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Patch R021
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Topic: Patch R021 (Read 11973 times)
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tank130
Sugar Daddy
Posts: 8889
Patch R021
«
on:
March 08, 2016, 10:30:57 pm »
General
- Wipe
- Repair squads have been given proper factional models.
- Minor scouting units can now purchase repair kits. (jeeps, bikes, kettens etc.)
- Some minor UCS edits for clearer understanding of abilities.
- Please allow some time for SQL/Launcher changes to be implemented following this patch release.
American
- M8 greyhound main gun reload set to 4.5 (from 7)
- T17 penetration significantly reduced
- US officer (infantry doctrine) re-worked
a. Looses passive aura.
b. 20 second activated aura, 35m, 120s recharge
c. Buff is +25% accuracy, +20% penetration
d. Retains smoke drop.
- 75mm GMC splash reduced by 20% at all ranges, population set to 8 (from 6)
- AB riflemen cost set to 230 (from 220)
- AB sniper locked
- Chaffee has been re-worked
a. penetration set to .9/.8/.7 (from 1/.9/.8 )
b. damage set to 85 (from 65)
c. Acceleration set to 3.9 (from 3.6), speed set to 7.15 (from 6.5)
- Fire up
should
be removed from AB rifles, AB hmg's, AB mortars.
- Marine set to 70 hp per man (from 80) price to 250 (from 280)
- Engineer mines reduced to 1 per purchase
- Thompson cost set to 130
- BAR cost set to 65 for vanilla riflemen.
Commonwealth
- Bren MMG and Bren universal carrier manpower price swapped (Bren carrier reduced, mmg increased)
- Bren carrier set to 45 sight (from 35)
- Sapper mines reduced to 1 per purchase
- CW LT has been re-worked
a. Heroic charge no longer tied to veterancy
b. Active ability replaced with 35m passive aura
c. aura provides +10% accuracy, -15% cooldown. It does not stack
- CW CPT has been re-worked
a. Stand your ground ability has been removed
b. Now has a sector wide passive buff
c. -10% received accuracy, -5% received damage, .035 hp/s regeneration.
- Up-gun tet has been re-worked
a. Damage set to 70 (from 65)
b. acceleration set to 3.8 (from 3.6)
c. Reload set to 4.0s (from 4.5)
- Stuart has been re-worked
a. Penetration set to 1.25/1.25/1.25 (from 1/.9/.8 )
b. Damage set to 55 (from 65)
c. Reload set to 3.3 (from 4.5)
- Sten cost set to 120
- Churchill Croc fuel set to 320 (from 380)
- Black Prince has been given a new visual model, as well as a tracer fix.
Wehrmacht
- Volksgrenadier overlapping UI slots should be fixed.
- STuH smoke rounds and Hold Fire ability should now be properly working
- The 50mm Puma has been re-worked
a. Penetration set to .9/.8/.8 (from 1/.9/.8 )
b. Damage set to 90 (from 67.5)
c. Acceleration and decceleration set to 4.45 (from 4.05)
d. Speed set to 7.5 (from 6.4)
e. Oversight of accuracy vs infantry has been fixed.
- LMG 42 suppression dropped by 30% (in-between vCoH and current suppression)
- Wehr Halftrack MG bug has been fixed
Panzer Elite
- Panzer Grenadiers set to 4 man squad for 215 MP. Sprint is purchasable
- Tankbuster and Assault grenadier manpower cost reduced by 30. Sprint removed by default but is now purchasable.
- G43 suppression fire ability suppression bonus increased by 20%
- The following Vehicles have been reduced in pop cost
a. The Armored Car set to 7
b. The Hotchkiss Variants set to 7
d. The Scout Car set to 4
e. The Infantry Halftrack set to 2
- The Infantry Halftrack has been re-worked
a. The MG has been removed
b. The IHT now costs 100 manpower and 0 Fuel
- The Scout car now has the IHT MG42 by default. Lock down may still be purchased
- The Upgun Hotchkiss has been re-worked
a. Penetration set to 1.35/1.25/1.1 (from .9/.9/.75)
b. Reload set to 2.8 (from 4.5)
c. Damage set to 45 (from 65)
- Hetzer re-worked
a. Hetzer ambush no longer tied to vet.
b. Hetzer base damage set to 100 (from 67.5)
- Saturation minefield radius set to 20m (from 30) Number of mines deployed remains the same
- Firecracker mines set to 1 per purchase.
- Standard mines set to 1 per purchase
- Stummel Splash reduced by 20%, pop set to 8 (from 6)
- LATHT treadbreak and Focus Fire now on shared cooldown.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: Patch R021
«
Reply #1 on:
March 08, 2016, 11:11:01 pm »
Wp devs.
Logged
Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
105TigerHunters
EIR Veteran
Posts: 95
Re: Patch R021
«
Reply #2 on:
March 09, 2016, 12:09:32 am »
Clown car spam OP here it comes.
Logged
Quote
SnoOp: Hey Undead No one likes you k?
Tachibana
NotADev
Posts: 1270
Re: Patch R021
«
Reply #3 on:
March 09, 2016, 04:16:48 am »
Scout car MG is currently bugged(it will not function in match).
Otherwise, SQL changes should be complete.
Logged
Quote from: TheWindCriesMary on April 17, 2013, 02:21:45 pm
It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
Quote from: Shabtajus on February 22, 2016, 12:06:00 am
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
Hobomancer
EIR Veteran
Posts: 109
Re: Patch R021
«
Reply #4 on:
March 09, 2016, 04:59:33 am »
Got pretty much nothing bad to say about the changes to PE, But one thing that irks me is the squad size reduction on Pgrens, Pgrens were one of the very few good units that PE had access to before the patch, With a decent all rounder weapon upgrade that didnt cost too much, A big squad size of 5, decent hp pools and soldier armor, They were certainly pretty good but i dont think anyone who have ever used them would describe as OP, More as slightly better than their cost (10 MP or so,) And im pretty sure its one of a handful PE units you could say that about, So why the nerf? I mean a four man squad is pretty standard but you're taking away the big perk of being able to soak some losses and still be combat effective.
Overall a good patch, The british officer change is probably going to turn into a shitstorm, The price increase on AB rifles was a little bit too small IMO, I really think the gmc and stummel changes were warranted, And the across the board Pop reductions for PE was really nice, I also like the fact i have the choice to not buy veteran sergeants and just save MP by not having sprint, Hotchkai might be decent now, We'll see if the upgun has the punch to whittle down tanks now, The mortar halftrack still needs a pop reduction to allow PE to use combined arms tactics and the Saturation minefields needs a price reduction but other than that i cant think of anything at the drop of my hat that i would change.
Logged
aeroblade56
Development
Posts: 3871
Re: Patch R021
«
Reply #5 on:
March 09, 2016, 10:00:49 am »
US officer doesnt have any ability.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
GORKHALI
EIR Veteran
Posts: 1472
Re: Patch R021
«
Reply #6 on:
March 09, 2016, 10:08:46 am »
did u guys just lunced another patch? coz i updated my launcher 3 files took me fuking whole nearly 2 hours and now my launcher crashed and its updating europe in ruins art saga again
Logged
Hicks58
Development
Posts: 5343
Re: Patch R021
«
Reply #7 on:
March 09, 2016, 11:51:48 am »
Quote from: Hobomancer on March 09, 2016, 04:59:33 am
Got pretty much nothing bad to say about the changes to PE, But one thing that irks me is the squad size reduction on Pgrens, Pgrens were one of the very few good units that PE had access to before the patch, With a decent all rounder weapon upgrade that didnt cost too much, A big squad size of 5, decent hp pools and soldier armor, They were certainly pretty good but i dont think anyone who have ever used them would describe as OP, More as slightly better than their cost (10 MP or so,) And im pretty sure its one of a handful PE units you could say that about, So why the nerf? I mean a four man squad is pretty standard but you're taking away the big perk of being able to soak some losses and still be combat effective.
IHT's are 100 MP and 2 pop, that's zero fuel cost. If you want "survivable" PzGrens, throw them into an IHT. The design decision was to push PE away from being yet another all-rounder and make it more unique, and it doesn't get much more unique than being able to cost effectively put your entire faction on wheels/treads. FYI PzGrens have not had soldier armour for years, they've had the standard infantry armour with 80HP just like Grenadiers since waaaay back.
Quote from: Hobomancer on March 09, 2016, 04:59:33 am
Overall a good patch, The british officer change is probably going to turn into a shitstorm, The price increase on AB rifles was a little bit too small IMO, I really think the gmc and stummel changes were warranted, And the across the board Pop reductions for PE was really nice, I also like the fact i have the choice to not buy veteran sergeants and just save MP by not having sprint, Hotchkai might be decent now, We'll see if the upgun has the punch to whittle down tanks now, The mortar halftrack still needs a pop reduction to allow PE to use combined arms tactics and the Saturation minefields needs a price reduction but other than that i cant think of anything at the drop of my hat that i would change.
Brit Officer bonuses are much lower than they were back when they had constant buffs before, this is in light of the fact that Enfields and Brens were made quite a bit better to make them not-shit when an Officer was not around. AB Rifles got hit by a double-nerf as they've lost their Fireup on top of the price increase.
Saturation minefields are actually considered too cost/pop effective at present and we'll be keeping at eye on them to see if this change had the desired effect.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
GrayWolf
Development
Posts: 1590
Re: Patch R021
«
Reply #8 on:
March 09, 2016, 12:05:33 pm »
IHT is not really good for DPS power for what I've seen, just saying?
Logged
Hobomancer
EIR Veteran
Posts: 109
Re: Patch R021
«
Reply #9 on:
March 09, 2016, 01:06:16 pm »
Quote from: Hicks58 on March 09, 2016, 11:51:48 am
IHT's are 100 MP and 2 pop, that's zero fuel cost. If you want "survivable" PzGrens, throw them into an IHT. The design decision was to push PE away from being yet another all-rounder and make it more unique, and it doesn't get much more unique than being able to cost effectively put your entire faction on wheels/treads. FYI PzGrens have not had soldier armour for years, they've had the standard infantry armour with 80HP just like Grenadiers since waaaay back.
Brit Officer bonuses are much lower than they were back when they had constant buffs before, this is in light of the fact that Enfields and Brens were made quite a bit better to make them not-shit when an Officer was not around. AB Rifles got hit by a double-nerf as they've lost their Fireup on top of the price increase.
Saturation minefields are actually considered too cost/pop effective at present and we'll be keeping at eye on them to see if this change had the desired effect.
Why dont you try out PE hicks? Use that awesome pgrens + IHT combo and tell me how good it is, Oh and use saturation minefields too, Play with a setup like that for 10 games and tell me just how good it is.
Logged
GrayWolf
Development
Posts: 1590
Re: Patch R021
«
Reply #10 on:
March 09, 2016, 01:08:53 pm »
Quote from: Hobomancer on March 09, 2016, 01:06:16 pm
Why dont you try out PE hicks? Use that awesome pgrens + IHT combo and tell me how good it is, Oh and use saturation minefields too, Play with a setup like that for 10 games and tell me just how good it is.
Don't take it as a rage, because PE now is literally shit. :/
Logged
Hicks58
Development
Posts: 5343
Re: Patch R021
«
Reply #11 on:
March 09, 2016, 04:32:36 pm »
Patch has been up less than a day, people are saying PE is now shit.
Life in EiRR is business as usual.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Patch R021
«
Reply #12 on:
March 09, 2016, 07:37:37 pm »
Quote from: Hobomancer on March 09, 2016, 01:06:16 pm
Why dont you try out PE hicks? Use that awesome pgrens + IHT combo and tell me how good it is, Oh and use saturation minefields too, Play with a setup like that for 10 games and tell me just how good it is.
How about you try it and then come back and report. Keep in mind I just checked the SQL and know exactly how many games you have played as PE since the patch was released.
Logged
I2ay
EIR Veteran
Posts: 626
Re: Patch R021
«
Reply #13 on:
March 09, 2016, 09:15:52 pm »
Oh my God! All my old companies don't work in the new framework! THIS MEANS THE FACTION IS SHIT NOW! PAAAAAANNNNNNNNIIIIIIIIIIIIICCCCCCCCC! IF I CAN'T DO THE SAME THING AS BEFORE AND DO WELL ENOUGH TO NOT INSTANTLY REVEAL MY AUTISM AND INABILITY TO PLAY THIS GAME, THEN THE BALANCE TEAM IS RETARDED!
TL;DR,
Kill yourself
Logged
GrayWolf
Development
Posts: 1590
Re: Patch R021
«
Reply #14 on:
March 10, 2016, 10:09:56 am »
Quote from: tank130 on March 09, 2016, 07:37:37 pm
How about you try it and then come back and report. Keep in mind I just checked the SQL and know exactly how many games you have played as PE since the patch was released.
We played total of 6 games and that's me and trap only. Dunno if trap played with someone else, but I did play with other PE players. PE is real garbage now.
Infantry suck ass and there are HUGE inaccuracies like G43 having a BAR suppression. You know what it means, G43 suppression ability is garbage. Hotchkiss don't have any modifiers. Compared to other lvs it's just bad. Chaffee has stuart gun and you upped the damage to 85. You know what that means? Chaffe with 85 damage + modifiers of stuart gun = God save us all.
It's not the changes itself that make it unbalanced, there are small things like modifiers that can make a thing unbalanced, just saying. Also PzGrens are real shit, really.\
I'm not really a huge fan of PE and I don't really play it, but winning games, just because enemy 4 Assault grens get killed by your Thompson rangers and zook rangers in close range is just crazy. Twice as much munition and yet they could not finish the ranger squads. :/
TL;DR
The patch in overall is really appreciated, but I'd to revert the chaffee change and look at the modifiers of hotchikiss and compare it to other vehs. Also you can make 5 PzGrens go down to 4, but at least down the pop to 4. Also G43 suppression is broken, as well as G43 I belive.
EDIT:
Ok, I've heard that G43 suppression is working now and chaffee isn't OP as fuck, good work.
«
Last Edit: March 10, 2016, 12:26:03 pm by GrayWolf
»
Logged
Tachibana
NotADev
Posts: 1270
Re: Patch R021
«
Reply #15 on:
March 10, 2016, 01:45:41 pm »
Do you ever actually check anything before you post Gary?
Logged
AlphaTIG
The actual account of AlphaTIG
EIR Veteran
Posts: 185
Re: Patch R021
«
Reply #16 on:
March 10, 2016, 02:33:05 pm »
Quote from: Tachibana on March 10, 2016, 01:45:41 pm
Do you ever actually check anything before you post Gary?
dont overestimate him..
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Patch R021
«
Reply #17 on:
March 10, 2016, 03:12:49 pm »
PGrens are 215 MP afaik. For 4 men. You're getting a Grenadier squad for 215 MP. With G.43s (previously the cheapest mainline weapon upgrade, now equally priced with the BAR) they reside between nilla grenadiers and the utterly godmode le M.G.42.
That's a freaking bargain considering that you can butcher Riflemen and Marines with PGrens, especially when combined with a munitions halftrack (0.75 cooldown/reload), for a fantastically reasonable price. And now that squad is on wheels. For 100 MP.
PE is in a much better position than it was previously. Everyone is jumping to conclusions while trying to use PE in the same way they always used to. I'm sorry that you can't just take your PGrens and smash them into my face anymore. Cover up their weakness by putting them on tracks and attacking where the enemy isn't present, and maybe throw in an IST. Despite what the more ignorant among you would claim, having faced it last night, the IST is utterly insane.
«
Last Edit: March 10, 2016, 03:34:15 pm by TheVolskinator
»
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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GrayWolf
Development
Posts: 1590
Re: Patch R021
«
Reply #18 on:
March 10, 2016, 05:47:49 pm »
Quote from: Tachibana on March 10, 2016, 01:45:41 pm
Do you ever actually check anything before you post Gary?
I've checked this time, how else would I know about all these things? They just put a quick fix right after my and herrpants talk with the devs, so I edited my post.
Quote from: DerMetzkermeister on March 10, 2016, 02:33:05 pm
dont overestimate him..
Kill yourself.
Quote from: TheVolskinator on March 10, 2016, 03:12:49 pm
PGrens are 215 MP afaik. For 4 men. You're getting a Grenadier squad for 215 MP. With G.43s (previously the cheapest mainline weapon upgrade, now equally priced with the BAR) they reside between nilla grenadiers and the utterly godmode le M.G.42.
That's a freaking bargain considering that you can butcher Riflemen and Marines with PGrens, especially when combined with a munitions halftrack (0.75 cooldown/reload), for a fantastically reasonable price. And now that squad is on wheels. For 100 MP.
PE is in a much better position than it was previously. Everyone is jumping to conclusions while trying to use PE in the same way they always used to. I'm sorry that you can't just take your PGrens and smash them into my face anymore. Cover up their weakness by putting them on tracks and attacking where the enemy isn't present, and maybe throw in an IST. Despite what the more ignorant among you would claim, having faced it last night, the IST is utterly insane.
Look, use IHT in everybody zook meta and tell me how it worked for you. Or you can use it against brits too, like if they won't take any AT rifles when they see PE
Maybe it's just me, but hey, I haven't lost a single game against PE. Anyway, what are you trying to tell is to put 5 pop into 2 pop just to have a little protection against small arms, but if the IHT is killed by literally anything, only 1-2 men are alive. For 7 pop it is much more reasonable to play AC, instead of using a single squad in a not so good transport.
Also if I may suggest sth is to lower the price of assault grens or buff them, they are really bad.
Logged
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Patch R021
«
Reply #19 on:
March 17, 2016, 05:19:54 am »
Bren carrier is still 240 mp 30 fuel, 3 pop
whereas the PE Inf HT is 100 mp 0 fuel, 2 pop
Logged
Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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