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Author Topic: R031 outstanding bugs/balance  (Read 7579 times)
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« on: April 10, 2017, 01:23:35 pm »

Riflemen frangibles still hidden by the SF ability.

FSJ infiltration still broken (reported by Garry).

Tetrarchs still really bad.

New callies probably OP, will need to be toned back in R032.

Gung Ho still costs 70 MP (will be changed tomorrow). It also needs to have an upgrade created in the launcher for InR.

Replacements needs its second use re-enabled (will do that tomorrow).
« Last Edit: April 10, 2017, 09:54:43 pm by TheVolskinator » Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

Getting EiR:R Released on Steam

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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #1 on: April 10, 2017, 10:37:38 pm »

Butterfly mines are unbuyable in radiomen. Only Henschel run was available.
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #2 on: April 12, 2017, 10:51:29 am »

Victor Target timer is getting boosted by 60 s.

Airburst Barrage is going on a shared cooldown with the other Priest and 25pdr barrages.

M10 is getting 5 more range and turret rotation is going to double from 15 to 30 */s.

Hellcat turret traverse is doubling from 30 */s to 60 */s, speed from 6.8 to 7.2, pop from 12 to 8.
« Last Edit: April 12, 2017, 11:52:18 am by TheVolskinator » Logged
TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #3 on: April 14, 2017, 08:35:41 pm »

Airburst barrage is already on a shared recharge timer.

The Victor Target and FOO abilities don't seem to actually get a recharge bonus from the FOO doctrine specialization. The Captain lacks the FOO versions of those abilities on his ebps and there isn't a requirement action on the abilities.
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Tachibana Offline
NotADev
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Posts: 1270


« Reply #4 on: April 14, 2017, 10:20:17 pm »

Good chance those modifiers were directly input into either the upgrade or slot item.

yepyep, there it is:
« Last Edit: April 14, 2017, 10:25:31 pm by Tachibana » Logged

It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #5 on: April 15, 2017, 09:12:45 am »

My E: drive shit the bed, so Steam and all of my modding files are gone.

I'll be spending the weekend trying to recover all of my files.
Logged
ItsDouggernaut Offline
EIR Veteran
Posts: 81



« Reply #6 on: April 16, 2017, 05:07:26 pm »

CW Mortar pit flare and unload are on the same ui spot
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #7 on: April 16, 2017, 08:22:52 pm »

Well, I'm now $140 down, 70 for a data recovery program and 70 for a new drive, in order to try and return to a state of coding ASAP. On the bright side, all of the data on that drive was successfully recovered.

Here's to hoping EiR is still worth $140. I don't get paid enough for this.
« Last Edit: April 16, 2017, 08:33:36 pm by TheVolskinator » Logged
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #8 on: April 17, 2017, 05:15:51 pm »

I don't get paid enough for this.

Well, I am down thousands on this thing and I don't get paid enough either.
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #9 on: April 21, 2017, 11:32:23 pm »

Tinkering with pool. Please note that any upgrades with a pool cost associated with them will still reduce your pool when put into the holding zone--so untick them if you see "#Infantry (Vehicle, Support, etc) Upgrade Pool Cost" under the actual pool cost of the unit. Will be WIP for a few days.
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Tachibana Offline
NotADev
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Posts: 1270


« Reply #10 on: April 22, 2017, 01:42:43 am »

Pool on unit upgrades sounds awfully close to weapons cache =/




(By awfully close, I mean the exact same)
« Last Edit: April 22, 2017, 01:44:33 am by Tachibana » Logged
GrayWolf Offline
Development
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Posts: 1590



« Reply #11 on: April 22, 2017, 06:57:24 am »

Hard cap on snipers (probably max. 2). Not many people have 4 countersnipes in their companies and people started to abuse them again.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #12 on: April 22, 2017, 06:58:09 am »

weapons cache = I quit immediately. Pool is annoying enough as is.

Hard cap on snipers (probably max. 2). Not many people have 4 countersnipes in their companies and people started to abuse them again.

Irony mothafucka, do you speak it?
Logged

tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #13 on: April 23, 2017, 07:09:25 am »

I don't think we need to be messing with pool.
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ItsDouggernaut Offline
EIR Veteran
Posts: 81



« Reply #14 on: April 23, 2017, 07:57:13 am »

Sapper grenade & piats are on the same ui spot
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GrayWolf Offline
Development
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Posts: 1590



« Reply #15 on: April 23, 2017, 09:54:42 am »

On the other note.

M5s are a bit too good. They were reward unit before, now people can spam them. Hardcap (make them reward unit max. 2 uses again basicly) or nerf.
Leigs are better than any arty in-game atm, while not even being heavy arty unit. Nerf sledgehammer needed asap.
Stormies still cost 280 mp and are not worth the price imo (since grens get super good buffs in blitz).
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #16 on: April 23, 2017, 12:26:12 pm »

M5 put back into reward unit pool.
M3 ATG replaces it and is unlocked w. the Howitzer.

InR moved to their own unlock (T3).
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GrayWolf Offline
Development
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Posts: 1590



« Reply #17 on: April 23, 2017, 01:11:06 pm »

M5 is an interesting idea, you don't have to put it back. A damage nerf would be appreciated though.
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