function each_file(rgd) if rgd.GameData.weapon_bag then local weapon = rgd.GameData.weapon_bag local damage = (weapon.damage.min+weapon.damage.max)/2 local reloadFrequency = (weapon.reload.frequency.max+weapon.reload.frequency.min)/2 local reloadDuration = (weapon.reload.duration.max+weapon.reload.duration.min)/2+weapon.fire.wind_up+weapon.fire.wind_down local cooldownShort = (weapon.cooldown.duration.max+weapon.cooldown.duration.min)/2*weapon.cooldown.duration_multiplier.short local cooldownMedium = (weapon.cooldown.duration.max+weapon.cooldown.duration.min)/2*weapon.cooldown.duration_multiplier.medium local cooldownLong = (weapon.cooldown.duration.max+weapon.cooldown.duration.min)/2*weapon.cooldown.duration_multiplier.long local fireAimTimeShort = (weapon.aim.fire_aim_time.max+weapon.aim.fire_aim_time.min)/2*weapon.aim.fire_aim_time_multiplier.short local fireAimTimeMedium = (weapon.aim.fire_aim_time.max+weapon.aim.fire_aim_time.min)/2*weapon.aim.fire_aim_time_multiplier.medium local fireAimTimeLong = (weapon.aim.fire_aim_time.max+weapon.aim.fire_aim_time.min)/2*weapon.aim.fire_aim_time_multiplier.long local readyAimTime = (weapon.aim.ready_aim_time.max+weapon.aim.ready_aim_time.min)/2 local WindUpWindDown = weapon.fire.wind_up+weapon.fire.wind_down local ZaxisDPSShort local ZaxisDPSMedium local ZaxisDPSLong if weapon.burst.can_burst == true then local burstDuration = (weapon.burst.duration.max+weapon.burst.duration.min)/2 local rateOfFire = (weapon.burst.rate_of_fire.max+weapon.burst.rate_of_fire.min)/2 ZaxisDPSShort = (rateOfFire * burstDuration * (reloadFrequency + 1) * weapon.accuracy.short * damage) / (readyAimTime + (fireAimTimeShort + cooldownShort + WindUpWindDown) * reloadFrequency + reloadDuration + burstDuration * (reloadFrequency + 1)) ZaxisDPSMedium = (rateOfFire * burstDuration * (reloadFrequency + 1) * weapon.accuracy.medium * damage) / (readyAimTime + (fireAimTimeMedium + cooldownMedium + WindUpWindDown) * reloadFrequency + reloadDuration + burstDuration * (reloadFrequency + 1)) ZaxisDPSLong = (rateOfFire * burstDuration * (reloadFrequency + 1) * weapon.accuracy.long * damage) / (readyAimTime + (fireAimTimeLong + cooldownLong + WindUpWindDown) * reloadFrequency + reloadDuration + burstDuration * (reloadFrequency + 1)) else ZaxisDPSShort = ((reloadFrequency + 1) * weapon.accuracy.short * damage) / (readyAimTime + (fireAimTimeShort + cooldownShort + WindUpWindDown) * reloadFrequency + reloadDuration) ZaxisDPSMedium = ((reloadFrequency + 1) * weapon.accuracy.medium * damage) / (readyAimTime + (fireAimTimeMedium + cooldownMedium + WindUpWindDown) * reloadFrequency + reloadDuration) ZaxisDPSLong = ((reloadFrequency + 1) * weapon.accuracy.long * damage) / (readyAimTime + (fireAimTimeLong + cooldownLong + WindUpWindDown) * reloadFrequency + reloadDuration) end print("# "..rgd.name.."") print(" | Zaxis S DPS = "..(math.floor(ZaxisDPSShort*100+0.005)/100)) print(" | Zaxis M DPS = "..(math.floor(ZaxisDPSMedium*100+0.005)/100)) print(" | Zaxis L DPS = "..(math.floor(ZaxisDPSLong*100+0.005)/100)) print("") endend