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Author Topic: Doctrine Differentiation  (Read 8347 times)
0 Members and 3 Guests are viewing this topic.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #20 on: February 20, 2008, 06:27:35 pm »

And stop giving Blitz a useless ability =p

25% accuracy on the move plzkthx
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minehold3 Offline
EIR Veteran
Posts: 121


« Reply #21 on: February 20, 2008, 06:31:42 pm »

blitz =tanks gain 10 % speed
defense = units gain 20 % when defending 10% when attacking
terror= idk

ab= infantry mp price is reduced 10%
infantry= infantry get 20% muntion cost on all upgrades
armour=penetration decreased by 20%
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minehold3 Offline
EIR Veteran
Posts: 121


« Reply #22 on: February 20, 2008, 06:44:29 pm »

cap is pointless
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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #23 on: February 20, 2008, 07:16:28 pm »

What's the difference between that and t1 abilities?

You have a point DeadlyShoe, I guess I'm just trying to stuff in more doctrine abilities into the trees. We'll just have to see how the doctrine tree will look like in 2.0.
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DerangedFerret Offline
EIR Veteran
Posts: 283


« Reply #24 on: February 20, 2008, 07:25:57 pm »

i kinda dont like it either because if i go blitz i dont want a fuel increase...i want mun cause i use storms more than armour

I NEVER said ANYTHING about tying RBs to Doctrine. What I AM saying is that doctrines should get SMALL inherent bonuses to help differentiate them more from each other.
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DerangedFerret Offline
EIR Veteran
Posts: 283


« Reply #25 on: February 20, 2008, 09:19:39 pm »

Anyone else have something to add?
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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #26 on: February 20, 2008, 10:09:59 pm »

I think DeadlyShoe nailed it on this one. The slight modifiers are really nothing more than a free doctrine ability. Last I heard, 2.0 will have a much larger tree, so the companies would be alot more diverse.
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Stuart750 Offline
EIR Veteran
Posts: 438



« Reply #27 on: February 20, 2008, 10:14:04 pm »

I'd rather not have armour loose inf. HP, or anything like that. Armour has no heavy infantry, and the last thing we need is for riflemen to become any shittier. Please, they just got more expensive, don't make them worse without considerably lowering the price.
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slowzo2 Offline
EIR Veteran
Posts: 99


« Reply #28 on: February 20, 2008, 10:31:58 pm »

of course the acutal bonuses and minus modifiers would be decided by the design team.
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DerangedGerman Offline
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Posts: 448


« Reply #29 on: February 20, 2008, 11:39:12 pm »

of  course.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #30 on: February 21, 2008, 12:06:08 am »

Mineholds list is completely retarded =)

10% speed = 20% decreased incoming penetration?? haha
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DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #31 on: February 21, 2008, 12:40:18 am »

It's minehold, what did you expect? Ignore his list. Refer to MY list, or anyone else's, just not his.
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #32 on: February 21, 2008, 01:11:56 am »

http://forums.europeinruins.com/index.php/topic,2643.0.html

We've been over the positive/negative aspect many times now, and while 2.0 may address some of these issues, in the end it falls on the shoulders of the designers to choose what they want.
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DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #33 on: February 21, 2008, 01:26:51 am »

Truth
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