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Author Topic: Tetrarch  (Read 12948 times)
0 Members and 6 Guests are viewing this topic.
Korpisolttu Offline
EIR Veteran
Posts: 218



« Reply #20 on: June 30, 2015, 05:11:50 am »

Well if the price increase would be too dramatic then the slight speed nerf would be good option aswell. I'm not even asking for harsh nerf because as known and said before over nerf usually results in that, that nobody uses the specific unit anymore.
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Korpisolttu Offline
EIR Veteran
Posts: 218



« Reply #21 on: June 30, 2015, 05:13:19 am »

And it's not really about Kyun using tets. Like gray showed anyone can spam them (and like seen too many times they are too effective) and as long as PP is disabled, units needs to be balanced in those terms.
Even hots got nerfed, why not tets then?
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GrayWolf Offline
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Posts: 1590



« Reply #22 on: June 30, 2015, 06:56:54 am »

Like gray showed anyone can spam them
Thanks man, thanks ;-;


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Korpisolttu Offline
EIR Veteran
Posts: 218



« Reply #23 on: June 30, 2015, 10:23:46 am »

Another proof: http://www.gamefront.com/files/25094197/replay+tets.rar
alt. dl. https://www.sendspace.com/file/ihy91y
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GrayWolf Offline
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« Reply #24 on: June 30, 2015, 10:26:02 am »


Scroll to the end. 8 shrecks and a marder in clsoe range. Tet still giving no fucks. Someone should record it for descendant
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GrayWolf Offline
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« Reply #25 on: June 30, 2015, 10:28:30 am »

victim to the whining of a select few axis QQ rogues.

It was buffed man -_-
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crimsonrabbit Offline
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Posts: 380



« Reply #26 on: June 30, 2015, 10:32:14 am »

Which buffs do Tets come with?
Received accuracy buff or phase armor?
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GrayWolf Offline
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« Reply #27 on: June 30, 2015, 10:34:58 am »

Which buffs do Tets come with?
Received accuracy buff or phase armor?

Practicly both. It theory tetrach is just hard to hit, because all axis tanks have bad accruacy for it
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Korpisolttu Offline
EIR Veteran
Posts: 218



« Reply #28 on: June 30, 2015, 10:37:30 am »

+ they're freaking fast so they can just change from flank of the map to flank of the map and easily kill and chase any side cappers and allways escape without fear of getting caught
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aeroblade56 Offline
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« Reply #29 on: June 30, 2015, 10:55:56 am »

+ they're freaking fast so they can just change from flank of the map to flank of the map and easily kill and chase any side cappers and allways escape without fear of getting caught

almost like a certain T4 that luftwaffe get
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You are welcome to your opinion.

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aeroblade56 Offline
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« Reply #30 on: June 30, 2015, 10:59:00 am »

Practicly both. It theory tetrach is just hard to hit, because all axis tanks have bad accruacy for it

Not practically.



phase armor is the armor type or M8 is the armor it, uses which has phase armor.

the received accuracy is a doctrine buff i believe.

So you should recieve both as long as you got that tier.
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GrayWolf Offline
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« Reply #31 on: June 30, 2015, 11:08:52 am »

phase armor is the armor type or M8 is the armor it, uses which has phase armor.

the received accuracy is a doctrine buff i believe.

So you should recieve both as long as you got that tier.

Aero... Phase armor makes shells go through a tank without hitting it (that's why it's "phase") and you have that by standard, so nothing much to say about it.

When it comes to "received accuracy"

Quote
No unit has a recieved accuracy stat. To find out how easy something is to hit you have to look at all the other weapons accuracy versus it; however I will say that yes the Tet is harder to hit than the Hotch.

I can also say that tet is harder to hit than a lot of other LVs, light tanks (isn't it the best?) by itself. The middle t3 makes it even better, but it's good enough without it anyway.

almost like a certain T4 that luftwaffe get

Haven't you said now, that you need doctrine to make your tank cooler? Well now you have it. Even with this doctrine  hotchkiss is slower lol (it's 7.8 in friendly terittory and 6.9 in enemy/neutral. Tetrarch has 8 by standard).
« Last Edit: June 30, 2015, 11:28:10 am by GrayWolf » Logged
aeroblade56 Offline
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« Reply #32 on: June 30, 2015, 12:58:30 pm »


Haven't you said now, that you need doctrine to make your tank cooler? Well now you have it. Even with this doctrine  hotchkiss is slower lol (it's 7.8 in friendly terittory and 6.9 in enemy/neutral. Tetrarch has 8 by standard).

the hotchkiss as you know is already better than the tetarch.

With that T4 you now have nearly the same speed as a tet.

Don't forget while my tet and commandos  which i pay 1 t1 and a t2 unlock for which i need to make that mid T4 effective.

it also cracks me up that you forget to mention that quick response also gives -20% received accuracy to the hotchkiss
and giving it +10m sight/detection.

You dont have to pay any doctrine unlocks to get the full benefit for quick response everything is unlocked and ready to go.

leaving all your unlocks free to do with as you wish.
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Korpisolttu Offline
EIR Veteran
Posts: 218



« Reply #33 on: June 30, 2015, 06:41:06 pm »

but you can't deploy them behind the lines with -75% glider callintimer (+ hots doesnt get +30% speed at neutral/enemy ter) and you can't get 20mun commando smoke for hots. Lil.John is multipurpose vehicle compared to norm/upgun hots and costs 10 less fuel than normal hots and 20 less than upgun hots and only 20 more MP than hots. Hots got nerfed and they're okay now, Tets aint.

How long do we have to wait for new EiR design? How long are we forced to cope with tets? Or is it simply possible you give them small speed nerf etc?
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koimn6 Offline
EIR Veteran
Posts: 121


« Reply #34 on: July 01, 2015, 03:55:47 am »

Tetrarch upgun fuel increased by 40, to 120 Fuel.

srsly, disappointed to balance, whinners proved this is pushover
wasn't know mando need like this stupid nerf.
« Last Edit: July 01, 2015, 04:08:05 am by koimn6 » Logged

HOPE FOR MANDO! GLORIOUS!

Quote from: Mister Schmidt link=topic=28726.msg494081;#msg49408
50mm has always been fine exactly as it is, nothing is happening to it.
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #35 on: July 01, 2015, 05:43:55 am »

Changed to 100.
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GrayWolf Offline
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« Reply #36 on: July 01, 2015, 09:47:12 am »

Finally something I asked for. Thank you scotz.
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aeroblade56 Offline
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« Reply #37 on: July 01, 2015, 11:20:05 am »

Finally something I asked for. Thank you scotz.
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Korpisolttu Offline
EIR Veteran
Posts: 218



« Reply #38 on: July 01, 2015, 04:05:56 pm »

Yeah, 120 would have been overkill, but glad you changed it to 100. Small speednerf could have worked also, but this should make tet more sensible at least. Thanks.
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