*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 11:47:24 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: 8p_McGechaens War (6/8)  (Read 11730 times)
0 Members and 1 Guest are viewing this topic.
EliteGren Offline
EIR Veteran
Posts: 6106


« on: May 13, 2016, 01:24:34 pm »

Reworked completely for EIR. Playing Schijndel for the 20th time in a row followed by the occasional Carentan gets boring after a while, I decided to get us a new good quality 4v4 map (not too big for 3v3 also) Credit to deadbolt for loading screen and background sounds

UPDATED 31st MAY: https://www.dropbox.com/s/d5gcqlr3u7bk9el/8p_mcgechaenswar.sga?dl=0
































« Last Edit: June 12, 2017, 12:05:23 pm by EliteGren » Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
hans Offline
EIR Veteran
Posts: 3497



« Reply #1 on: May 13, 2016, 04:04:41 pm »

+2 for no bloomy map
Logged



Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #2 on: May 13, 2016, 08:17:13 pm »

+1, love this map.  Also, that last screenshot looks pretty bloomy
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #3 on: May 13, 2016, 08:28:04 pm »

Yes I am wise now, no bloom..just tested this with skaffa and finished the sectoring, link will follow shortly. I put a lot of work into the weather aswell like day night cycle, there's thunder etc (which I dont think I have seen in any EIR map)

Every area of the map is reworked more or less, should be exciting to play this especially in 4v4 as its very wide
Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #4 on: May 13, 2016, 09:13:54 pm »

Can't wait to play it. Such a classic map
Logged

Yes that's me, the special snowflake.
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #5 on: May 14, 2016, 05:59:45 am »

++
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #6 on: May 14, 2016, 03:50:49 pm »

whoever put this into autoupdater, please use this link, it appears you uploaded the version from 2012 lol, and forgot the module entry. need to update module entry like this now so it shows up ingame

archive.107 = EuropeinRuins\Archives\8p_mcgechaenswar


edit: added current link
« Last Edit: May 31, 2016, 08:42:25 am by EliteGren » Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #7 on: May 17, 2016, 02:49:46 pm »

bump for tank
« Last Edit: May 17, 2016, 02:53:57 pm by EliteGren » Logged
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #8 on: May 22, 2016, 08:17:00 pm »

Done
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #9 on: May 22, 2016, 08:39:49 pm »

oh damn, I was just now doing some collision fixes and uploading the fixed version, argh, people reported there were some "ghosting" objects like trees that you could just pass right through, I fixed it HERE

edit: added current link
« Last Edit: May 31, 2016, 08:42:39 am by EliteGren » Logged
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #10 on: May 23, 2016, 12:30:49 am »

ohgodwhy
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #11 on: May 23, 2016, 05:25:00 pm »

appreciate the updates, nice to see maps getting little adjustments even after they come out
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #12 on: May 24, 2016, 12:17:56 am »

well its not uploaded yet crazy. i suggest not to play it until the collision fixed version is uploaded, because there are many bushes/trees that look like they provide cover but they dont. didnt even know such thing even existed before this, but oh well
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #13 on: May 30, 2016, 04:23:58 pm »

bump for people in 4v4
Logged
Audemed Offline
Donator
*
Posts: 644



« Reply #14 on: May 30, 2016, 07:10:22 pm »

Remove the background artillery/planes/etc noise. Oh god my ears.
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #15 on: May 30, 2016, 07:36:29 pm »

Map looked and felt like it was worked through, with the exception of the sounds.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #16 on: May 30, 2016, 08:05:00 pm »

deadbolt added them, even when he hasnt been here for years he still manages to troll me. I'll remove them
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #17 on: May 31, 2016, 08:40:20 am »

OK I removed all the soundeffects/ambient noise, people wouldnt play it because it bothered them. the module file needs to be updated still, it doesnt show up ingame currently

UPDATED LINK HERE PLEASE DONT FORGET THE MODULE UPDATE WHEN YOU UPLOAD THIS


Also moved a house in the middle a bit and changed the default atmosphere to be "Daytime", for the day to night change you have to choose the last setting, "Sunny"

Also replaced some more fences with solid green cover walls, and most importantly I moved some spawns more to the right, having them all in the corner resulted in everyone always going the same way (left). Now people are forced to spread out the fighting more

I hope this is the last time I have to do anything for this map




« Last Edit: June 02, 2016, 07:57:10 am by EliteGren » Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #18 on: May 31, 2016, 08:43:39 am »

double post
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #19 on: June 02, 2016, 07:56:04 am »

bump for tank (hope its the last time) please upload in next update

Quote
UPDATED LINK HERE PLEASE DONT FORGET THE MODULE UPDATE WHEN YOU UPLOAD THIS


"8p_mcgechaenswar" needs to be in module
« Last Edit: June 02, 2016, 11:02:16 am by EliteGren » Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.065 seconds with 36 queries.