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Author Topic: Creating an SGA!  (Read 22419 times)
0 Members and 1 Guest are viewing this topic.
LeoPhone Offline
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Posts: 0


« Reply #20 on: June 27, 2010, 10:48:15 am »

rising people from the death is still not enough for you to update this topic unknown?

u can better also add what _map, _map_base, and _map_slots are for.
« Last Edit: June 27, 2010, 10:54:57 am by LeoPhone » Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #21 on: June 27, 2010, 10:53:28 am »

I think unknownz computer died on him. :/
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #22 on: June 29, 2010, 04:20:24 pm »

Unknown is on vacation.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #23 on: June 29, 2010, 04:23:19 pm »

Thats what they want you to think.

He'll come back when the chlorophorme wears off. Smiley
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Unkn0wn Offline
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Posts: 18377


« Reply #24 on: August 29, 2010, 04:53:15 pm »

My butt hurts.
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Nijo Offline
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Posts: 625



« Reply #25 on: August 30, 2010, 03:21:33 am »

Hey, does this smell like chlorophorme for you??
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #26 on: August 30, 2010, 03:46:05 am »

Hey, does this smell like chlorophorme for you??

More like lube...
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nugnugx Offline
Donator
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Posts: 4051



« Reply #27 on: November 04, 2010, 12:55:29 pm »

So what do i do to create an sga with loading image and map image , reading as everything has changed?   
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LeoPhone Offline
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« Reply #28 on: November 04, 2010, 01:17:01 pm »

do everything the same but dont make a loading folder. just put the loading image right in the folder with the rest of the stuff.

mapname_map_base.tga and mapname_map_slots.tga are for the random and fixed position map preview
to make a nice one open mapname_mm.tga in a photoshop program like gimp, then add these dots & numbers for the spawns: http://www.filefront.com/17475812/RelicSpawns.tga

check mapname.info and make sure it looks something like this:
Quote
HeaderInfo =  
{
   scenarioname = "Name (6)",
   scenariodescription = "Description",
   maxplayers = 6,
   date = "25-9-2010 20:54",
   scenarioabbrname = "",
   savedname = "",
   version = 2004,
   mapsize =  
   {
      608,
      416,
   },
   music = "SOUND/MUSIC/GENERICMISSIONMUSIC.BSC",
   scenariotype = 2,
   modname = "RelicCoH",
}
red part is important!!!

for weather options use this tutorial:
http://www.gamereplays.org/community/index.php?showtopic=298638

in the comment section u can find all the codes and assigned weather descriptions to use with custom atmosphere settings
« Last Edit: March 25, 2011, 10:23:13 am by LeoPhone » Logged
nugnugx Offline
Donator
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Posts: 4051



« Reply #29 on: November 04, 2010, 02:23:25 pm »

Something is not working

I have Lille_mm.tga and Lille.tga in the same folder with other files,  i pack everything with corsix , but the images are not working.
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #30 on: November 04, 2010, 02:31:48 pm »

Needs to be 4p_Lille like your other map files.
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nugnugx Offline
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Posts: 4051



« Reply #31 on: November 04, 2010, 05:55:20 pm »

i had in my shortcut -dev mode and that's why it didin't work  Roll Eyes
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #32 on: November 06, 2010, 09:11:10 pm »

EDIT: Fixed by my epicness
« Last Edit: November 06, 2010, 09:35:55 pm by EliteGren » Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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