*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 04:31:27 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: CoH 3 Alpha  (Read 7601 times)
0 Members and 1 Guest are viewing this topic.
RikiRude Offline
Donator
*
Posts: 4376



« on: July 18, 2021, 03:09:52 pm »

Has anyone checked it out? I am about 2 hours in and it made me wonder how things are here and if there was any interest in moving the mod to CoH 3 if the game is moddable. I imagine the update in graphics would be cool as well as new units and such. And maybe, just maybe by the time they release the full game they will finally let us change our controls, I HATE using arrow keys, give me WASD to move the camera.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #1 on: July 22, 2021, 12:38:39 pm »

Whether itll be moddable is a big IF unfortunately but should it be possible I do imagine we'd look into developing an EIR version for it! Provided at least the base game isnt totally lacklustre like COH2  Tongue
Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #2 on: September 26, 2021, 02:21:14 pm »

It's been fun from what I have seen. The ability to just one button click and wipe a garrisoned unit is kind of op though and renders buildings kinda useless
Logged

Yes that's me, the special snowflake.
Headshotkiller Offline
Coder
*
Posts: 239


« Reply #3 on: October 29, 2021, 08:50:05 pm »

From what I've seen in the files it should be possible to have data I/O in a somewhat reasonable way, so it's possible - given the modding capabilities stay the same as coh2.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #4 on: November 02, 2021, 09:11:11 am »

From what I've seen in the files it should be possible to have data I/O in a somewhat reasonable way, so it's possible - given the modding capabilities stay the same as coh2.

Woo thats good to hear. Do drop by our discord sometime if youd like to discuss how to go about it once the coh 3 launch is on the horizon Wink

Logged
PrinceOfScotland Offline
EIR Launcher Demigod
*
Posts: 183



« Reply #5 on: November 04, 2021, 04:25:39 am »

From what I've seen in the files it should be possible to have data I/O in a somewhat reasonable way, so it's possible - given the modding capabilities stay the same as coh2.

Aye definitely pop by! If CoH3 is modable, and we want to take EIR to Coh3, will certainly need more folks helping out!
Logged

Fixing the launcher, one mistake at a time.
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.062 seconds with 34 queries.