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Author Topic: R024 query and bug report  (Read 21175 times)
0 Members and 1 Guest are viewing this topic.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #60 on: June 04, 2016, 04:16:12 pm »

ghost division doesn't work.  I had it purchased on 2 pumas, and they weren't cloaking at all.
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #61 on: June 05, 2016, 07:22:09 pm »

Smoke grenades on commandos no icon ingame

Commando Officer not shooting his sten gun at enemies

Also check out this weird cloak of the Fallschirmjäger MG, theyre cloaked but I can see them

« Last Edit: June 05, 2016, 11:45:48 pm by EliteGren » Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
qnfrdmsdkzm Offline
EIR Veteran
Posts: 50


« Reply #62 on: June 06, 2016, 05:37:35 am »

Rangefinding Experts is not working or overworking.(IDK which one is true)

Cali still got same cooldown 125s.(even it equiped Rangefinding Experts or not.)

Jumbo got no Icons for buying HE shells on launcher when u choosed doc 'Modified Ammunition'.
« Last Edit: June 06, 2016, 05:58:15 am by qnfrdmsdkzm » Logged
pandaExpress Offline
Donator
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Posts: 282



« Reply #63 on: June 06, 2016, 02:07:03 pm »

ive noticed that some times my tiger would not be able to fire sometimes when switching shell types. like i was using HE then switch to AP and main gun cant shoot till a swap it back to HE then AP again. also the main gun is always disabled when called on until shell types are swapped.
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they tell me i'm weird i tell them their normal
TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #64 on: June 06, 2016, 02:17:02 pm »

Because the gun it has when it spawns is the old one that is good against all targets. I assume it was disabled somewhere. Just swap shells once you spawn.
Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

Getting EiR:R Released on Steam

Forum Rules & Guidelines
pandaExpress Offline
Donator
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Posts: 282



« Reply #65 on: June 06, 2016, 02:35:22 pm »

ok it seems like when i swap rounds and if my tiger fires a shell while the swap is happening(yellow icon) it will have main gun disabled untill rounds are swapped again.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #66 on: June 06, 2016, 05:25:10 pm »

tiger whoring fixing bugs
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #67 on: June 09, 2016, 09:12:08 pm »

The P4CT's gun doesn't function at all.
don't buy any upgrade in the launcher for tanks coz that disables the tanks turret without it tanks woks just fine.
Logged

tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #68 on: June 12, 2016, 09:31:02 am »

Thread cleaned

Gary, Gork, Shab - next time I clean and ban.
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
pandaExpress Offline
Donator
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Posts: 282



« Reply #69 on: June 14, 2016, 11:18:23 am »

hot fix -

All doctrine unlocks now available.

i cant buy any off maps like recon run or blitzkrige

last time i check they are under the doctrine unlocks tab
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pandaExpress Offline
Donator
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Posts: 282



« Reply #70 on: June 14, 2016, 11:32:14 am »

why is all axis healing T3(scout car med bunker) and all allied healing T1&2(triageT1 and Ab medicT2, CCS, FREE)

US inf, PE SE, WM def are all inf doctrines it dose not make sense to have the 2 axis factions get healing at t3 unlock. esp PE since your paying 3 Points FOR JUST HEALING

i understand the a the scout car has a MG idk if it can cap, and the bunker has more hp then triage i think but i think all healing rates are the same.
« Last Edit: June 14, 2016, 11:38:11 am by pandaExpress » Logged
qnfrdmsdkzm Offline
EIR Veteran
Posts: 50


« Reply #71 on: June 15, 2016, 04:31:58 am »

after the hotfix.

1.Now AB spare mags cant use in battle cause of Fire up Icons.
I'm think about this, so problem is where should we have to getting positions that Fire up Icons.
How about this?
Just back that Icons on UI 8(as before the hotfix), and change UI Icons Thomsons <-> LMG.
As u guys know, Thomsons are not heavy weapons thing when the AB's Dropping.
So acutally, that SMG dont needed to dropped by the Weapon Crate.
I suggest, 'AB can getting Thomson upgrade on launcher', as AB is equiped the weapons when thoes Unit is deploying the battle field, like RRs, M2 Carbines.
If this suggestions will purchased, u guys can solving some of the problem might be.
So, UI position is this.
6 = LMG Weapon Crate, 7 = Zooks Weapon Crate, 8 = Fire up
12 = Spare mags.
Other problem might be might be thinkable on launcher.
AB's got more euiptment on Launcher.
So it might be the problem when u unlocked 'Spare Munitions', 'Hunt!', 'Aerial Supplies'.

2.AB Engineers got no satchel charge.
 (In game, showed Icons, but cant use on that. It blocked.)

3.Still AB coy's Sniper can getting Mark Target on Launcher.
 (Ofc it didnt show up in game.)

4.Quard's AP rounds got no cooldown.
 (After Activity, u can use it again.)

5.AB Engineers cant getting Demo charge. Ofc equiped demo charge.
 (No Icons in game.)

6.Something is really wrong.
I think some vehecles(M8, Chaffee) and all of Tanks(except Cali and Pershing. didn't test it) in US, got crazy fire cooldown or reload time when thoes units got deploying buffs.
I just tested only US factions, so no idea other faction is same thing or not.
« Last Edit: June 15, 2016, 04:36:32 am by qnfrdmsdkzm » Logged
Tachibana Offline
NotADev
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Posts: 1270


« Reply #72 on: June 15, 2016, 12:32:47 pm »

1. Im pretty sure we can find a free ui slot for spare mags
2. Will look into.
3,5. Quick launcher changes.
4. Can fix next patch. As long as they are not infinite uses, should not be much of an issue.
5. You sure you're not referring to standard spawn buff?
Logged

It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
qnfrdmsdkzm Offline
EIR Veteran
Posts: 50


« Reply #73 on: June 15, 2016, 02:03:53 pm »

5. You sure you're not referring to standard spawn buff?

I can't tell actually pretty sure or not.
Because I just tested as US factions.
But as i tested, that spawn buffs is same in all of US company.

Until the spawn buff is working, 2 or 3 secs taking for next fire.

When the spawn buff is over, same as 5~6 secs taking for next fire.
Logged
Tachibana Offline
NotADev
*
Posts: 1270


« Reply #74 on: June 15, 2016, 02:08:20 pm »

Yeah, that is probably the default spawn buff.

The AB engineer satchel should be working as far as I can see. Maybe you moved the unit during wind up animation. AB engineer(meaning normal engineer as well probably) demo charge is covered up by wire cutters. Will fix that next patch.
Logged
Shabtajus Offline
EIR Veteran
Posts: 2562


The very best player of one of the four factions.

« Reply #75 on: July 03, 2016, 04:42:27 pm »

Not sure if it was posted but churchil croc has no main gun.
Logged


I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
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