fldash
Founder
Posts: 9755
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« on: March 05, 2008, 09:41:29 pm » |
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Disregard the V1 that kills the full health Panther...
#2303
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
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« Reply #1 on: March 05, 2008, 09:47:23 pm » |
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OMG V1s are OP!!!11
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Kolath's Quote Commandments: 1. Thou shalt not quote the entirety of a post 3 or less posts above you 2. Thou shalt not quote more than 2 nested levels 3. Thou shalt not quote large blocks of text when one sentence would do 4. Thou shalt not quote images!
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Prydefalcn
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« Reply #2 on: March 05, 2008, 09:48:10 pm » |
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I played like crap, and everything that could have gone wrong, did.
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Prydefalcn - Axis CommanderNewbie - Allied
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Apophiss
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« Reply #3 on: March 05, 2008, 09:48:38 pm » |
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same as Newbie...played bad.
And for the record...that V1 was not supposed to land there...not sure wtf happened.
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Aax
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« Reply #4 on: March 05, 2008, 09:49:17 pm » |
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That game was awesome. I felt like I had a full tank army. First time. Loved it.
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TheDeadlyShoe
Weapon of Math Destruction
EIR Veteran Posts: 1399
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« Reply #5 on: March 05, 2008, 11:31:11 pm » |
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Zomg hax. Yeah, poor axis. They kept running into mines at the exact wrong time... heh. The v1'd panther really hurt them too, it killed their momentum for lack of AT just as territory control was becoming important.
Axis being out-pop'd is why that blitz worked so well.. for example: another squad or two of infantry might have kept the sticky squad off the panther.
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acker
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« Reply #6 on: March 05, 2008, 11:35:52 pm » |
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That Panther loss really hurt. Losing perhaps 1/4 of your total fuel budget (for 2 players) and an artillery strike really hurt these players.
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Prydefalcn
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« Reply #7 on: March 05, 2008, 11:46:47 pm » |
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That Panther loss really hurt. Losing perhaps 1/4 of your total fuel budget (for 2 players) and an artillery strike really hurt these players.
Over 1/2 of my FU. This is a pretty unplayed company
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #8 on: March 06, 2008, 05:09:46 am » |
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Poor play on the axis side indeed. The outright lack of proper AT usage is what pretty much sealed the deal, bad PAK placement, only one single shreck team early game, losing tons of shrecks to not having support, etc. etc. If the axis had their shit together in the AT department, allies would've never been able to steamroll them with tanks. (Although CN probably got discouraged after losing his Panther to that V1, who wouldn't-) Entertaining none the less I guess. Do a rematch, I think both Draygon & CN played below their average level. Also, mine detectors are your friends .
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« Last Edit: March 06, 2008, 05:22:49 am by Unkn0wn »
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #9 on: March 06, 2008, 05:16:42 am » |
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Thtb-Ally
The German Guy on the Ally side?
EIR Veteran Posts: 1812
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« Reply #10 on: March 06, 2008, 07:02:01 am » |
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Ohh are we talking about the ally´s that are loseing territory and have to fight stacked vet teams with newb´s ? Yes OP. Indeed.
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fldash
Founder
Posts: 9755
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« Reply #11 on: March 06, 2008, 07:34:06 am » |
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I was just curious if I'm the only one who uses a Mine Flail?
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Thtb-Ally
The German Guy on the Ally side?
EIR Veteran Posts: 1812
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« Reply #12 on: March 06, 2008, 07:42:45 am » |
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I tryed it, too, but the calliope was able to clear a larger area in a shorter time and at greater range [attachment deleted by admin]
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Marine436
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« Reply #13 on: March 06, 2008, 07:46:07 am » |
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I was just curious if I'm the only one who uses a Mine Flail?
i know theta and at lesser times myself use it but not for anti mines, as an Anti inf Lawn Mower.
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fldash
Founder
Posts: 9755
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« Reply #14 on: March 06, 2008, 07:48:18 am » |
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I use it as a lawn mower also... If you watch the replay, I mow down a Shrek Gren squad at the very start...
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TheDeadlyShoe
Weapon of Math Destruction
EIR Veteran Posts: 1399
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« Reply #15 on: March 06, 2008, 08:28:04 am » |
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Crab flail is the best anti shrek team weapon But... Churchill. Mine Plow. Tank Shock. Ohmyfuckingawd. Gonna be ugly.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #16 on: March 06, 2008, 12:02:12 pm » |
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The speed penalty when deployed makes it really ineffective against infantry to be honest, with the exception of suppressed infantry . A properly microed shreck squad should have no issues outrunning the mine flail when it's deployed. Would be great if people used it more against mines too, although it's hard predicting where the actual mines are going to be.
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