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Author Topic: St. Lambert (6) REDUX!  (Read 13531 times)
0 Members and 3 Guests are viewing this topic.
AmPM Offline
Community Mapper
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Posts: 7978



« on: February 29, 2008, 03:37:02 am »

Deleted
« Last Edit: August 10, 2008, 10:35:57 pm by AmPM » Logged


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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #1 on: February 29, 2008, 12:19:11 pm »

Updated
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DasNoob Offline
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Posts: 3430



« Reply #2 on: February 29, 2008, 12:50:44 pm »

Thanks god a 3v3 alternative to abbyville.  An epic old map is back in black!
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #3 on: February 29, 2008, 01:38:02 pm »

with more detail and more light!
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #4 on: February 29, 2008, 01:53:34 pm »

Yes, no longer will NVGs be required to play.
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Unkn0wn Offline
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Posts: 18377


« Reply #5 on: February 29, 2008, 01:56:44 pm »

Needs more splats & splines!

I hope you ARE aware that high grass slows down tank movement by a significant amount...?
(you just did the entire map with it Wink)
« Last Edit: February 29, 2008, 01:58:34 pm by Unkn0wn » Logged
Apex Offline
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Posts: 2971


« Reply #6 on: February 29, 2008, 01:59:45 pm »

OMG its St. Lambert! The Medics are going to have a looong day.
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Ucross Offline
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Posts: 5732


« Reply #7 on: February 29, 2008, 02:12:51 pm »

Nice.  You should just make it a 4v4 and then we can play it as a 3v3 or a 4v4. Smiley

Great map.  Would love to try it. Smiley  Also excited about the good sector layout, we need maps like that.
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Unkn0wn Offline
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Posts: 18377


« Reply #8 on: February 29, 2008, 02:14:08 pm »

Wow, you can predict sector layouts based on the map preview image...? Wink
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fldash Offline
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Posts: 9755


« Reply #9 on: February 29, 2008, 02:18:23 pm »

lol, I think he's referring to the fact that the sector layout was designed with MCP in mind.  I also was looking for an image of the sectors and never found it.  Wink
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DBSights2 Offline
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Posts: 89


« Reply #10 on: February 29, 2008, 02:18:41 pm »

He has abilities some would consider... unnatural.
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Unkn0wn Offline
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Posts: 18377


« Reply #11 on: February 29, 2008, 02:19:47 pm »

Aye, hopefully AMPM will post an image.

We're still looking for the ultimate MCP compatible sector layout!
(And quite frankly, I think we've already found it for Square maps, see Westfalen... now we just need one for rectangular maps.)
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fldash Offline
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Posts: 9755


« Reply #12 on: February 29, 2008, 02:23:28 pm »

I haven't played any this war, so haven't checked out Westfallen.  I may take a break from 2.0 this weekend and play a match or two...

I think RTC is close to ideal for MCP on rectangular maps to be honest... Maybe more sectors though...
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|-|Cozmo|-| Offline
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Posts: 4950


« Reply #13 on: February 29, 2008, 02:35:39 pm »

People don't seem to like westfalen... no idea why, its an awesome map.
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DasNoob Offline
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Posts: 3430



« Reply #14 on: February 29, 2008, 02:36:51 pm »

La Provence > RTC
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #15 on: February 29, 2008, 02:39:16 pm »

Right now its in testing for the sectors, think they work alright, obviously about halfway down the map it stabilizes, the town is separate from the flanks allowing you to cap around if the defenders just sit still.
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Duckordie Offline
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Posts: 1687



« Reply #16 on: February 29, 2008, 02:40:07 pm »

Man, AMPM your map layout is greate, but detailing is more of a failing,
this is realy a early early early V of the map, so I wont say anything yet.

But somethings make the map feel unreal, like the trees, you need to fade some of em out, like remove em, and add some samller trees, so tropps can walk there easyer, just tryed to move units in there, and  they where blocked
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^<-- Duck ™ and ©


 We need more axis players!:
fldash Offline
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« Reply #17 on: February 29, 2008, 02:40:43 pm »

What if the defenders spawn outside the town?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #18 on: February 29, 2008, 02:41:46 pm »

Tanks will find it difficult yes, infantry however have a field day.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #19 on: February 29, 2008, 02:42:22 pm »

They will have enough time to cap most of the sectors, or at least they used to. As I said, it needs testing with the new doctrines and MCP.
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