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Vierville MCP/Airborne Lock
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Topic: Vierville MCP/Airborne Lock (Read 2719 times)
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DeadlyShoe
EIR Veteran
Posts: 470
Vierville MCP/Airborne Lock
«
on:
March 17, 2008, 12:42:20 am »
Witness the Airborne Spawn Lock in all its gooeyness.
2v2, Vierville
Alcapwned (Terror) BorderPatrol (Defensive)
ATTACKING
Jackbegone (Infantry) DeadlyShoe (Airborne)
Short but instructive. Despite a useless spawn howitzer that came closer to killing my Sherman than any enemy units, and despite the deployment of large numbers of heavily vetted troops, the Axis proved incapable of even pushing outside their spawn area
Battle #4899
[attachment deleted by admin]
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This may be the most offensive thing I've read. At least, today.
Thtb-Ally
The German Guy on the Ally side?
EIR Veteran
Posts: 1812
Re: Vierville MCP/Airborne Lock
«
Reply #1 on:
March 17, 2008, 03:12:38 am »
Propatly shoud enforce adding 1-3 screenys for replays
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http://files.filefront.com/Film+0007wmv/;9869244;/fileinfo.html
http://www.moddb.com/mods/8627/europe-in-ruins/features/27131/modcast-ep
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Unkn0wn
No longer retired
Posts: 18379
Re: Vierville MCP/Airborne Lock
«
Reply #2 on:
March 17, 2008, 05:00:57 am »
I'll watch the replay, thanks for trying the map shoe.
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Unkn0wn
No longer retired
Posts: 18379
Re: Vierville MCP/Airborne Lock
«
Reply #3 on:
March 17, 2008, 05:14:25 am »
For the record, this is NOT how the map is supposed to be played.
The defenders should always start inside the city, just like it sais in the map description.
I am not responsible for bad experiences with the map if you ignore this advice.
«
Last Edit: March 17, 2008, 05:35:13 am by Unkn0wn
»
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