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Author Topic: RGD sandboxing  (Read 2568 times)
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Tachibana Offline
NotADev
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Posts: 1270


« on: July 23, 2015, 12:02:00 am »

I just wanted to know if there is any way to test rgd/lua changes via a sandbox mode in EIR to see what the changed do and how they function?

The main thing that led me to beleive that this is possible in some way is the video on the moddb page:
http://www.moddb.com/mods/europe-in-ruins/videos/sherman-tulip-test1#imagebox

So, basically, through trial and error, I tried to link an ability to the CW leut. Eventually, after about 25 min of bumbling about, I managed to get it done with both Rgd and Lua. However, the problem i ran into was that I have no idea how to run EIR in a sandbox style environment.

The main reason I want to do this is to try and test without having to kill the time of a second player. Having to constantly share AttribArchive.sga files can get pretty tedious pretty fast. Being able to test locally would be so much more efficient, especially for minor things like UI positions.


You can see my full process here if you have nothing better to do than spot my mistakes:
Full process of linking: http://youtu.be/krCBh9AM1QY
Failure to sandbox re-record: https://youtu.be/NQFi8yJVyjA
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It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #1 on: July 23, 2015, 01:03:52 am »

cheatmod
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
aeroblade56 Offline
Development
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Posts: 3871



« Reply #2 on: July 23, 2015, 01:19:20 am »

cheatmod

confirmed schmit  cheats
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You are welcome to your opinion.

You are also welcome to be wrong.
GrayWolf Offline
Development
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Posts: 1590



« Reply #3 on: July 23, 2015, 01:38:33 am »

confirmed schmit  cheats

This needed confirmation as much as the fact, shab is playing only to give people cancer. lol.
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Tachibana Offline
NotADev
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Posts: 1270


« Reply #4 on: July 23, 2015, 01:41:31 am »

How would you go about associating the EIR AttribArchive with cheatmod?
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #5 on: July 23, 2015, 04:01:37 am »

It also requires other certain scar files to work too. That create a false battle file and environment in to which to test shit out.

So that you don't get defeated and shut when you go into skirmish game and/or scar error.
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