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Author Topic: Patch R044 bugs  (Read 12750 times)
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Unkn0wn Offline
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« on: December 01, 2019, 02:59:06 pm »

Post them here, so we can log and fix.
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Unkn0wn Offline
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« Reply #1 on: December 01, 2019, 03:42:19 pm »

- Commandos stil lget stuart rhinos (even though no doc says they are an unlock) and they cost 150 muni zero fuel.
- Stugs get 2 repairs in blitz.
- assault riflemen concealing smoke only cloaks squad leader
- Airborne strafing run does not work
- Mobile PLatforms IHT aura (SE) cant be purchased
- ATGMC doesnt show up with selection of doc
- Incendiary rounds dont show up ingame
- aufklarer dont have mark target in game
- Commandos can't use sabotage ability anymore
- Lockdown on ISTs is covered by the CCS medical ability for TD.
- Raid Ops jeep can't buy Repairs
- Raid Ops Cromwell can't buy repairs, flank speed or tank commander
- stickies on rofles are covered by mines if both are purchased
- KCH defensive company zeal aura does not work.
- commandos maquis HQ ability lists mortar pit bonus but no mortar pit unit in doctrine

« Last Edit: December 15, 2019, 06:55:37 am by Unkn0wn » Logged
Mysthalin Offline
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« Reply #2 on: December 02, 2019, 01:31:23 pm »

Blitz - Joint Ops - volks only gain 2x fausts if a tank/vehicle with joint ops purchased is on the field.
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Mysthalin Offline
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« Reply #3 on: December 03, 2019, 08:10:18 am »

Scout Sniper Team health/Armour Type and vet bugged.

Vet 0: Soldier Armour - 75 HP/man

At Vet 2 - 105.8 HP/man
At Vet 4 - 132.3 HP/man
With Captain Aura - 147 HP/man (plus on-click heroic crits) and 0.8 rec. acc

For reference - original Mando Sniper team had 55 HP/man with soldier armour and was a 2-man team.
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Unkn0wn Offline
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« Reply #4 on: December 03, 2019, 08:11:13 am »

Ok thats it, im pricing out that unit lol

It also gets +10 weapons range in the doctrine.
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Mysthalin Offline
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« Reply #5 on: December 03, 2019, 09:02:07 am »

Stuart Rhino - has infantry crush.
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Mysthalin Offline
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« Reply #6 on: December 03, 2019, 09:05:49 am »

Firefly - not affected by Experimental guns or rifled guns in RSE.
Sabot Rounds (obtained as part of Experimental guns) on Firefly work, but are a de-facto nerf when used.
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Mysthalin Offline
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« Reply #7 on: December 06, 2019, 10:53:46 am »

Sherman M4A1 - in Infantry, purchasing WIlly Petter (-180s smoke cooldown) erroneously costs 35 MP, 70 MU. MU cost should not be included.
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Tachibana Offline
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« Reply #8 on: December 08, 2019, 01:51:42 pm »

- Commandos stil get stuart rhinos (even though no doc says they are an unlock) and they cost 150 muni zero fuel.
---#blameunknown

- Stugs get 2 repairs in blitz.
---#blameunknown

- assault riflemen concealing smoke only cloaks squad leader
---Smoke removed from Survivalist upgrade. Make sure to give pgrens both smoke and elite armor together now.

- Airborne strafing run does not work
--- Ability req's:slot_item\_europeinruins\us\advantages\strafing_run.lua
--- Added said slot item to upgrade.
--- actually nvm, luacon incorrectly linked to "strafing_run" instead of "strafing_run_upgd" which already has the slot item.

- Mobile PLatforms IHT aura (SE) cant be purchased
--- ability created: abilities\_europeinruins\pe\newdocs\pin_iht_aura.rgd
--- Added to IHT/ArmedIHT
--- Request volsky to look over to make sure effects are not stacking.
 
- ATGMC doesnt show up with selection of doc
--- #blameunknown

- Incendiary rounds dont show up ingame
--- Needs to be attached to PIN_BURN, not INCENDIARY_BARRAGE @unknown


- aufklarer dont have mark target in game
--- Fixed in R044

- Commandos can't use sabotage ability anymore
--- Sabotage ability still linked to Arnhem Player upgrade.
--- linked to 'upgrade\_europeinruins\cw\newdocs\cdo_raid_ops.lua' instead

- Lockdown on ISTs is covered by the CCS medical ability for TD.
--- Heal UIgroupposition moved to 8 from 9

- Raid Ops jeep can't buy Repairs
--- #blameunknown

- Raid Ops Cromwell can't buy repairs, flank speed or tank commander
--- #blameunknown
- stickies on rofles are covered by mines if both are purchased
--- Hawkins mine uigrouppos moved to 7 from 10

- KCH defensive company zeal aura does not work.
--- Added activator ability to kch
--- corrected slot item req's on grens/volks to booming.

- commandos maquis HQ ability lists mortar pit bonus but no mortar pit unit in doctrine
--- Intentional apparently.

-Joint OPs faust linked to wrong upgrade
--- now linked to joint ops player upgrade

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Unkn0wn Offline
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« Reply #9 on: December 10, 2019, 01:35:44 pm »

Butterfly mines are broken, they dont deal any damage
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Mysthalin Offline
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« Reply #10 on: December 10, 2019, 02:39:59 pm »

Slow mines are capable of causing engine damage and other crits.
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Tachibana Offline
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« Reply #11 on: December 10, 2019, 02:46:01 pm »

Butterfly mines are broken, they dont deal any damage

That seems pretty unlikely. You sure they weren't run over by a mineplow or something? Maybe a detector nearby?
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Unkn0wn Offline
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« Reply #12 on: December 10, 2019, 03:31:46 pm »

No, this is a known bug actually, other people can confirm it.
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Mysthalin Offline
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« Reply #13 on: December 10, 2019, 05:53:47 pm »

That seems pretty unlikely. You sure they weren't run over by a mineplow or something? Maybe a detector nearby?


It's only the ones purchaseable on pioneers. Offmap butters do fine.
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TheVolskinator Offline
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« Reply #14 on: December 10, 2019, 09:37:20 pm »

They're broken. I'll probably replace them with something else later on; for the time being we can either price them out or leave them in as a MU trap for Area.
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Tachibana Offline
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« Reply #15 on: December 10, 2019, 09:55:09 pm »

The best guess I can give without testing is that the animator activators are different. Pios butterfly mine seem to use a normal mine activator which is different from the standard butterfly.

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Unkn0wn Offline
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« Reply #16 on: December 11, 2019, 07:48:40 am »

They're a fun unlock to be honest. Would be nice to get them working for the time being if its an easy fix at least.

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Unkn0wn Offline
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« Reply #17 on: December 11, 2019, 01:42:59 pm »

Urban survival on pershings is still broken
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Unkn0wn Offline
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« Reply #18 on: December 15, 2019, 06:55:05 am »

- Incendiary rounds dont show up ingame
--- Needs to be attached to PIN_BURN, not INCENDIARY_BARRAGE @unknown

Let em burn is linked to Pin_burn but I believe someone mentioned they still dont show up on IST etc. So must be case of overlapping tooltips.

Can we confirm let em burn on hummel is supposed to use pin_burn too?
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Tachibana Offline
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« Reply #19 on: December 15, 2019, 03:02:00 pm »

from the SE patch
Quote
PIN_BURN= BP_GetUpgradeBlueprint("upgrade/_europeinruins/pe/docitems/pin_burn.lua"),[attached to requisites in doctrine]
SQL note: Incendiary ist shell Luacon entry requires no change, just link proper DSID if needed.

So, assuming I'm reading it correctly, everything BUT the ist is supposed to be attached to PIN_BURN. IST uses old link set.
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