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R041 Hotfix II
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Topic: R041 Hotfix II (Read 3668 times)
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
R041 Hotfix II
«
on:
March 03, 2019, 01:42:35 pm »
General
1 - 1v1 SCAR function
Has been added. 1v1s should now be far more accessable and playable in EiR.
2 - M4A1/Sherman III
Accel./decel. nerfs reverted.
Pop cost reduced from 11 to 10.
3 - Offmap Radiomen
Crit type changed from Heroic to Infantry (normal).
US
1 - 4x Assault Garands
Have been renamed; now 4x Ranger Garands.
Weapon stats are now Ranger Garand stats.
1 - Field Dressings
Extra uses provided by Medical Training reduced from 2 to 1.
2 - M10 up-gun
Has officially been replaced. Upgrade now adds 200 HP to the M10 in exchange for 2 m/s speed (base 7.2 m/s). Cost set to 100 MP, 50 FU as a start.
3 - RRs
Scatter reduced from 20 * to 12.5 *.
Acc. vs. S cover increased from 0.25 to 0.5.
4 - 2x Smoke Gnd.
Cost increased from 15 MU to 20 MU.
Recharge increased from 5 s to 10 s.
CW
1 - Ablative Armor
Now correctly functions on the Cromwell, Firefly, Sherman III, and Stuart.
2 - Experimental Guns
Now functions on the Cromwell, Firefly, and Sherman III.
3 - Flank Speed
Is no longer free.
4 - Hull Down
Now functions on the Cromwell, Firefly, and Sherman III.
5 - Officers
Vet tables reworked and finalized (see launcher).
6 - Stretcher Bearer
Replaced incorrect medkit ability on CW officers; now functions. (change to WM kits so it works with muhfuggen sql that's linked)
7 - Typhoon Run
Now functions.
WM
1 - Joint Ops + Smoke Canisters
Now function on the JP4.
2 - WM Sniper
Max slot items decreased from 100 to 0 (matches other snipers).
PE
1 - PGrens
Now get slow mines in TH.
«
Last Edit: March 03, 2019, 01:53:13 pm by TheVolskinator
»
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NightRain
EIR Veteran
Posts: 3908
Re: R041 Hotfix II
«
Reply #1 on:
March 03, 2019, 02:14:19 pm »
Will Rifled barrels work on Fireflies too?
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Tachibana
NotADev
Posts: 1270
Re: R041 Hotfix II
«
Reply #2 on:
March 03, 2019, 03:42:33 pm »
1v1 details
1. Players start at 35pop base before doctrine effects
2. Call in timers are reduced by 99%
You can play the mode either on the classic EIR 1v1 map (The dike) or on a modified Angoville made by Unknown with 5 total sectors.
Due to how large the sectors are in the new Angoville, keeping an eye on total and map control is extremely important. Losing concentration for a moment can lead to total map control loss.
a.) Pop timers do not start until 3m in(as per standard)
b.) A player will not start losing pop until one player reaches max pop(as per standard)
c.) The two minute victory timer will not activate unless a player controls ALL 5 sectors as well as have full pop.
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