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Author Topic: allies recruitment video!!!!!  (Read 7549 times)
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BradAxis Offline
EIR Veteran
Posts: 252


« on: March 07, 2008, 10:26:43 am »

can someone plz make a video promoting playing allies because its getting exceptionally difficult for "newbs" and veterans as all, "newbs" now a days almost 8/10 "newbs" start as axis and as we all know there is a very little amount of allied players as it is and generally they come online w8 for a game and boom no axis slots so there all like fuck this shit mod cant even play! and never come back and its a serious probelm just now
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Ucross Offline
Honoured Member
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Posts: 5732


« Reply #1 on: March 07, 2008, 10:28:33 am »

Personally I don't think ti's a problem.  I jump into any game as axis or allies and there ends up being more axis openings than allied for me.

It's just that if you only play one side you're only ever waiting for the other side, so it can skew your perception.
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ccam Offline
EIR Veteran
Posts: 77


« Reply #2 on: March 07, 2008, 10:32:14 am »

WOT I PLAY AS BOTH!!! oops caps lock  Cheesy
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Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #3 on: March 07, 2008, 10:47:37 am »

imho, real newbs should not start as axis.. the allied army is easier to start with in EiR

I dont say theres a difference in how effective both can be used, i just feel like the allies are easier to start with / axis are slightly more difficult in to begin with because you need more micro management

For example take just the different types of infantry you can have as any axis player

As allied you have max. 2 choices (as armored player no choice there, just the upgrades)
Any axis player has 3 types of infantry, with upgrade choices which again greatly change the role of the unit on the field (except for kch, but those can also be wasted in seconds as they have no fireup)


well anyways, i think im off topic here, sorry  Grin
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Klagt nicht, kämpft!
ccam Offline
EIR Veteran
Posts: 77


« Reply #4 on: March 07, 2008, 10:52:16 am »

1 thing ive always wondered not just eir buit y dont germans have any anti suppressants? where they not as strong believers in their cause? is the game a bit of american propoganda saying there guys run through shite storms or what?


Tankedit: no need for retarded glows......
« Last Edit: September 06, 2012, 07:31:11 am by tank130 » Logged
BradAxis Offline
EIR Veteran
Posts: 252


« Reply #5 on: March 07, 2008, 11:09:38 am »

well instanly most "newbs" start as axis as all the recruitment vids show people making companys with axis i have no problem with this but i'm just tired of asking a newb what side he plays and always saying axis i mean i can probably guess what side they play without asking
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CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #6 on: March 07, 2008, 11:11:08 am »

1 thing ive always wondered not just eir buit y dont germans have any anti suppressants? where they not as strong believers in their cause? is the game a bit of american propoganda saying there guys run through shite storms or what?[/glow]

Your font glow is retarded, and Axis do have anti-suppression abilities.

Assault grenades, inspired assault, for the fatherland.  Stuff like that.
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CommanderNewbie - Allied
Prydefalcn - Axis
salan
Guest
« Reply #7 on: March 07, 2008, 11:43:15 am »

Personally I don't think ti's a problem.  I jump into any game as axis or allies and there ends up being more axis openings than allied for me.

It's just that if you only play one side you're only ever waiting for the other side, so it can skew your perception.

i think its also a time zone thing aswell cross.  a lot of the late night players all play axis, and all the new ones joining at that time are on allied side.  Sad ...  I still play, but I go on much higher losing streaks Smiley
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Akvud Offline
EIR Regular
Posts: 17


« Reply #8 on: March 07, 2008, 12:08:20 pm »

Allied Tanks never miss, you can go axis if you want lazy eye'd gunners.

http://www.youtube.com/watch?v=ADGGl7uTWjI
« Last Edit: March 07, 2008, 12:10:30 pm by Akvud » Logged

Profile's: Duvka, Razor, KleinInDerHosen, Akvud.
Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #9 on: March 07, 2008, 12:12:03 pm »

Rofl - Torjado in the background - WE NEED TO CAP TERRITORY!
As always ;P
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sfmadmax Offline
EIR Regular
Posts: 16


« Reply #10 on: March 07, 2008, 12:16:01 pm »

I've been with the community about 2 weeks now and I'm an allied player. I love playing as allies. Honestly its all in how you structure your company that will determine if your squads can hold out in a fight. I think the mod is very well balanced.

My overall win / loss ratio is not good, out of 12 games i've won 3. However thats part of the learning process. You find your mistakes and adjust.

Part of my mistake was I was buying way too many rangers with add-ons. Anything higher than 3 or 4 rangers fully loaded puts a severe handicap on the rest of your resources. You won't be able to buy support teams or upgrade your infantry.  I feel that I'm getting use to properly balancing the comapny with enough AT and Suppression units to make an effective push against an opponent.



 
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Akvud Offline
EIR Regular
Posts: 17


« Reply #11 on: March 07, 2008, 12:19:32 pm »

My overall win / loss ratio is not good, out of 12 games i've won 3. However thats part of the learning process. You find your mistakes and adjust.

Couldnt agree more.
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fldash Offline
Founder
*
Posts: 9755


« Reply #12 on: March 07, 2008, 12:19:54 pm »

I love you already sfmadmax. Wink
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scrapking2 Offline
EIR Veteran
Posts: 140


« Reply #13 on: March 07, 2008, 12:22:03 pm »

I've been with the community about 2 weeks now and I'm an allied player. I love playing as allies. Honestly its all in how you structure your company that will determine if your squads can hold out in a fight. I think the mod is very well balanced.

My overall win / loss ratio is not good, out of 12 games i've won 3. However thats part of the learning process. You find your mistakes and adjust.

Part of my mistake was I was buying way too many rangers with add-ons. Anything higher than 3 or 4 rangers fully loaded puts a severe handicap on the rest of your resources. You won't be able to buy support teams or upgrade your infantry.  I feel that I'm getting use to properly balancing the comapny with enough AT and Suppression units to make an effective push against an opponent.



 

Understands things better than some of our veterans.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #14 on: March 07, 2008, 04:28:16 pm »

Welcome sfmadmax and akvud!  I love seeing all these new players around here!
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #15 on: March 07, 2008, 04:30:03 pm »

Yeah when i joined the vent i though WTF - nearly 30 players in and newb´s outnumbered vet´s!
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TodlichPanther Offline
EIR Veteran
Posts: 442


« Reply #16 on: March 07, 2008, 08:08:42 pm »

can someone plz make a video promoting playing allies because its getting exceptionally difficult for "newbs" and veterans as all, "newbs" now a days almost 8/10 "newbs" start as axis and as we all know there is a very little amount of allied players as it is and generally they come online w8 for a game and boom no axis slots so there all like fuck this shit mod cant even play! and never come back and its a serious probelm just now
in your time zone maybe....
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Also, I lost a game due to not enough anti-infantry units, so airborne get double damage at each vet level.

More changes to come.
Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #17 on: March 08, 2008, 09:45:24 am »

1 thing ive always wondered not just eir buit y dont germans have any anti suppressants? where they not as strong believers in their cause? is the game a bit of american propoganda saying there guys run through shite storms or what?

to your second question, in fact thats one thing that made the germany army so powerfull in ww2, besides the technological advantage they considered themselves to be unbeatable and fought that way, with no doubts whatsoever that they would win.

And they did just win until 1942, mainly also because the ww2 commanders and soldiers combat experience in this kind of warfare was only on german side. Even when those countrys not overrun in the first years modernized their armies and production to keep up / overpower the axis, they still had to figure out how to use the stuff really effectively


The motivation in the german troops that

1) where in the war since the beginning and had overrun several countries

2) where completely influenced by and believers of the whole national-socialistic propaganda and even better equipped than the normal german troops

was very high until '42-43 and for the letter until the end.
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CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #18 on: March 08, 2008, 10:13:58 am »

I actually agree with the notion that it seems harder for newbies to get the hang of allies when they come here.  The reason for that is almost always the difficulties that new players have in taking out fixed positions, such as HMG and mortar strongholds.  With the strength of the MG42 and the allied dependency on riflemen, most newbies end up losing the bulk of their troops through this.
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Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #19 on: March 08, 2008, 10:27:20 am »

I actually agree with the notion that it seems harder for newbies to get the hang of allies when they come here.  The reason for that is almost always the difficulties that new players have in taking out fixed positions, such as HMG and mortar strongholds.  With the strength of the MG42 and the allied dependency on riflemen, most newbies end up losing the bulk of their troops through this.

Basically, i think it's rather logical that you don't walk up to a fixed MG position...
I had my fair share of errors, true, but you do it once, you don't go around doing it twice or more right?
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"Chance favors the prepared mind"
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