*

Support EIR:R

March Goal:$20.00
Net Balance:$0.00
Below Goal:$20.00
We have reached 0% of our goal!

EIR Menu

User

Welcome, Guest. Please login or register.
Did you miss your activation email?
March 23, 2019, 03:15:09 pm

Login with username, password and session length

Recent

by hans
[Today at 11:29:20 am]

by hans
[Today at 10:01:53 am]

by hans
[March 19, 2019, 02:33:01 pm]

[March 14, 2019, 06:51:27 pm]

[March 14, 2019, 05:23:55 am]

[March 12, 2019, 02:12:20 pm]

[March 10, 2019, 06:44:36 am]

[March 08, 2019, 12:19:46 pm]

[March 07, 2019, 06:19:50 pm]

[March 07, 2019, 01:44:34 pm]
Mod of the Year Awards

Most Innovative Multiplayer Nominee





Award Recipient




Pages: [1]
  Print  
Author Topic: Reward Unit Archive  (Read 732 times)
0 Members and 1 Guest are viewing this topic.
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 2967



« on: February 24, 2019, 06:38:08 pm »

This will be a pinned, multi-post thread detailing all of the reward units in EiR. It is currently WiP.

125 reward units total; 20 per faction and 10 inter-faction reward units for both Axis and Allies. Then 25 event/distribution-only reward units.

US
   1 - AM-M8; Spahis (GP LV) <- done
   2 - A & P Platoon; Blue and Gray (Sppt. Inf.)
   3 - Assault Riflemen; Indianhead (Asslt. Inf.)
   4 - Chasseurs; SAS (Elite Inf.)
   5 - DCA M16 "Meat Chopper" (AI/AA LV)
   6 - Engineers; Special (Sppt. Inf.)
   7 - Jeep; Hunter-Killer (Scout/AT LV)
   8 - Jeep; Medical (Healing)
   9 - M15A1 "Bofors HT" (AI/AA LV)
   10 - M1A1 "Pack Howitzer" (Light Arty.)
   11 - M4(75); Abrams (Ace Med. Tank)
   12 - M4A3(76)W HVSS "Easy Eight" (Med. Tank)
   13 - Platoon Leader; Big Red One (Officer)
   14 - Skirmishers; Marne (Hvy. Inf.)
   15 - T26E4 "Super Pershing" (Sprhvy. Tank)
   16 - T40/M17 "Whizbang" (Rocket Arty./Med. Tank)
   17 - T57 (TD/SP Light Arty.)
   18 - TD M10; Marins (TD)
   19 - U.S. Marines; '44 (Hvy. Inf.)
   20 - Volontaires (Light Inf.)

CW
   1 - Airlanding Infantry (Elite Inf.)
   2 - ANZAC Infantry (Asslt. Inf.)
   3 - Churchill Black Prince (Sprhvy. TD)
   4 - Churchill V "Stuhchill" (Hvy. SPG)
   5 - Commandos; 6 CDO (Elite Inf.)
   6 - Cromwell VII (Med. Tank)
   7 - Daimer AC Mk. I (GP LV)
   8 - Dragoni; Pancerna (Mech. Inf.)
   9 - Home Guard (Light Inf.)
   10 - Infantry Section; Desert Rats (Inf.)
   11 - Land Mattress (Rocket Arty.)
   12 - Lord Lovat (Hero Officer)
   13 - Matilda II Scorpion (Hvy. Tank/Anti-Mine) <- done
   14 - Pz. Kpfw Panther Ausf. G "Cuckoo"; Guards (Med. Tank)
   15 - Sexton (SP Med. Arty.)
   16 - Sherman IC; Pancerna (TD)
   17 - Sherman V; Tulip (Med. Tank/Rocket Arty.)
   18 - Sherman VC; Harris (Ace TD)
   19 - SP 17-pounder, Valentine Mk. I, "Archer" (TD)
   20 - Stuart I (AI LV)

US and CW
   1 - H39 "Hotchkiss Upgun"; FFI (AT LV)
   2 - M1/QF 40 mm Bofors (Emplcd. Anti-LV)
   3 - M24 Chaffee (GP LV)
   4 - M3A1 "Lee" (Med. Tank)
   5 - M3 "Satan" (Asslt. LV)
   6 - M4 "Crocodile"; '45 (Asslt. Tank)
   7 - M4A1 DD (Med. Tank/Cmmnd. Tank)
   8 - M5A1; E7-7 "Super Satan" (Asslt. Tank)
   9 - M7B1 Priest; CS (Hvy. SPG)
   10 - ML 3-inch/M1 (Mortar)

WM
   1 - 12 cm Gr.W.42 (Hvy. Mortar)
   2 - 28 cm Nb.W. 42 (Rocket Arty.)
   3 - Aufklarer (Scout Inf.)
   4 - Baupioniere (builds 15,5 cm s F.H 18)
   5 - Feldgendarmerie (Quasi-officer)
   6 - Flakpanzer "Kugelblitz" (AI/AA LV)
   7 - Flakpanzer IV Mobelwagen (GP/AA LV)
   8 - Grenadiere; Blaue (Hvy. Inf.)
   9 - KCH w. Oakleaves (Asslt. Inf.)
   10 - Osttruppen (Light Inf.)
   11 - Pz. Befw IV Ausf. H "Radio Panzer" (Med. Tank/Cmmnd. Tank)
   12 - Pz. Kpfw VI Ausf. B "Henschel KT"; Knispel (Ace Sprhvy. Tank)
   13 - Pz. Kpfw VI Ausf. E "Tiger Ace"; Wittmann (Ace Hvy. Tank)
   14 - sdKfz 186 Jagdtiger (Sprhvy. TD)
   15 - sdKfz 251/21 "Drilling" (AI/AA HT)
   16 - Sissiosasto (Light/Scout Inf.)
   17 - Stu. Gesch IV "Ersatz StuG" (SPG)
   18 - Sturmpioniere (Asslt. Inf.)
   19 - Volksgrenadiere; '45 (Light Inf.)
   20 - Zerstorer (AT Inf.)
   
PE
   1 - 15 cm s F.H 13/1 (Sf.) auf Geschutzwagen Lorraine Schlepper(f) (SP Hvy. Arty.)
   2 - 7,5 cm Flak M36(f) (Emplcd. AI/AA)
   3 - Elite Grenadiere (Elite Inf.)
   4 - Flakpanzer 38(t) (AI/AA LV)
   5 - Flammpanzer 38(t) "Flammenhetzer" (Asslt. Tank)
   6 - Kriegsmarine Infanterie (Light Inf.)
   7 - Luftwaffe Offizier (Officer) calls in Bf 109 G-6/R VI)
   8 - Panzer 38(t) (GP LV)
   9 - Panzergrenadiere; Gotz von Berlichingen (Mech. Inf.)
   10 - Panzer IV/70(A) (SPG)
   11 - Panzerjager Tiger(P) "Elefant" (Hvy. TD)
   12 - Panzer L6(i) (GP LV)
   13 - Pz. Kpfw I (Supprssn. LV)
   14 - Pz. Kpfw II Ausf. C "P2" (AI LV)
   15 - Pz. Kpfw Panther Ausf. A "Ersatz M10" (Med. Tank)
   16 - Pz. Kpfw Panther Ausf. G (Med. Tank)
   17 - sdKfz 4/1 "Panzerwerfer" (SP Rocket Arty.)
   18 - sdKfz 164 Nashorn (Hvy. TD)
   19 - Stu. Gesch IV "StuG IV" (SPG)
   20 - St.M.W 606/4 mit 38 cm R.W. 61 "Sturmtiger" (Sprhvy. SPG)

WM and PE
   1 - Georgische Legionare
   2 - Paracadutisti
   3 - Sturmpanzer IV "Brummbar"
« Last Edit: March 02, 2019, 02:22:50 pm by TheVolskinator » Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

PIE (Pertinent Info (for) EiR), incl. Zoomout Mod - updated 27 Jan. 2019

Forum Rules & Guidelines
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 2967



« Reply #1 on: February 24, 2019, 07:02:17 pm »

American
   AM-M8; Spahis (GP LV)
      - 450 HP (base M8 350)
      - Main gun has Stuart gun stats
      - Free top .50 cal
      - Mine upgrade grants 2x uses of mines
         - Mines are non-M8 (standard) mines
      - +10 m sight (base M8 32.5 m)
      - Has Stuart armor (most weapons suffer no acc. penalty vs. Stuart armor, though Stuart armor is bullet-proof, not bullet-resistant like M8 armor).
      - 300 MP, 200 FU, 10 pop
      - Limit 4/company
      - 10 XP/model loss
      - Icon: 2e Division Blindée divisional insignia superimposed over the M8 icon.
      - Rarity: Uncommon (Silver)
   Name: AM-M8; Spahis
   Desc: M8 w. Stuart gun, +100 HP (350 base), +10 m sight (32.5 m base), and Stuart armor. Free M3 HT .50 cal. Lays non-M8 mines. For US only.
   Icon: Sheet 89, no. 29

   A & P Platoon; Blue and Gray (Sppt. Inf.)
      - 6-man Engineer squad armed w. 5x M1 Carbines and 1x M1919 LMG (fires while moving).
      - Squad leader always dies last.
      - Long list of extraneous upgrades removed; retains the ability to purchase the following: 2x Bazooka, 2x RR, nades, frangibles (non-doctrinal), 2x medkits.
      - Unique abilities: may target any owned/allied infantry unit. Targeted unit will be given 1x use of grenades (if infantry) or AP rounds (if MG/ATG). 60 s recharge.
      - Also comes with Supp. Fire and AP rounds (reduced effect; 2x pen. vs. default AP +50 pen.) on recharge.
      - 300 MP, 80 MU, 5 pop
      - Limit 1/company
      - 2 XP/model loss
      - Icon and portrait: Unchanged; combination of MG and Engineer wrench symbols.
      - Rarity: Uncommon (Silver)
   Name: A & P Platoon
   Desc: 6-man Engineer squad w. 5x M1 Carbines and 1x M1919 LMG. Can target owned/allied inf./crew weapons to give 1x use of nades or AP rounds (unlimited uses). For US only.
   Icon: Sheet 91, no. 75

   Assault Riflemen; Indianhead (Asslt. Inf.)
      - 6-man Rifleman squad armed w.6x M1A1 SMGs.
      - Options to purchase 4x M1A1 SMGs and 4x M3 SMGs removed.
      - Able to purchase Elite armor for 25 MP, or 2x Frangibles.
      - 225 MP, 110 MU, 6 pop
      - Limit 3/company
      - 2 XP/model loss
      - New icon and portrait: Rifleman chevron over divisional insignia of 2d Infantry Division "Indianhead".
      - Rarity: Rare (Gold)
   Name: Asslt. Rflmn.
   Desc: 6-man Rifleman squad. All squad members armed w. M1A1 SMGs. May purchase 1x flamer, 2x nades, and 2x satchels. For US only.
   Icon: Sheet 89, no. 29

   Chasseurs; SAS (Elite Inf.)
      - 6-man Commando squad armed w. Assault Carbines.
      - Able to upgrade w. 2x BRENs, 2x Zooks, or 2x RRs.
         - HHAT options stack.
      - Comes w. sticky bomb ability on 45 s recharge.
      - 350 MP, 60 MU, 6 pop
      - Limit 4/company
      - 6 XP/model loss
      - Icon: Insignia of 3e RPC over mini-Commando knife.
      - Rarity: Rare (Gold)
   Name: Chasseurs
   Desc: Commando Squad armed w. Assault Carbines. Unlimited uses of stickies on 45 s recharge. Versatile upgrade options. For US only.
   Icon: Sheet 91, no. 71

   DCA M16 "Meat Chopper" (AI/AA LV)
      - Quad HT armed w. 4x US HT .50 cals.
      - Immensely higher DPS and supp. output at the cost of 5 m range (base 40 m).
      - 420 MP, 150 FU, 8 pop
      - Limit 4/company
      - 6 XP/model loss
      - Icon: Free French flag superimposed over the Quad icon.
      - Rarity: Rare (Gold)
   Name: Meat Chopper
   Desc: Quad HT armed w. 4x US HT .50 cals w. -5 m range (base 40 m). For US only.
   Icon: Sheet 89, no. 3

   Engineers; Special "Beachmasters" (Sppt. Inf.)
      - 6-man Engineer squad armed w. 2x M1911A1s and 4x M1 Carbines.
      - May purchase Demo charges and Satchels on recharge (240 s each).
      - Can construct PE Roadblocks and special mine-marking flags that change the ownership of nearby enemy mines to yours.
      - 225 MP, 6 pop
      - Limit 1/company
      - 2 XP/model loss
      - Icon: Engineer Special Brigade insignia.
      - Rarity: Rare (Gold)
   Name: Beachmasters
   Desc: 6-man Engineer squad. Can buy Demos and Satchels on recharge; can build PE Roadblocks and flags that change ownership of enemy mines. For US only.
   Icon: Sheet 91, no. 28.

   Jeep; Hunter-Killer (Scout/AT LV)
      - Jeep clone w. an M20 RR on it.
         - M20 is an RR w. +0.34 pen. at all ranges.
         - +5 m range on the M20--40 m, same as tanks.
      - 200 MP, 40 FU, 3 pop
      - Limit 8/company
      - 6 XP/model los.
      - Icon and portrait: Jeep w. RR.
      - Rarity: Uncommon (Silver)
   Name: Hunter-Killer Jeep
   Desc: Jeep w. RR; 40 m range (base 35 m) and +0.34 base pen. vs default RR. For US only.
   Icon: Card 91, no. 74

   Jeep; Medical (Healing) <- done except for SQL
      - Unarmed Jeep w. WC54 lockdown aura (10 m range, 1.92 HP/s regen).
         - Lockdown also spawns 2x medics that will collect wounded owned/allied infantry models (a-la vCoH). After 8 bodies are collected, a 4-man Rear Echelon squad will be spawned.
         - REs are a 4-man Rifleman squad w. M1 Carbines. Near-useless for combat, but they can pad your DPS and recrew things. Cannot cap.
      - Acts as a reinforce point.
      - 150 MP, 80 MU, 50 FU, 2 pop
      - Limit 1/company
      - 6 XP/model loss
      - Icon: Small red cross superimposed over Jeep icon.
      - Rarity: Uncommon (Silver)
   Name: Medical Jeep
   Desc: Jeep w. WC54 healing toggle. 2x medics spawn a 4-man squad per 4 recovered bodies. For US only.
   Icon: Card 93, no. 6

   M15A1 "Bofors Halftrack" (GP LV)
      - US HT armed w. a modified Bofors gun and 2x Sherman .50 cals.
         - Modified Bofors trades 5 dmg. (base 35-25 max-min) and 1 acc. at L range (base 5x) for +5 m range (base 45 m).
      - 325 MP, 100 FU, 6 pop
      - Limit 4/company
      - 6 XP/model loss
      - Icon: Slightly-modified M16 Quad icon.
      - Rarity: Uncommon (Silver)
   Name: Bofors HT
   Desc: US HT armed w. 1x modified Bofors (-20% acc., -5 min.-max. dmg., +5 m range) and 2x Sherman .50 cals. For US only.
   Icon: Sheet 89, no. 3

   M1A1 "Pack Howitzer" (Light Arty.)
      - US Howitzer firing old Sherman HE rounds.
      - Range equal to the US howitzer.
      - Highly inaccurate when firing into FoW; relatively accurate when firing w. LoS, however.
      - 380 MP, 125 FU, 6 pop
      - Limit 4/company
      - 20 XP/model loss (gun only)
      - New icon: Unchanged vCoH howitzer icon.
      - Rarity: Uncommon (Silver)
   Name: Pack Howitzer
   Desc: Light arty. w. 3-man crew. Fires 75 mm Sherman shells w. +2 m AoE. Long range (equal to US Howitzer). Highly inaccurate when firing into FoW. For US only.
   Icon: Sheet 91, no. 48
« Last Edit: March 02, 2019, 09:29:44 pm by TheVolskinator » Logged
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 2967



« Reply #2 on: February 24, 2019, 07:02:35 pm »

   M4(75); Abrams (Ace Med. Tank)
      - M4A1/Sherman III w. passive 0.25 rec. acc. and 0.75 rec. pen. modifiers.
      - 375 MP, 200 FU, 11 pop
      - Limit 1/company
      - 20 XP/model loss
      - Icon: Small star over standard Sherman icon.
      - Rarity: Legendary (Platinum)
   Name: Abrams' M4
   Desc: M4A1/Sherman III w. passive 0.25 rec. acc. and 0.75 rec. pen. mods. For US only.
   Icon: Sheet 91, no. 49

   M4A3(76)W HVSS "Easy Eight" (Med. Tank)
      - Up-gun Sherman w. +2 m/s speed (base 5.2 m/s) and full acc. while moving.
      - May purchase Cromwell Flank Speed and High Velocity AP.
      - 435 MP, 295 FU, 13 pop
      - Limit 2/company
      - 20 XP/model loss
      - Icon: "HVSS" superimposed over Sherman icon.
      - Rarity: Rare (Gold)
   Name: Easy Eight
   Desc: Up-gun Sherman w. +2 m/s speed (base 5.2 m/s) and option to purchase Flank Speed and HVAP. For US only.
   Icon: Sheet 91, no. 40

   Platoon Leader; Marne (Officer)
      - 5-man Rifleman squad armed w. 1x M2 Carbine and 4x default M1 rifles.
      - Squad has Heroic crits but retains Infantry armor; has WM Officer/KCH passive HP regen.
      - May purchase 2x Zook.
      - Passive aura: 0.85 rec. supp., +10 m sight to owned infantry within 35 m.
      - May use Deploy Runner ability: kills one non-officer squad member; spawns 1-man Rifleman squad w. vCoH CW LT aura.
      - Runners may re-merge w. squad to reinforce it.
      - LT auras do not stack.
      - 210 MP, 5 pop
      - Limit 3/company
      - 2 XP/model loss
      - Icon and portrait: U.S. Lt. insignia.
      - Rarity: Rare (Gold)
   Name: Platoon Leader
   Desc: 5-man Rifle squad w. Heroic crits. 35 m aura (0.85 rec. supp, +10 m sight). Can Deploy Runners who have vCoH CW LT aura. For US only.
   Icon: Sheet 91, no. 74

   Skirmishers; Marne (Heavy/Scout Inf.)
      - 5-man Ranger squad armed w. 5x G.43 clones.
      - Trades ambush camo for a 45 m range recon snipe ability.
      - Has access to the Truscott Trot passive ability (sprints when not in combat for at least 5 s).
      - 300 MP, 115 MU, 6 pop
      - Limit 3/company
      - 4 XP/model loss
      - Icon and portrait: Pair of crossed rifles superimposed over 3rd Div shoulder patch; triple-chevron (Sgt. shoulder patch) to the upper left. Portrait is from Marines.
      - Rarity: Rare (Gold)
   Name: Skirmishers
   Desc: 5-man Ranger squad w. 5x G.43 clones that trades camo for a 45 m recon snipe ability. Sprints when not in combat for at least 5 s. For US only.
   Icon: Sheet 91, no. 74

   T26E4 "Super Pershing" (Sprhvy. Tank)
      - Pershing w. passive 0.5 rec. pen. mod., -2 m/s speed (base 5 m/s speed).
      - Armed w. modified Pershing gun.
         - +0.25 pen. at S/M/L ranges, 1.5 reload (base 6 s), +10 m range (base 40 m).
      - Has Staccato Roar co-ax and hull MGs by default.
      - 930 MP, 820 FU, 18 pop
      - Limit 1/company
      - 48 XP/model loss
      - Icon and portrait: Star over Pershing icon.
      - Rarity: Legendary (Platinum)
   Name: Super Pershing
   Desc: Persing w. +0.25 pen., +10 m range (base 40 m), 0.5 rec. pen., 1.5 reload (base 6 s), and -2 m/s speed (base 5 m/s),
   Icon: Sheet 91, no. 57

   T40/M17 "Whizbang" (Rocket Arty./Med. Tank) <- done
      - M4A1 medium tank w. a turret-mounted rocket rack.
      - May fire a 90 m barrage of 10 Stuka rockets. 240 s recharge.
      - Main gun enabled; traverse range limited to 5 ° to the left and to the right (10 ° total).
      - 700 MP, 600 FU, 15 pop
      - Limit 1/company
      - 20 XP/model loss
      - Icon: M4A1 medium tank icon from BKmod with the addition of a rocket rack.
      - Rarity: Legendary (Platinum)
   Name: Whizbang
   Desc: Medium tank mounting rocket arty. Barrage fires 10 Stuka rockets w. 90 m range. Main gun enabled; limited to 10 ° total traverse. For US only.
   Icon: Sheet 89, no. 49

   T57 (TD/SP Light Arty.)
      - Stuart armed w. a 60 m range M10 gun w. a fixed traverse.
      - Able to fire a 3-shell, 70 m range barrage w. excellent acc. but low dmg.
      - 380 MP MP, 175 FU, 6 pop
      - Limit 5/company
      - 14 XP/model loss
      - Icon: Slightly-modified Stuart icon.
      - Rarity: Rare (Gold)
   Name: T57
   Desc: Stuart armed w. a 60 m range M10 gun w. fixed traverse. Able to fire a 70 m range, 3-shell barrage (180 s recharge). For US only.
   Icon: Sheet 89, no. 28

   TD M10; Marins (TD)
      - M10 w. built-in M10 Survival Kit (+200 HP; base M10 has 400).
      - Light, suppressive barrage via a toggle.
      - 1x free use of standard self-repair kit (identical to the one from US Armor).
      - Otherwise identical to base M10.
      - 350 MP, 225 FU, 10 pop
      - Limit 4/company
      - 16 XP/model loss
      - Icon: Free French flag superimposed over the M10 icon.
      - Rarity: Common (Bronze)
   Name: M10; Marins
   Desc: M10 w. 600 HP (base 400) and 1x free repair kit. Has a suppressive indirect weapon toggle (70 m range). For US only.
   Icon: Sheet 89, no. 28

   U.S. Marines; '44 (Hvy. Inf.)
      - 4-man Grenadier squad armed w. Ranger M1 rifles.
      - Comes w. Elite armor by default.
      - May purchase 1x M1919 LMG for 40 MU, 1x M2 Flamethrower for 20 MU, or 3x BARs for 80 MU.
      - 250 MP, 4 pop
      - Limit 9/company
      - 4 XP/model loss
      - Icon: Anchor over "U.S.M.C." text.
      - Rarity: Rare (Gold)
   Name: U.S. Marines
   Desc: 4-man Grens w. Elite armor and Ranger M1s. Powerful AI upgrades for ~50% lower cost than normal. Pop efficient (4 pop). For US only.
   Icon: Sheet 89, no. 29

   Volontaires (Light Inf.)
      - 9-man Rifle squad armed w. 2x M1 Carbines, 3x STEN SMGs and 4x Volk K98ks.
      - 2 models are Rear Echelons (Riflemen w. M1 Carbines).
      - Passive 0.5 acc., 1.5 cooldown modifiers (non-Echelon models only).
      - Able to upgrade w. 2x le M.G. 26(t), 2x "sticky bombs", and 1x R.Pz.B.54.
      - Cannot cap.
      - 250 MP, 6 pop
      - Limit 9/company
      - 2 XP/model loss
      - Icon: "Vol." over mini-Armored Riflemen icon.
      - Rarity: Bronze (Common)
   Name: Volontaires
   Desc: 9-man Rifleman squad w. passive 0.5 acc., 1.5 cooldown mods. Cannot cap, but has a versatile set of upgrades. For US only.
   Icon: Sheet 91, no. 71U, 10 pop
      - Limit 4/company
      - 16 XP/model loss
      - Icon: Free French flag superimposed over the M10 icon.
      - Rarity: Common (Bronze)
   Name: M10; Marins
   Desc: M10 w. 600 HP (base 400) and 1x free repair kit. Has a suppressive indirect weapon toggle (70 m range). For US only.
   Icon: Sheet 89, no. 28

   U.S. Marines; '44 (Hvy. Inf.)
      - 4-man Grenadier squad armed w. Ranger M1 rifles.
      - Comes w. Elite armor by default.
      - May purchase 1x M1919 LMG for 40 MU, 1x M2 Flamethrower for 20 MU, or 3x BARs for 80 MU.
      - 250 MP, 4 pop
      - Limit 9/company
      - 4 XP/model loss
      - Icon: Anchor over "U.S.M.C." text.
      - Rarity: Rare (Gold)
   Name: U.S. Marines
   Desc: 4-man Grens w. Elite armor and Ranger M1s. Powerful AI upgrades for ~50% lower cost than normal. Pop efficient (4 pop). For US only.
   Icon: Sheet 89, no. 29

   Volontaires (Light Inf.)
      - 9-man Rifle squad armed w. 2x default M1 Carbines, 3x STEN SMGs and 4x Volk K98ks.
      - 2 models are Rear Echelons (Riflemen w. M1 Carbines).
      - Passive 0.5 acc., 1.5 cooldown modifiers (non-Echelon models only).
      - Able to upgrade w. 2x le M.G. 26(t), 2x "sticky bombs", and 1x R.Pz.B.54.
      - Cannot cap.
      - 250 MP, 6 pop
      - Limit 9/company
      - 2 XP/model loss
      - Icon: "Vol." over mini-Armored Riflemen icon.
      - Rarity: Bronze (Common)
   Name: Volontaires
   Desc: 9-man Rifleman squad w. passive 0.5 acc., 1.5 cooldown mods. Cannot cap, but has a versatile set of upgrades. For US only.
   Icon: Sheet 91, no. 71

« Last Edit: March 02, 2019, 02:26:40 pm by TheVolskinator » Logged
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 2967



« Reply #3 on: February 24, 2019, 07:06:22 pm »

Commonwealth
   Airlanding Infantry (Elite Inf.)
      - 4-man Mandos w. AB armor and +15 HP/man (base 65 HP).
      - Able to upgrade w. 2x BREN, 5x STEN, and 2x Gammon Bombs.
         - Cost reduced by 33% on all upgrades.
      - 200 MP, 5 pop
      - Limit 4/company
      - 4 XP/model loss
      - Icon: "A/L" over a mini Commando knife icon
      - Rarity: Uncommon (Silver)
   Name: Airlanding Inf.
   Desc: 4-man Commando squad w. AB armor and +15 HP/man (base 65 HP). May purchase 2x BREN OR 4x STEN for 33% lower cost. For CW only.
   Icon: Sheet 93, no. 5

   ANZAC Infantry (Asslt. Inf.)
      - 5-man Tommies w. AB armor and +10 HP/man (base 65 HP/man) and 5x Owen SMGs.
         - Owens are STENs w. S/M range brackets extended by 5 m.
      - 275 MP, 160 MU, 5 pop
      - Limit 3/company
      - 4 XP/model loss
      - Icon: Unchanged; bar w. "ANZAC" stenciled on it under the inverted Tommy chevron.
      - Rarity: Uncommon (Silver)
   Name: ANZACS
   Desc: 5-man Tommy squad w. Airborne armor and +10 HP/man (base 65). Has 5x Owen SMGs (STENs w. +5 m S/M range). For CW only.
   Icon: Sheet 89, no. 8

   Churchill Black Prince (Sprhvy. TD)
      - Churchill w. +425 HP (base 700 HP), 0.9 rec. pen., -0.75 m/s speed (base 3.75 m/s), and Pershing armor.
      - Armed w. FF 17-pdr.
      - 640 MP, 345 MU, 14 pop
      - Limit 1/company
      - 24 XP/model loss
      - Icon: Churchill w. long barrel.
      - Rarity: Rare (Gold)
   Name: Black Prince
   Desc: FF 17-pdr-armed Churchill w. +425 HP (base 700 HP), 0.9 rec. pen., -0.75 m/s speed (base 3.75 m/s), and Pershing armor. For CW only.
   Icon: Sheet 91, no. 95

   Churchill V "Stuhchill" (Hvy. SPG)
      - Churchill armed w. a modified StuH gun.
         - +2.5 m range (base 45 m), +2 * scatter (base 12 *).
      - 450 MP, 250 MU, 10 pop
      - Limit 3/company
      - 24 XP/model loss
      - Icon: Churchill icon over "95 mm".
      - Rarity: Rare (Gold)
   Name: StuH Churchill
   Desc: Churchill w. modified StuH gun: +2.5 m range (base 45 m), +2 * scatter (base 12 *). For CW only.
   Icon: Sheet 91, no. 93

   Commandos; 6 CDO (Elite Inf.)
      - 6-man Mando squad armed w. Ranger Garands.
      - Comes with Elite armor by default.
      - Access to Tommy Recon Snipe; no added sight bonus.
      - May purchase 2x BRENs, 2x Scoped Enfields, or 2x STENs.
      - 325 MP, 6 pop
      - Limit 2/company
      - 24 XP/model loss
      - Icon: Commando knife over "6 CDO".
      - Rarity: Rare (Gold)
   Name: 6 Commando
   Desc: 6-man Mando squad w. Elite armor and Ranger Garands. Can use Tommy Recon Snipe (240 s recharge); no sight bonus. For CW only.
   Icon: Sheet 91, no. 28

   Cromwell VII (Med. Tank)
      - Cromwell w. passive 0.9 rec. pen. mod. and Pershing armor.
      - 450 MP, 275 MU, 13 pop
      - Limit 4/company
      - 20 XP/model loss
      - Icon: Cromwell icon over "VII".
      - Rarity: Uncommon (Silver)
   Name: Super Cromwell
   Desc: Cromwell w. passive 0.9 rec. pen. mod. and Pershing armor. For CW only.
   Icon: Sheet 89, no. 5

   Daimler AC (GP LV)
      - Tetrarch w. Jeep armor.
      - Armed w. clone of the non-upgun Tet's gun.
         - May purchase an LJ upgrade; same weapon as the LJ Tet but without 10 m range penalty.
      - Can call in a Typhoon Mk Ib to strafe and rocket enemy targets. Targeted like the US strafing/bombing runs. Rockets deal 2x as much dmg. as Broken Arrow rockets.
         - LJ upgrade swaps out normal RP-3s w. AP RP-3s--AoE reduced to 1 m, 3x base dmg. vs. default dmg.
         - Unlimited uses; 240 s recharge.
      - 400 MP, 90 MU, 280 FU, 10 pop
      - 10 XP/model loss
      - Icon: Staghound icon.
      - Rarity: Rare (Gold)
   Name: Daimler AC
   Desc: Tet w. Jeep armor. Can call in offmap Typhoon to strafe+rocket a target. LJ upgd. doesn't reduce range; also swaps out HE rockets for AP ones. For CW only.
   Icon: Sheet 91, no. 30

   Dragoni; Pancerna (Mech. Inf.)
      - 4-man Polish Tommy squad.
      - 1 squad member comes w. STEN SMG by default.
      - May call in a single M3A1 Command Car (3 pop) once in-game (cost of command car is factored into base unit cost).
         - M3A1 uses US M3 HT as a stat base (non-HT pathing, though).
         - Has M8 armor.
         - Armed w. US HT .50 cal and an M1919 LMG in the rear.
         - Can garrison up to 8 men or two squads.
         - 3 pop.
      - May purchase a 1x BREN and 1x PIAT package (100 MU) in the launcher.
      - Has a unique Zeal ability (1.15 acc., 1.05 dmg. per man lost).
      - 300 MP, 20 FU, 8 pop (total; 5 for the squad and 3 for the M3A1)
      - Limit 4/company
      - 4 XP/model loss
      - Icon: inverted Tommy chevron over divisional insignia of 1 Dywizja Pancerna.
      - Rarity: Common (Bronze)
   Name: Dragoni
   Desc: 4-man Tommy squad. Has Zeal ability (1.15 acc., 1.05 dmg. per man lost), leader has STEN SMG. May summon an M3A1 Command Car in-game. For CW only.
   Icon: Sheet 93, no. 4

   Home Guard (Light Inf.)
      - 5-man Tommy squad armed w. Pattern 1914 Enfield rifles.
         - Enfields are standard Lee-Enfields w. 0.75 acc. and +10 m range (base 35 m) but a 10 m minimum range.
      - Walk in neutral/enemy territory.
      - May purchase a Blacker Bombard (PIAT w. 2x dmg.) or 2x semi-auto BAR (default M1 rifle w. 0.33 cooldown).
         - These weapons have the same bonuses and penalties as the the Guards' default rifles.
      - 240 MP, 5 pop
      - Limit 4/company
      - 4 XP/model loss
      - Icon: British inverted chevron over "VDF".
      - Rarity: Uncommon (Silver)
   Name: Home Guard
   Desc: 5-man Tommy squad armed w. P14 rifles; 0.75 acc., +10 m range (base 35 m) but w. 10 m minimum range. Walk in enemy territory. For CW only.
   Icon: Sheet 91, no. 21

   Infantry Section; Desert Rats (Inf.)
      - 5-man Tommy squad w. L range bracket removed and L range DPS at S range.
         - Extends to the squads' Enfields and the 2x BREN package they can purchase.
      - 260 MP, 5 pop
      - Limit 3/company
      - 4 XP/model loss
      - Icon: British inverted chevron over divisional insignia of 7th Armoured Division "Desert Rats".
      - Rarity: Rare (Gold)
   Name: Desert Rats
   Desc: 5-man Tommy squad. L range bracket removed and L range DPS at S range. Bonus extends to upgradeable BRENs. For CW only.
   Icon: Sheet 91, no. 78
« Last Edit: March 02, 2019, 02:28:29 pm by TheVolskinator » Logged
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 2967



« Reply #4 on: February 24, 2019, 07:07:22 pm »

   Land Mattress (Rocket Arty.)
      - Nebelwerfer armed w. Calliope rockets; fires at a high angle like mortars or the vCoH Nebel.
         - Fires a 15-rocket barrage w. 25-pdr range. 120 s recharge.
      - 500 MP, 175 FU, 8 pop
      - Limit 2/company
      - 8 XP/model loss (launcher only)
      - Icon: Nebelwefer icon.
      - Rarity: Rare (Gold)
   Name: Land Mattress
   Desc: Nebel firing Callie rockets. Fires 15 rockets at a high angle (like mortars or vCoH nebels). 120 s barrage recharge. For CW only.
   Icon: Sheet 91, no. 84

   Lord Lovat (Hero Officer)
      - 2-man LT squad armed w. 1x M2 Carbine and 1x Lee-Enfield.
      - Has passive vCoH LT aura: 1.15 acc./dmg.
      - Gains enhanced aura at Vet2: 1.15 acc. (stacks w. default bonus), 0.85 cooldown, 0.9 reload.
      - 375 MP, 90 MU, 6 pop
      - Limit 1/company
      - 6 XP/model loss
      - Icon: British Brigadier icon.
      - Rarity: Legendary (Platinum)
   Name: Lord Lovat
   Desc: 2-man LT squad. Leader armed w. M2 Carbine. Has vCoH LT aura (1.15 acc./dmg. to owned inf. within 30 m). Gains enhanced aura at Vet2. For CW only.
   Icon: Sheet 89, no. 6

   Matilda Scorpion II (Hvy. Tank/Anti-Mine)
      - 600 HP, Churchill armor.
      - Armed w. clone of the non-upgun Tet's gun.
      - May purchase a main gun that fires smoke shells (deals no dmg.)
      - Otherwise identical to Churchill IV.
      - Comes w. free Crab flail by default.
      - 300 MP, 140 FU, 7 pop
      - Limit 4/company
      - 10 XP/model loss
      - Icon: Matilda II icon (lifted from Europe at War).
      - Rarity: Uncommon (Silver)
   Name: Matilda Scorpion II
   Desc: Churchill w. 600 HP (base 700) and Tet 2-pdr. Free mine flail and on/off toggle. Main gun can be upgraded to fire smoke. For CW only.
   Icon: Sheet 89, no. 6

   Pz. Kpfw "Panther" Ausf. G "Cuckoo"; Guards (Med. Tank)
      - Panther w. Pershing armor and a passive 0.9 rec. pen. modifier.
      - Main gun +1 s reload (base 7 s), no acc. penalty vs. L/G/H/T cover.
      - 600 MP, 450 FU, 14 pop
      - Limit 1/company
      - 32 XP/model loss
      - Icon: Unchanged from the default Panther UI.
      - Rarity: Legendary (Platinum)
   Name: Cuckoo
   Desc: Panther w. Pershing armor and passive 0.9 rec. pen. mod. +1 s reload (base 7 s), full acc. vs. L/H/G/T cover. For CW only.
   Icon: Sheet 89, no. 16

   Sexton (SP Med. Arty.)
      - Priest armed w. default 25-pdr weapon. Fires barrage identical to the 25-pdr (incl. dismal range).
      - 450 MP, 200 FU, 7 pop
      - Limit 4/company
      - 20 XP/model loss
      - Icon: Priest icon.
      - Rarity: Uncommon (Silver)
   Name: Sexton
   Desc: Priest armed w. default 25-pdr weapon. Fires barrage identical to the 25-pdr (incl. dismal range). For CW only.
   Icon: Sheet 93, no. 14

   Sherman IC; Pancerna (TD)
      - Sherman III/M4A1 clone armed w. FF 17-pdr. Passive 0.9 acc., 1.1 rec. pen. modifiers.
      - Has Sherman III/M4A1 vet tables, incl. Defensive Smoke at Vet1, and related recharge buffs.
      - -25% lower MP, FU, and pop price vs. default FF.
      - 395 MP, 260 FU, 8 pop
      - Limit 1/company
      - 28 XP/model loss
      - Icon: Default FF icon over divisional insignia of 1 Dywizja Pancerna.
      - Rarity: Uncommon (Silver)
   Name: Sherman IC
   Desc: Sherman III armed w. FF 17-pdr. Passive 0.9 acc., 1.1 rec. pen. mods. 25% lower MP, FU, and pop costs vs. FF. For CW only.
   Icon: Sheet 89, no. 22

   Sherman V; Tulip (Med. Tank/Rocket Arty.)
      - Sherman III w. 2x Walking Stuka rockets.
      - Has a 2-rocket barrage identical to the Walking Stuka; 92 s recharge.
      - 350 MP, 250 FU, 12 pop
      - Limit 4/company
      - 20 XP/model loss
      - Icon: Sherman icon over "Tulip".
      - Rarity: Rare (Gold)
   Name: Tulip Sherman
   Desc: Sherman III Sherman III w. 2x Walking Stuka rockets. Has a 2-rocket barrage identical to the Walking Stuka; 92 s recharge. For CW only.
   Icon: Sheet 89, no. 18

   Sherman VC; Harris (Ace TD)
      - FF w. +0.09 acc. vs. inf. (base 0.01), -0.5 s reload (base 5.5 s), and access to LATHT Focus Fire for 40 MU.
      - 600 MP, 350 FU, 10 pop
      - Limit 1/company
      - 20 XP/model loss
      - Icon: Star over FF icon.
      - Rarity: Legendary (Platinum)
   Name: Harris' Firefly
   Desc: FF w. +0.09 acc. vs. inf. (base 0.01), -0.5 s reload (base 5.5 s), and access to LATHT Focus Fire for 4 MU. For CW only.
   Icon: Sheet 91, no. 66

   SP 17-pounder, Valentine Mk. I, "Archer" (TD)
      - 400 HP, Sherman armor.
      - Terrible 3.75 m/s speed (identical to Churchills).
      - Armed w. clone of the 17-pounder ATG (massive pen. upgrade vs. Marder III gun).
      - Has a lockdown ability identical to that of the Marder III.
      - 350 MP, 150 FU, 6 pop
      - Limit 4/company
      - 20 XP/model loss
      - Icon: Archer icon (lifted from Europe at War).
      - Rarity: Rare (Gold)
   Name: Archer
   Desc: Churchill w. 400 HP (base 700), Sherman armor, and a 17-pdr ATG gun w. fixed traverse arc. Has Marder III lockdown ability. For CW only.
   Icon: Sheet 91, no. 53

   Stuart I (AI LV)
      - Staghound w. Tet 2-pdr and +50 HP (base 350 HP).
      - 325 MP, 160 FU, 7 pop
      - Limit 5/company
      - 14 XP/model loss
      - Icon: Stuart icon.
      - Rarity: Common (Bronze)
   Name: Stuart I
   Desc: Staghound w. Tet 2-pdr and +50 HP (base 350 HP). 7 pop. For CW only.
   Icon: Sheet 93, no. 22

Logged
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 2967



« Reply #5 on: February 24, 2019, 07:08:58 pm »

American and Commonwealth
   H39 "Hotchkiss Upgun"; FFI (AT LV)
      - Hotchkiss up-gun w. -2 m/s speed (base 6 m/s) and +150 HP (base 350 HP).
      - Retains the up-gunned Hotch's surprising ATG-killing effectiveness.
      - 300 MP, 125 FU, 8 pop
      - Limit 4/company
      - 14 XP/model loss
      - Icon: Free French flag superimposed over the Hotchkiss icon.
      - Rarity: Uncommon (Silver)
   Name: FFI Hotchkiss
   Desc: Hotchkiss up-gun w. -2 m/s speed (base 4 m/s) and +115 HP (base 350 HP). Excellent ATG-killing performance. For US and CW.
   Icon: Sheet 91, no. 65

   M1/QF 40 mm Bofors (Emplcd. Anti-LV)
      - Bofors w. improved pen. vs. Hetzer, Jagdpanther, Panther, and Tiger armors, and 10x pen. vs. all rear armors.
         - Specifically: 0.08 Hetzer and JP, 0.09 Panther, and 0.11 Tiger.
      - Pen. at L range doubled (base 0.38).
      - 300 MP, 80 MU, 6 pop
      - Limit 4/company
      - 16 XP/model loss
      - Icon: vCoH Bofors icon.
      - Rarity: Rare (Gold)
   Name: Bofors
   Desc: Bofors w. improved pen. vs. Hetzer, JP, Panther, and Tiger armors, and 10x pen. vs. all rear armors. Doubled L range pen. (base 0.38). For US and CW.
   Icon: Sheet 91, no. 76

   M24 Chaffee (GP LV)
      - M18 Hellcat w. modified 75 mm Sherman gun.
         - Lacks a stabilizer; garbage 0.5 moving acc. mod.
      - 300 MP, 250 FU, 8 pop
      - Limit 5/company
      - 20 XP/model loss
      - Icon: M24 Chaffee icon.
      - Rarity: Rare (Gold)
   Name: Chaffee
   Desc: Hellcat w. modified non-upgun Sherman gun; sub-standard 0.5 moving acc. For US and CW.
   Icon: Sheet 89, no. 19

   M3A1 "Lee" (Med. Tank)
      - M4A1/Sherman III w. 25% worse accel., decel., and hull rotation.
      - Armed w. an M8 37 mm gun and M4A3 75 mm in the hull.
      - All 4(!) of its MGs have Jeep MG stats.
      - 400 MP, 240 FU, 11 pop
      - Limit 5/company
      - 20 XP/model loss
      - Icon: M3 Lee icon.
      - Rarity: Rare (Gold)
   Name: M3 Lee
   Desc: M4A1/Sherman III w. 25% worse accel., decel., and hull rotation. Armed w. M8 gun and M4A3 gun. Has 4x Jeep MGs. For US and CW.
   Icon: Sheet 93, no. 26

   M3 "Satan" (Asslt. LV)
      - M8 Greyhound armed w. Sherman Croc flamer.
      - Retains vehicle crits (engine damage from mortars).
      - 300 MP, 160 FU, 8 pop
      - Limit 5/company
      - 10 XP/model loss
      - Icon: Stuart w. small flame icon.
      - Rarity: Rare (Gold)
   Name: M3 Satan
   Desc: Greyhound armed w. Sherman Croc flamer. Retains vehicle crits (engine dmg. from mortars). For US and CW.
   Icon: Sheet 91, no. 37

   M4 "Crocodile"; '45 (Asslt. Tank)
      - M4A1/Sherman III w. hull MG replaced by Churchill Croc flamer.
      - 350 MP, 300 FU, 11 pop
      - Limit 2/company
      - 20 XP/model loss
      - Icon: Sherman Croc icon w. additional flame icon.
      - Rarity: Rare (Gold)
   Name: M4 Croc'; '45
   Desc: M4A1/Sherman III w. hull MG replaced by Churchill Croc flamer. For US and CW.
   Icon: Sheet 89, no. 4

   M4A1 DD (Med. Tank/Cmmnd. Tank)
      - Based upon the non-upgun Sherman (specifically the US Inf visual model).
      - Has M10 armor and an innate 0.75 rec. pen. modifier.
      - Comes w. extendable canvas skirt (disables weapons but grants full movement speed in water while active).
      - Has a free top .50 cal by default.
      - Has the CCTs command aura (values do not stack w. default CCT).
         - Gains the CCT's Vet2 aura at Vet2.
         - Is effected by its own aura.
      - No option to purchase the commander, crab flail, or bulldozer.
      - 425 MP, 250 FU, 9 pop
      - Limit 5/company
      - 20 XP/model loss
      - Rarity: Rare (Gold)
   Name: M4A1 DD
   Desc: Med. tank w. M10 armor, 0.75 rec. pen. modifier, CCT aura, canvas skirt toggle (no speed penalty in water), and free .50 cal. For US and CW.
   Icon: Sheet 91, no. 53

   M5A1; E7-7 "Super Satan" (Asslt. Tank)
      - Stuart VI armed w. Sherman Croc flamer.
      - 300 MP, 160 FU, 11 pop
      - Limit 5/company
      - 14 XP/model loss
      - Icon: Stuart icon w. two flame icons.
      - Rarity: Rare (Gold)
   Name: Super Satan
   Desc: Stuart armed w. Sherman Croc flamer. For US and CW.
   Icon: Sheet 91, no. 37

   M7B1 Priest; CS (Hvy. SPG)
      - Priest w. StuH gun.
      - Free US HT .50 cal.
      - Unlimited uses of Bren Self Repair.
      - 380 MP, 160 FU, 8 pop
      - Limit 4/company
      - 14 XP/model loss
      - Icon: Stuart icon w. two flame icons.
      - Rarity: Uncommon (Silver)
   Name: Priest CS
   Desc: Priest armed w. StuH gun. Gets a free US HT .50 cal and unlimited uses of Bren Self Repair. For US and CW.
   Icon: Sheet 93, no. 14

   ML 3-inch/M1 (Mortar)
      - WM mortar clone.
      - 350 MP, 65 MU, 4 pop
      - Limit 4/company
      - 2 XP/model loss
      - Icon: Mortar icon.
      - Rarity: Common (Bronze)
   Name: ML 3-inch/M1
   Desc: WM mortar clone. For US and CW.
   Icon: Sheet 91, no. 34
« Last Edit: February 24, 2019, 08:49:14 pm by TheVolskinator » Logged
Pages: [1]
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.139 seconds with 41 queries.