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Poll
Question: Would you be interested in seeing this map again? (a working/completed version)?
Yes - 25 (65.8%)
Yes; but needs some changes - 9 (23.7%)
No - 4 (10.5%)
Total Voters: 38

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Author Topic: Saint Laurent - Map  (Read 45319 times)
0 Members and 1 Guest are viewing this topic.
iggi Offline
Community Mapper
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Posts: 184


« Reply #100 on: February 18, 2009, 03:35:55 am »

Grin

Awesome.


stumpy..when do you sleep..?
Logged

-iG-E
Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #101 on: February 18, 2009, 03:55:57 am »

Stumpster doesn't need sleep, he's a robot.
Logged
stumpster Offline
Honoured Member
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Posts: 2197


« Reply #102 on: February 18, 2009, 04:44:11 am »

Stumpster doesn't need sleep, he's a robot.

Beep boop.
Logged



Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
DeadlyShoe Offline
EIR Veteran
Posts: 470


« Reply #103 on: February 20, 2009, 10:09:55 pm »

 Grin

do want!
Logged

This may be the most offensive thing I've read.  At least, today.
iggi Offline
Community Mapper
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Posts: 184


« Reply #104 on: February 20, 2009, 11:01:39 pm »

can have working updated version out in 20 mins
Logged
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #105 on: February 21, 2009, 02:06:47 am »

can have working updated version out in 20 mins

doh!
Logged

iggi Offline
Community Mapper
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Posts: 184


« Reply #106 on: February 21, 2009, 04:00:02 am »

Updated and release.  Link/changelog on page 1.

Cheers
Logged
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #107 on: February 21, 2009, 04:01:25 am »

you missed the update, could have had it in the updater! hence my about it being not ready 3 hours after that 30 min post Wink
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iggi Offline
Community Mapper
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Posts: 184


« Reply #108 on: February 21, 2009, 04:05:39 am »

sigh..... too busy eating food instead of putting 100% in.  oh wellz. next time
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Tymathee Offline
Donator
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Posts: 9741



« Reply #109 on: February 21, 2009, 04:25:21 am »

well, too bad can't be on ftp but at least its in the module, dl and play away!
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #110 on: February 26, 2009, 01:55:34 pm »

Is the new version up?
This version's download link was added may 11, is there no later?

Do it noaw, so we can add it to the installer.
Logged
iggi Offline
Community Mapper
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Posts: 184


« Reply #111 on: February 26, 2009, 04:10:11 pm »

Is the new version up?
This version's download link was added may 11, is there no later?

Do it noaw, so we can add it to the installer.

The link in the first post is current; as of around a week ago or so.
I am going to update it tonight though to fix a spawn issue for one player.  And splitting one south territory into two per player feedback/request.

I'd also like to get Hoffensturghen out tonight as well.  Given we can wait to update?

cheers
Logged
iggi Offline
Community Mapper
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Posts: 184


« Reply #112 on: February 27, 2009, 07:48:00 am »

Latest first of 2/27/09 Is up on main page. 
Fixed some minor issues with spawn capping and
Lobby Map positions. 
Restored load screen to default with some aging effects.
Extended south side trenches for more access.
Replaced, relocated church; added new entry to church through short wall.
Added one territory to balance sectors between N & S. ( Requires further testing. )

Thanks for the continued input
Cheers!

ig
Logged
Schultz Offline
EIR Veteran
Posts: 679


« Reply #113 on: March 02, 2009, 03:10:26 pm »

So will we get to play this with the next update ? Also your other maps too Iggi ?
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iggi Offline
Community Mapper
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Posts: 184


« Reply #114 on: March 02, 2009, 05:18:31 pm »

So will we get to play this with the next update ? Also your other maps too Iggi ?

this is in the current release.

hoffensturghen can be DL'd (Its already in the module.)

It will likely be i the next update.

cheers
Logged
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #115 on: March 05, 2009, 12:22:11 pm »

It will be in the autoupdater soon iggy, just waiting to add a few other things with it.
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #116 on: March 06, 2009, 11:17:28 am »

I forgot how great the map was, and it looks amazing too!
Well done.

I'd suggest:
1) add a daytime weather option on top of the current 2, just for the heck of it
2) Some of the spawns are a little too much on the sides, sometimes you'll push up and actually be at someone's spawn before you realise it.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #117 on: March 06, 2009, 11:21:32 am »

Add heavy rain and riders on the storm playing in the first 30 seconds
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
iggi Offline
Community Mapper
*
Posts: 184


« Reply #118 on: March 07, 2009, 02:49:21 am »

I forgot how great the map was, and it looks amazing too!
Well done.

I'd suggest:
1) add a daytime weather option on top of the current 2, just for the heck of it
2) Some of the spawns are a little too much on the sides, sometimes you'll push up and actually be at someone's spawn before you realise it.

I can add the daytime option.  The "night" default is actually 4 minutes of night into dawn then day for next 45 mins.  last 10 is night again.

I'll add the third option.

After some more testing i agree, top right spawn is too close to front and is encroached on if whole town is occupied.  same for bottom left spawn.

Will be at far edges next update. 

Cheers
-ig
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #119 on: March 07, 2009, 05:56:55 am »

You da man Iggi.
Logged
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