*

Support EIR:R

January Goal:$54.00
Net Balance:$0.00
Below Goal:$54.00
We have reached 0% of our goal!

EIR Menu

EIR Menu

User

Welcome, Guest. Please login or register.
Did you miss your activation email?
January 23, 2018, 08:15:06 am

Login with username, password and session length

Recent

by Bear
[Yesterday at 02:06:20 pm]

by Bear
[Yesterday at 03:11:55 am]

by Bear
[January 17, 2018, 03:36:05 pm]

by Bear
[January 13, 2018, 03:46:32 pm]

[January 10, 2018, 10:50:38 am]

[January 09, 2018, 04:14:33 pm]

[December 30, 2017, 02:32:55 pm]

by hans
[December 20, 2017, 02:22:45 pm]

by Bear
[December 18, 2017, 02:28:19 pm]

by Bear
[December 12, 2017, 06:14:14 pm]
Mod of the Year Awards

Most Innovative Multiplayer Nominee





Award Recipient




Pages: 1 [2]
  Print  
Author Topic: EIR:R 2 and EIRR:R steam  (Read 2366 times)
0 Members and 1 Guest are viewing this topic.
aeroblade56 Offline
RGD Coder
*
Posts: 3882


« Reply #15 on: July 23, 2015, 06:58:33 pm »

No, I said, that you shouldn't feel like you know everything about marketing just because you have a company of your own.

We're talking about the mod, that needs players, not whole campaign of developing EiR.inc and its product. If you want to be some marketing tactican for EiR, then okay, you can wait months for patches and fixes until your product is shining as fuck, but I don't know if there will be still people intrested in it. That's what I'm trying to say.

This's my point of view, I don't really care if you're some big fish, I have my own knowledge, that I'm sharing with people. It only depends on you if you accept my opinion or not.

EDIT:

Just to make sure, I do agree on your success and what's more I admire you for being able to develop a working company, which isn't as easy as said. I don't know if it's big or not, but being a CEO is a very heavy duty no matter the size. Like I said, I also want to open my own bussines in the future, so I to look up to people like you, when I think about it.

I sound rude, but come on tank, that's just a mod. Smiley A simple sign "please come here" might be a good idea, since a lot of people are coming back.

arent you the guy who said you knew how to make models?
Logged

You are welcome to your opinion.

You are also welcome to be wrong.
GrayWolf Offline
EIR Veteran
Posts: 1623



« Reply #16 on: July 23, 2015, 10:23:38 pm »

arent you the guy who said you knew how to make models?

Models for coh are made in 3Ds MAX 8 or 9 from what I remember. I wasn't the guy, my father was the guy. He's an architect and interior designer, but he likes ww2 history, so he offered to make models of russian tanks and more if he could.

Unfortunetly all of this doesn't matter, because he's not using 3Ds Max anymore.

If someone is still using 3DMAX and want to make models, there are tons of tutorials how to make models for CoH.
All you need to download are special tools and a quick review how to make gun animation etc.


Tbh, I go on university in 2 months (robotics for now, but I'm applying for programming) and if everything is fine I might learn how to make 3D models. If I learn that I'll try to help mod with this knowledge.
Logged

DerMetzkermeister Offline
EIR Member
Posts: 213


« Reply #17 on: July 24, 2015, 07:28:36 am »

Yes Tank130 ur right. First impression is very important thing. But we all know EIR:R don't have enough man power resources to make this mod go on pro level. When i have tried EIR:R for the first time it was broken as fuck, only few people online, 15+ games were total stomps but still i liked idea of this mod which still keeps me here. So why don't give a shot and try sell idea of this mod instead of finished product?

i never thought i'd say this, but i agree with shab..

and while i appreciate the work the team is doing on the mod, i highly doubt that the new system will be playable anytime soon.

and i think we are all here for the idea behind the mod.

so why not give it a try? more players means possible donations and possible new team members.

you dont have to sell a finished product, early acces is a thing.
Logged

NO HOPE for koreans, NO HOPE for mando.
Arguing with The Trump is like playing chess with a pigeon.
Korpisolttu Offline
EIR Member
Posts: 222



« Reply #18 on: July 27, 2015, 03:27:40 am »

Models for coh are made in 3Ds MAX 8 or 9 from what I remember. I wasn't the guy, my father was the guy. He's an architect and interior designer, but he likes ww2 history, so he offered to make models of russian tanks and more if he could.

Unfortunetly all of this doesn't matter, because he's not using 3Ds Max anymore.

If someone is still using 3DMAX and want to make models, there are tons of tutorials how to make models for CoH.
All you need to download are special tools and a quick review how to make gun animation etc.


Tbh, I go on university in 2 months (robotics for now, but I'm applying for programming) and if everything is fine I might learn how to make 3D models. If I learn that I'll try to help mod with this knowledge.
Blender is free and in a ways better nowdays than 3DMAX. I think there's more Blender tutorials out there overall, but ofc if all CoH modelling tutorials are for 3DMAX then it MIGHT make things a bit more complicated.

I hope that I will find some time for my EiR video (which I've mentioned earlier) before I leave for exchange. Modelling would be fun aswell but I've got already hands full learning Blender level designing at internship.
Logged

Korpisolttu Offline
EIR Member
Posts: 222



« Reply #19 on: July 27, 2015, 03:30:33 am »

Also modelling with Blender is not hard imo if you got any spatial intelligence at all. Just need to start from some youtube tutorials.
Logged
Scotzmen Offline
Lead RGD Coder
*
Posts: 2055



« Reply #20 on: July 27, 2015, 03:40:19 am »

Unfortuantly, blender models don't use the same file format, nor can it import/export the Relic RGMS. The only ones made, are for 3ds max, as far as i know.
Logged

Korpisolttu Offline
EIR Member
Posts: 222



« Reply #21 on: July 27, 2015, 07:20:44 am »

Oh well that's too bad. http://forums.relicnews.com/showthread.php?268242-Getting-RGM-Meshes-to-work-with-Blender
Logged
Tachibana Offline
RGD Coder
*
Posts: 1075


« Reply #22 on: November 11, 2017, 05:28:54 pm »

With the steam release basically just a trailer away from being done, should we consider sprucing up the site announcements? Its been the same one since like 2014.
Logged

It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
Bear Offline
EIR Veteran
Posts: 800



« Reply #23 on: November 12, 2017, 04:14:08 am »

That's great news.

A modern design, with many good screenshoots, would not be bad of course.
I like something like this: https://cbcs.ch/

And a mobile version. Nowadays everyone has a smartphone and many who like the game would definitely want to read or watch the tips and tricks on the go.

Above all, the age-old threats, in which the users bully each other, should disappear.

The biggest problem is still that many of the good players do not want to play in bad teams. Either because they are afraid to lose their Vets, or before a worse rankings, or they have not learned to lose.

Players who spread a bad mood must be stopped when many new players are there. For example, her chat blocked.

Some will come to sabotage and destroy the game!
Logged

INRI
Indefessu Nisu Repellamus Ignorantiam



Anthem of Europe

Erst die Heimat, dann die Ferne,
erst die Erde, dann die Sterne.
TheVolskinator Offline
EIR Veteran
Posts: 2805



« Reply #24 on: November 12, 2017, 11:27:31 am »

I would if I could but I can't.

Afaik tank is the only one who can fiddle with the announcements on the front page. The launcher is out of the question iirc; only Che could mess with that.
Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
---
PIE (Pertinent Info (for) EiR) updated 14 Oct., 2017: https://drive.google.com/open?id=0B4sHT8XP2Ix0TEVjOVZERUdpb1U
Current patch (R036): http://forums.europeinruins.com/index.php?topic=29304
tank130 Offline
Sugar Daddy
*
Posts: 8935


« Reply #25 on: November 13, 2017, 10:51:32 am »

I would if I could but I can't.

Afaik tank is the only one who can fiddle with the announcements on the front page. The launcher is out of the question iirc; only Che could mess with that.

I believe I can edit the banner on the launcher. I will need to dig through the bat cave to find some instruction I think.
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Bear Offline
EIR Veteran
Posts: 800



« Reply #26 on: November 20, 2017, 05:59:26 am »

As the launcher is also needed for Steam some bugs should be fixed.
These can be very confusing for new players.


So one should find the doctrines from the area >> Doctrine Selection<< such as, blitzkrieg, defense or terror. afterwards in the section >>Profile Selection<< again.
For me, however, is in the >>Profile Selection<< Tigergruppe; Mob., Ost-Bataillon; Inf. or Panzer Zug; Arm.
One of them should be changed.


Then there should be an indication in the Doctrine Tab. That the value at PP Pool may be negative and that the Action Points are important.

In the US Infantry area >>Doctrine Unlocks<< the lower Tier4 >>Recon Company<< l&R Infantry while in the area >>Doctrine Specialization<<  Tier2 >>90-days Wonders<< InR Infantry stands.

Do you want to know more?
Logged
TheVolskinator Offline
EIR Veteran
Posts: 2805



« Reply #27 on: November 20, 2017, 03:51:11 pm »

Doctrine points etc. are out of our control. Only EiR mod himself can change them, and he's AWOL.

The doctrine names were requested by tank; he wanted the old ones erased as each faction now has one mobility, one infantry, and one armor doctrine; the thematic stuff like Terror is gone.
Logged
tank130 Offline
Sugar Daddy
*
Posts: 8935


« Reply #28 on: November 20, 2017, 05:55:20 pm »

The doctrine names were requested by tank; he wanted the old ones erased as each faction now has one mobility, one infantry, and one armor doctrine; the thematic stuff like Terror is gone.

Yup, except tank thought they would be in English!! Or at least something a little more on the layman side of things.
Logged
Pages: 1 [2]
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.072 seconds with 42 queries.