I just wanted to know if there is any way to test rgd/lua changes via a sandbox mode in EIR to see what the changed do and how they function?
The main thing that led me to beleive that this is possible in some way is the video on the moddb page:
http://www.moddb.com/mods/europe-in-ruins/videos/sherman-tulip-test1#imageboxSo, basically, through trial and error, I tried to link an ability to the CW leut. Eventually, after about 25 min of bumbling about, I managed to get it done with both Rgd and Lua. However, the problem i ran into was that I have no idea how to run EIR in a sandbox style environment.
The main reason I want to do this is to try and test without having to kill the time of a second player. Having to constantly share AttribArchive.sga files can get pretty tedious pretty fast. Being able to test locally would be so much more efficient, especially for minor things like UI positions.
You can see my full process here if you have nothing better to do than spot my mistakes:
Full process of linking:
http://youtu.be/krCBh9AM1QYFailure to sandbox re-record:
https://youtu.be/NQFi8yJVyjA