Duckordie
Community Mapper
Posts: 1687
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« on: February 17, 2008, 06:05:13 pm » |
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Done: 100% Next be FinalPlayers: 4Type: Open, and houses. Mix betwen Crossroads and road to carentan. + Houses By: Duck or die DOWNLOAD: Removed for better good of Duck kingdom Beta9: 14 Juli New territories More cover More eaven Beta8: 9 MArs Added 6 new terrtories Removed 90% of all water Added more cover Added 2 more houses, Made left flank more "go and fight" Removed 2 bugs where you could not move troops Made more holes in the walls Added some textuers Removed beta: 1,2,3,4,5,6 sayings NOTE PICS ARE OUT OF DATE Beta7: 26 Fed Editid the water Editid more cover, Editid more bunker Editid Alot of shit Thnx to Brad and Scrapking GAMEPLAY VIEW:
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« Last Edit: February 03, 2009, 02:56:57 pm by Duckordie »
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^<-- Duck ™ and ©
We need more axis players!:
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TheDeadlyShoe
Weapon of Math Destruction
EIR Veteran Posts: 1399
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« Reply #1 on: February 17, 2008, 07:57:46 pm » |
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Nifty... might get a little cramped with that water though heh
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Duckordie
Community Mapper
Posts: 1687
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« Reply #2 on: February 18, 2008, 03:21:15 am » |
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Yep, this is a Push map, you need to be activ and do something, as attacker you cant just stay and look.
If the whater turns to be too big (You can drive and walk thro it) I gona make it smaler
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Duckordie
Community Mapper
Posts: 1687
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« Reply #3 on: February 18, 2008, 08:33:02 am » |
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Note, this is beta. So Test and give Feedback!
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Draygon
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« Reply #4 on: February 18, 2008, 08:54:33 am » |
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lol at "push map" all maps are Push Maps now with the damn MCP system.
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Thtb-Ally
The German Guy on the Ally side?
EIR Veteran Posts: 1812
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« Reply #5 on: February 18, 2008, 09:35:31 am » |
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To much territory sectors imo.
With MCP its still so easy to win by capping.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #6 on: February 18, 2008, 12:29:09 pm » |
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Sector layout looks a little problematic indeed.
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
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« Reply #7 on: February 18, 2008, 02:52:44 pm » |
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Did you get the loading pic alright?
Also, I concur that there may be too many sectors.
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Kolath's Quote Commandments: 1. Thou shalt not quote the entirety of a post 3 or less posts above you 2. Thou shalt not quote more than 2 nested levels 3. Thou shalt not quote large blocks of text when one sentence would do 4. Thou shalt not quote images!
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Duckordie
Community Mapper
Posts: 1687
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« Reply #8 on: February 18, 2008, 04:01:10 pm » |
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Cheers! Kolath Thnx for the feedback, removed 10 sektors
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #9 on: February 20, 2008, 05:05:38 am » |
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Post new sector overlay.
Also needs a way better atmosphere, the one you took your screenshots on is really poor and makes your map look a lot worse =).
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Duckordie
Community Mapper
Posts: 1687
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« Reply #10 on: February 20, 2008, 05:45:34 am » |
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Well, I am not doing any Detail until its tested, it is BETA This map has not eaven been tested once... The the atmosphere is bec it easyer to find bugs
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #11 on: February 20, 2008, 06:08:13 am » |
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Atmospheres don't prevent bugs from being found . All you need to do is load in a preset, it's a 5 second job.
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Duckordie
Community Mapper
Posts: 1687
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« Reply #12 on: February 20, 2008, 06:35:32 am » |
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whats wrong with this one? Dose it HAS to be Night/Snow? But I agree... Is is kinda... Strange, well i gona fix it, so w8t to ad the file to the mapdata base.. BUT ADD TO THE MODUEL
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #13 on: February 20, 2008, 06:54:37 am » |
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It makes your map come over really poor :/. No offense of course but you should really just use Relic presets (you can still alter them slightly), it's really hard to manually create a good looking atmosphere setting, it's just a waste of time. Doesn't need to be snow or night but this one doesn't look like proper day/night/dawn/dusk/overcast at all. It'll be added to the .module, now be a good boy.
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Duckordie
Community Mapper
Posts: 1687
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« Reply #14 on: February 20, 2008, 08:14:15 am » |
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Now then?
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #15 on: February 20, 2008, 10:27:30 am » |
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Are those the new screenshots? I love the loading screen but I don't see any changes to the atmosphere.
Try something completely different, preferably a Relic preset.
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Thtb-Ally
The German Guy on the Ally side?
EIR Veteran Posts: 1812
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« Reply #16 on: February 20, 2008, 03:10:05 pm » |
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More holes in the wall. Just as in schrallafenland, it can be quite annoying if your inf has to take very long way´s around evrything.
Also that may makes it harder to move in for one side/ flank/ favour axis for heavy crush tanks.
Just a detail.
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Duckordie
Community Mapper
Posts: 1687
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« Reply #17 on: February 20, 2008, 03:29:43 pm » |
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Well, A sherman can drive thro stone walls? ^^ NO I am not fixing the walls, it is good as it is, you have not eaven tyed the map! Shaferland is gona be fixed tho, but i am not a map member so slow down
Ok... *sight* Will make it one MORE time then
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« Last Edit: February 20, 2008, 03:40:23 pm by Duckordie »
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #19 on: February 23, 2008, 03:51:32 pm » |
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Why are there buildings in the water? :p
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