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Author Topic: Patch R044 bugs  (Read 1947 times)
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Tachibana Offline
NotADev
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Posts: 1260


« Reply #15 on: December 10, 2019, 09:55:09 pm »

The best guess I can give without testing is that the animator activators are different. Pios butterfly mine seem to use a normal mine activator which is different from the standard butterfly.

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It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
Unkn0wn Offline
No longer retired
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Posts: 18338


« Reply #16 on: December 11, 2019, 07:48:40 am »

They're a fun unlock to be honest. Would be nice to get them working for the time being if its an easy fix at least.

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Unkn0wn Offline
No longer retired
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Posts: 18338


« Reply #17 on: December 11, 2019, 01:42:59 pm »

Urban survival on pershings is still broken
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Unkn0wn Offline
No longer retired
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Posts: 18338


« Reply #18 on: December 15, 2019, 06:55:05 am »

- Incendiary rounds dont show up ingame
--- Needs to be attached to PIN_BURN, not INCENDIARY_BARRAGE @unknown

Let em burn is linked to Pin_burn but I believe someone mentioned they still dont show up on IST etc. So must be case of overlapping tooltips.

Can we confirm let em burn on hummel is supposed to use pin_burn too?
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Tachibana Offline
NotADev
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Posts: 1260


« Reply #19 on: December 15, 2019, 03:02:00 pm »

from the SE patch
Quote
PIN_BURN= BP_GetUpgradeBlueprint("upgrade/_europeinruins/pe/docitems/pin_burn.lua"),[attached to requisites in doctrine]
SQL note: Incendiary ist shell Luacon entry requires no change, just link proper DSID if needed.

So, assuming I'm reading it correctly, everything BUT the ist is supposed to be attached to PIN_BURN. IST uses old link set.
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Unkn0wn Offline
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Posts: 18338


« Reply #20 on: December 15, 2019, 03:33:54 pm »

Oops, will fix that then
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Unkn0wn Offline
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Posts: 18338


« Reply #21 on: December 21, 2019, 10:57:24 am »

booby traps interlap with PGren sprint that comes from heroic armor + cloak
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Mysthalin Offline
Tired King of Stats
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Posts: 9036


« Reply #22 on: December 21, 2019, 12:23:43 pm »

Gammon bomb upgrade on Airlanding Inf causes SCAR.
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Unkn0wn Offline
No longer retired
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Posts: 18338


« Reply #23 on: December 21, 2019, 04:55:27 pm »

Gammon should be fixed now
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Mysthalin Offline
Tired King of Stats
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Posts: 9036


« Reply #24 on: December 25, 2019, 05:00:06 pm »

US inf "Sarge" can become immortal if he recrews an MG.
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Shabtajus Offline
EIR Veteran
Posts: 2582


The very best player of one of the four factions.

« Reply #25 on: December 25, 2019, 06:52:32 pm »

interesting
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I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
Tachibana Offline
NotADev
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Posts: 1260


« Reply #26 on: December 25, 2019, 10:32:12 pm »

Makes sense. Sarge can't die until last entity in squad gone, but the HMG itself counts as an entity. So until the weapon dies, sarge cant die.

So maybe a feature, not a bug?
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Mysthalin Offline
Tired King of Stats
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Posts: 9036


« Reply #27 on: December 26, 2019, 05:13:38 pm »

Ersatz Stug - can't purchase top MG.
Satan variants - exist and are rares.
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skaffa Offline
Honoured Member
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Posts: 3141


The very best player of one of the four factions.

« Reply #28 on: December 27, 2019, 01:12:59 pm »

T57 seems to misfire alot but still needing to reload after.
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bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps
47k new all time record?
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