Volsky got upset since 30 cal mgs weren't enough against few scout cars...
1 - Frangible grenades
   Moved from UI 7 to UI 6.
1 - Calliope
   Barrage altered
      - Additional barrages removed.
      - Single, 15-round barrage remains, on a 120 s cooldown.
1 - M10 <- coded
   Cannon modified:
      Range increased from 50 m to 55 m.
      Turret traverse rate increased from 15 °/s to 30 °/s.
      Damage mod vs. all P4 and StuG armor types reverted to 1.25.
1 - M18
   Cost decreased from 400 MP, 300 FU to 300 MP, 200 FU (this might increase slightly post-patch).
   Speed increased from 6.8 m/s to 7.2 m/s.
   Cannon modified:
      Turret travers rate increased from 30 °/s to 60 °/s.
      Damage mod vs. all P4 and StuG armor types reverted to 1.25.
   Population cost reduced from 12 to 10.
1 - Top .50 cal MGs
   Raw penetration increased from 1 to 10 (slight AP effect).
   Cost increased from 40 to 50 MU.
1 - Quad
   Current target priority set to 999 (will only target what you tell it to).
   Out of control crit (vs aircraft) swapped for a death crit (enables the Quad to shoot down aircraft).
1 - Wirblewind
   Weapon traverse rate decreased from 110 °/s to 60 °/s.