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Author Topic: Panzer shreks and axis at  (Read 7211 times)
0 Members and 6 Guests are viewing this topic.
minehold3 Offline
EIR Veteran
Posts: 121


« on: February 19, 2008, 08:14:18 pm »

Now i dont know about anyone else but shoe theta n me just played a game and for some reason they had so many panzershreks that we couldnt bring on armor but then they have like billions of support teams they didnt even need armor it is rediculous ffs we couldnt win at all why did u reduce shrek price huH? its screwing people over
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #1 on: February 19, 2008, 08:19:26 pm »

i only had 6 shcreks...ive had the same amount since 1.8
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minehold3 Offline
EIR Veteran
Posts: 121


« Reply #2 on: February 19, 2008, 08:21:05 pm »

still shreks should take up more munitions cause they had a rediculous amount of upgrades and each of them had 6-10 shreks each how the fuck do u manage that?
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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #3 on: February 19, 2008, 08:29:32 pm »

Panzerschrecks could use a price increase. It's a very powerful AT weapon and for 150 munitions, it's pretty ridiculous. I'm fine with the Panzerschreck receiving a price decrease from 225, but 150 is just absurd. I recommend a price of 200 MU along with an increase on other handheld AT weapon as well.
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AirborneCommander - Blank
DeltaCommander - Blank
ThetaCommander - Axis Defensive
GammaCommander - Allied Armor

http://snarkersville.myminicity.com/tra

http://snarkersville.myminicity.comhttp://snarkersville.myminicity.com/ind
Ucross Offline
Honoured Member
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Posts: 5732


« Reply #4 on: February 19, 2008, 08:30:43 pm »

It's even cheaper in vCoH.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #5 on: February 19, 2008, 08:31:23 pm »

Well, You start with 1800 Munitions, and shrecks cost 150 Munitions so you could buy 12 altogether.

Here's a Tip; Rely less on Tanks and more on Infantry.
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minehold3 Offline
EIR Veteran
Posts: 121


« Reply #6 on: February 19, 2008, 08:36:09 pm »

we did rely on infantry but with the rediculous amount of support squads and lmg grens  from the decrease in shreks , so we couldnt rely on either so basically its 4 shreks 4 lmg's 2 hmg's 4 mortors vs 1 sherman 4 rifle man who will win? shreks take out sherman rifle man get pwned its ridiculous i demand a increase in price!
« Last Edit: February 19, 2008, 08:39:42 pm by minehold3 » Logged
Bonte Offline
EIR Veteran
Posts: 1234


« Reply #7 on: February 19, 2008, 08:39:11 pm »

They were just outplayed and out manouvered...

battle # 443
Watch the replay

[attachment deleted by admin]
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minehold3 Offline
EIR Veteran
Posts: 121


« Reply #8 on: February 19, 2008, 08:40:16 pm »

bull shit we couldnt do anything u had so many support squads and shreks that we lost
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #9 on: February 19, 2008, 08:41:22 pm »

i had 6 schreks, 1 mg42...1 mortar
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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #10 on: February 19, 2008, 08:42:48 pm »

The problem is, even though we forced multiple squads off (A few of them are doubled schrecked), we would still be faced up against multiple Panzerschreck squads. For their cost, they are a bit too cost effective. From my experience as playing Axis prior to the patch, I recognized that Panzerschrecks ate up quite alot of my munitions. The problem now is that they dropped by 33% in price. 225 - 150. The price is simply too low for such an effective AT weapon.
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #11 on: February 19, 2008, 08:46:58 pm »

also note that most of us on the axis sid ehad at least 10% in mun RBs
and the increase in skirt and nebel cost..you guys just couldnt get us with our infantry...the schreks didnt lose u the game..you were just so focused on using tanks u lost the sight that u needed to kill our schrek squads and gain an advantage
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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #12 on: February 19, 2008, 08:51:04 pm »

also note that most of us on the axis sid ehad at least 10% in mun RBs
and the increase in skirt and nebel cost..

Which is why I suggested an increase on all handheld AT. IMO, I liked the older system where infantry weren't as centric, but still important. I agreed with the price increase on tanks, particularly the 75mm Sherman, but AT didn't have to go down in price as well. Armor is a vital part of many assault groups, and should project their power when deployed.
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #13 on: February 19, 2008, 08:51:56 pm »

i liked the old scary axis armour too..but apparently the design team wants an AT centric game..
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minehold3 Offline
EIR Veteran
Posts: 121


« Reply #14 on: February 19, 2008, 09:10:56 pm »

hrmm a total of 19 shreks 2 repair bunkers 4 paks 4 mp44's now if that all isnt enough i didnt count alot of shit now 19 shreks vs allied tanks and it dont matter we could only have 12 tanks overall now 19 shreks and 4 pak guns vs 12 tanks, we didnt even have that many and regardless that they didnt call out much armor they had alot left so im proposing that u increase shreks to 200 so that allies dont get raped
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Ucross Offline
Honoured Member
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Posts: 5732


« Reply #15 on: February 19, 2008, 09:14:58 pm »

Riflemen + bars > Shreks. 

Learn to counter instead of trying to balance out your weakness'.
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Jodomar7
Guest
« Reply #16 on: February 19, 2008, 09:15:40 pm »

I only had 2 gren squads fielded with shrecks at a time and a total of 6 grens squads that amounted to 7 shrecks total. For most of the game i worked with 2 motors, 1 mg ,2 grens with shrecks ,a flackpanzer and some volks. I used most of my munitions on shrecks and had no lmgs on my grens. I like the new changes but I will have to play more games on both the Axis and Allied side to see if this is truly an issue. I suggest that everyone plays a few games before they decide that something needs to be balanced. I just want to keep this a fun mod to play so if enough people deem that something needs to be changed just make sure that you have played several games to come to this conclusion. This way only the best changes will be implemented into the game.
« Last Edit: February 19, 2008, 09:17:49 pm by Jodomar7 » Logged
Bonte Offline
EIR Veteran
Posts: 1234


« Reply #17 on: February 19, 2008, 09:16:47 pm »

it was actually 18 schreks...
so thats an average of 6 schreks per axis player...
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #18 on: February 19, 2008, 10:17:14 pm »

I just watched the replay and all I can say is; Shrecks didn't lose you the game.

From what I saw; you focused way to much attention to the Chateau instead of the rest of the map. the Chateau is only 1 sector, but you continued to throw men at it and never made any head way. You should have just moved onto the left flank and helped Shoe and Gamma while occasionally send a squad to harass the Chateau to keep Bonte Occupied.

You lost your Shermans because you seemed to have forgotten there were Storm Shrecks around the Chateau and you didn't seem to tell Gamma that either. You also lost a Sherman because you got Greedy; Greed is the number 1 reason for dead units.
« Last Edit: February 19, 2008, 10:18:45 pm by Akranadas » Logged
minehold3 Offline
EIR Veteran
Posts: 121


« Reply #19 on: February 19, 2008, 10:34:12 pm »

i wasnt greedy i was scared i told gamma that but he was just that dumb and plus 18 shreks on a 3 man team and i tried to move to different sectors i just get pwned so the thing is that axis are now op i demand a price increase u ppl are dumb!
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