Because I cannot write in balance and some of the things aren't about balance in there (litteraly) I've decided to make a thread of mine about new units and unit changes (not balance tweaks).
Starting with
FJsniper
"I think FJS sniper needs to be change something or remove. Its now basic PE units for all. And Wets got already nomal sniper."
- qnfrdmsdkzm
I think so too. Imo it should be changed to "field marksman" from my USM company for Ami :
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiField Marksman
Field marksman is a special sniper-scout unit. It has:
- 10 second sprint (180 sec recharge)
- No camoflage.
- +5 more range +15 sight and +10 detection compared with normal sniper.
The main idea is to move it with your infantry cover. Price (440 mp and 215 munition). People might compare it to AB sniper, but it's doesn't have as long range (5 meters shorter) and doesn't get any more range on vet 3. It should be just recon unit with sniper rifle, so maybe removing the bonus +5 range is a good idea. I would personally give it Elite grenedier model.
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiMy other idea is to make 2 new legendary infantry units called "Sniper heroes". You can compare them to TA or SP.
Starting with Allied one :
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiAudie Murphy
Stats:
- +10 range (sniper rifle)
- +10 sight
- +25% more HP
- Heroic crits
- 1.1 longer reload and aimtime (sniper rifle)
Abilities:
- vet 1: Sprint (6/180)
- vet 2: Switch weapon: Can use AT boys rifle with +5 range and 25% more pen.
- vet 3: Crackshot: Normal sniper shot that suppresses. (150 recharge)
Price : 840mp 365muni
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiAnd axis one :
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiJosef Allerberger
Stats:
- +10 range
- +10 sight
- +25% more HP
- Heroic crits
- 1.1 longer reload and aimtime
Abilities:
- vet 1: Place dummy: Spawns the copy of sniper that cannot move and shoot. (180 recharge)
- vet 2: Firecracker round: Kills a man and spawns small fire pool in his place. (180 recharge)
- vet 3: Duck shooting: 0.6 reload time, 0.6 aimtime, 0.8 accuracy -10 range. (10/180)
Price : 840mp 365muni
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiI also think about posting ideas of changing elefant that is not played or nashorn and few other things.
Tell me if you like the ideas