play just say it to me on vent and we can discuss it without involving the ENTIRE community because quite frankly its pissing me off.
«
Last Edit: January 08, 2008, 08:18:15 pm by The_Saint
»
Logged
The_Saint
EIR Veteran
Posts: 96
Re: Moving out from the mod
«
Reply #16 on:
January 08, 2008, 08:14:35 pm »
oh and goodluck in ur studies duckordie
Logged
Loik
EIR Veteran
Posts: 77
Re: Moving out from the mod
«
Reply #17 on:
January 08, 2008, 08:16:09 pm »
i choose the map
i got no response after asking what map
i had never played the map before
it should also be noted, we didnt tank trap the bridges before they called units on, we couldnt get close enough (watch the reply)
if you dont secure bridges as a top priority it doesnt matter what map, your gonna lose
Logged
Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: Moving out from the mod
«
Reply #18 on:
January 08, 2008, 09:44:36 pm »
Quote from: Duckordie on January 08, 2008, 06:31:00 pm
All I whana say is:
And Make the Starbucks HMG, and Anti tank.
http://www.youtube.com/watch?v=Z9iMgSNrwv4
LOL. It's so true.
Repalce the word starbucks with HMG for the first minute or so and you get an idea of what it's like to play EiR anymore. There sits an HMG, and directly across the street, there's another HMG!
Logged
GammaCommander
EIR Veteran
Posts: 651
Re: Moving out from the mod
«
Reply #19 on:
January 08, 2008, 09:50:26 pm »
I never understood why the HMG was reduced in popcap. It was fine then, all it needed was a slight adjustment in stats, particularly the .30 Cal which gets outgunned by rifle fire. The Mortar and Sniper I can sympathize with, but the HMG, I never understood why.
Logged
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