Unkn0wn
No longer retired
Posts: 18379
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« on: April 13, 2007, 06:56:38 am » |
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It's time to give ya'll some preview on my next map . The map was inspired by this image (and partially based on): The small allied airfield has undergone some serious and successful bombing by the luftwaffe at night, as German forces have been sighted in the area as well, HQ has ordered 2 US companies to move in and protect the airfield at all cost. Failure to do so will give the luftwaffe another airbase, too close to the recently secured areas off the coast of France. For now, it's a "night" map, although I might create a more "brighter" version later on.
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« Last Edit: April 13, 2007, 07:00:08 am by Unkn0wn »
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Stranger491
Seargent Stranger
EIR Veteran Posts: 405
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« Reply #1 on: April 13, 2007, 08:55:57 am » |
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ok good luck
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Every mission with me is a suicide mission.
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Snake
1st Frenchman ^^
EIR Veteran Posts: 114
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« Reply #2 on: April 13, 2007, 03:40:33 pm » |
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Looking good. Cant wait to see this map ingame.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #3 on: April 14, 2007, 10:54:57 am » |
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Screenshots say more than a thousand words. note the distant AA spotlights
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #4 on: April 14, 2007, 11:03:02 am » |
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Oh and, not really spectacular at this moment but it'll give you an idea. (The surrounding area will have forests & farmland.)
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Stranger491
Seargent Stranger
EIR Veteran Posts: 405
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« Reply #5 on: April 14, 2007, 11:27:43 am » |
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thats looking good. Next you should do a POW camp
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Ucross
Honoured Member
Posts: 5732
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« Reply #6 on: April 14, 2007, 07:37:07 pm » |
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Awesome, simply awesome.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #7 on: April 21, 2007, 06:11:25 am » |
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2 more: 2 more big blank areas to fill up, then some final detailing, creating a second day version and I'll be done . As you can see, the surrounding area of the airfield will be pretty forest-intensive, combined with the occasional farm and open field.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #8 on: April 21, 2007, 11:50:13 am » |
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #9 on: April 22, 2007, 12:23:49 pm » |
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It's released! http://files.filefront.com//;7309177;/Beta version, featuring both a night version and a day version. (Airfield & Airfield Counterattack.) Just follow the readme
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Ucross
Honoured Member
Posts: 5732
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« Reply #10 on: April 23, 2007, 04:24:23 pm » |
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What a great map
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Skunker
Koenigstiger Panzerfuehrer
EIR Veteran Posts: 993
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« Reply #11 on: April 23, 2007, 08:04:22 pm » |
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Indeed, insane relic-like level of detail. Maps like these should become the norm with a good mapping team.
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TheDeadlyShoe
Weapon of Math Destruction
EIR Veteran Posts: 1399
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« Reply #12 on: April 24, 2007, 01:37:30 am » |
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curious, could there be a 6p version? Mostly I want it for 3v2s. This is kind of small for that, but most of the 3v3 maps are far too BIG for that.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #13 on: May 17, 2007, 02:18:32 pm » |
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when me and dragon93 were doin pics for the loading screen, we had a vison that it would be better if the allies spawned in the airfeild itself with the two axis teams spawning ether end.
ofcourse some more stuff will be needed around the perimiter becuse tanks can crush those fences too easly, dragon suggested putting inpassable trenches in front of the fence to simulate a hurried allied defence.
also in the airfeild counter attack the axis should span in the middle etc...
what you think?
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #14 on: May 17, 2007, 02:24:38 pm » |
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Well then I would have to change the map around because spawning at the airfield would mean spawning halfway the map. In the night version: the allies are considered the "reinforcements", trying to hold on to the airfield with the axis trying to capture it.
In the day version: the other way around .The airfield is not supposed to be a fortress , it's a small airbase.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #15 on: May 17, 2007, 02:29:26 pm » |
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oh it would have been more fun like that.... nm
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #16 on: May 17, 2007, 02:30:29 pm » |
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Lol are you implying it's not fun? It's pretty much final now though so can't go changing it around. I like it and it looks great IMHO so I'm happy .
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #17 on: May 17, 2007, 03:49:58 pm » |
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i haven't played on it properly, so i dont know, i just thought it might fit the senarieo a bit better..........................
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #18 on: May 17, 2007, 04:06:08 pm » |
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True, but didn't really think of it at the time, and I can't really have the airfield on one side of the map due to the huge "airstrip" area. Which is why I just pretty much put it in the middle .
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #19 on: May 17, 2007, 05:50:22 pm » |
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ahh its ok dw
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