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Author Topic: Infantry T4?  (Read 8588 times)
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RikiRude Offline
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Posts: 4376



« on: March 30, 2008, 01:06:43 am »

I know I have a long time to decide which I get, but what is better, tank reapers, cohesion, or stacked?

Typically in a company I have 3-4 AT guns, so I don't know how much use tank reapers would get, also does the penetration stack with AP rounds? that would be a 130% to penetrate?

With stacked I could afford more bars and stickies which seems pretty useful... but stickies are so hard to get on a tank most of the time. A lot of back and forth.

Then cohesion seems pretty great too, does this effect support units as well?

I'm obviously not going for arty at all.

Also looking at T3 abilities, allied grit I think would be a must have for the amount of rifles i put on the field. But do my rifles keep their health when they garrison a weapon?

Enlistment surge seems pretty cool too.


So any past Infantry players got any advice?
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #1 on: March 30, 2008, 01:57:49 am »

I've heard extremely awesome things about Tank Reapers. Ask LuciferNZ about it.

I think Fulltimekiller uses Stacked.

Cohesion I heard sucks cack.

I can only tell you what I've *heard* though because I'm an Armor player  Cheesy
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Let's talk about PIATs in a car.
Akranadas Offline
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Posts: 6906


« Reply #2 on: March 30, 2008, 02:02:11 am »

I've heard extremely awesome things about Tank Reapers. Ask LuciferNZ about it.

I think Fulltimekiller uses Stacked.

Cohesion I heard sucks cack.

I can only tell you what I've *heard* though because I'm an Armor player  Cheesy

Hey, Lucifer started using TR after I did.

Here; watch this video about Tank Reapers; it might persuade you.

http://youtube.com/watch?v=QiIYBrczg9Y
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jackmccrack Offline
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Posts: 2484


« Reply #3 on: March 30, 2008, 02:14:31 am »

Already seen the video, heh. I should have linked it myself! Good stuff there.

In short, Tank Reapers pretty much rules.
« Last Edit: March 30, 2008, 02:16:06 am by jackmccrack » Logged
stumpster Offline
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« Reply #4 on: March 30, 2008, 02:23:55 am »

Does Tank Reapers work on captured guns as well?  TR PaK's would be brilliant.
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Akranadas Offline
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« Reply #5 on: March 30, 2008, 02:27:43 am »

No, it only works on captured 57mm
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Avalanche Offline
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Posts: 389


« Reply #6 on: March 30, 2008, 09:42:37 am »

get vet3 rifleman to recrew 57mm, with tank reaper, they will do 337.5 per shot

compared to regular tank reaper, which deals 225 per shot

now if you vet up that vet3 rifle recrewed 57mm to vet2 (vet 5 in effect), they do more than 500 damage per shot
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stumpster Offline
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« Reply #7 on: March 30, 2008, 10:38:43 am »

get vet3 rifleman to recrew 57mm, with tank reaper, they will do 337.5 per shot

compared to regular tank reaper, which deals 225 per shot

now if you vet up that vet3 rifle recrewed 57mm to vet2 (vet 5 in effect), they do more than 500 damage per shot

Regular TR does 270.
Regular TR recrewed with Vet3 Rifles would do 405.
Vet2 TR recrewed with Vet3 Rifles would do 405, still.
Vet3 TR recrewed with Vet3 Rifles would do 506.25.
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Unkn0wn Offline
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« Reply #8 on: March 30, 2008, 10:47:11 am »

That's a panther in 2 - 3 hits... :/
Now add the occasional usage of (50Mu) AP rounds on top of that.
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stumpster Offline
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Posts: 2197


« Reply #9 on: March 30, 2008, 10:50:34 am »

That's a panther in 2 - 3 hits... :/
Now add the occasional usage of (50Mu) AP rounds on top of that.

Considering that the AP rounds are dropped after the crew is killed, it's impossible to get a Vet3 TR with Vet3 recrew with AP rounds.

Vet 3 TR with AP rounds would be 421.875.
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Avalanche Offline
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Posts: 389


« Reply #10 on: March 30, 2008, 10:59:28 am »

they will 1 shot stug/stuh/ostwind
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Unkn0wn Offline
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« Reply #11 on: March 30, 2008, 11:01:15 am »

If the ostwind wasn't 175F I might've found that sad but they are so I don't Wink.
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asmithally Offline
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Posts: 165


« Reply #12 on: March 30, 2008, 11:12:18 am »

Tank reapers basically make all axis tanks useless.

It's decent.  Tongue
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Forefall Offline
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Posts: 1926


« Reply #13 on: March 30, 2008, 11:15:57 am »

Well, I played infantry extensively, and this is how I viewed them.

Stacked:  Great really only for stacking riflemen.  If you use a lot of rifles, this one is great.  It's good but not great for stacking rangers.

Tank Reapers:  Awesome for AT guns.  If you use AT guns (3+) this will give you a powerful awesome ability.

Cohesion:  Allows those all-puprose rangers to be even more dangerous.  Great if you like to send around blobs of rangers.  Good if you use lots of riflemen.

Artillery Expertise:  Probably the least favorite but most effective tier 4 in the doctrine.  The power of these shots helps break any defense your fighting, and gaining artillery as allies is very useful.  This one is pretty awesome no matter how you play.
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BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #14 on: March 30, 2008, 11:17:08 am »

Allied Grit isn't really worth it imo, if you are going for stacked then ofcourse get it but I'd rather get the 2 other T3's that add cost reducitons.
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Ucross Offline
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« Reply #15 on: March 30, 2008, 11:38:41 am »

I pretty much agree with Forefall.  I think his summary was spot on.
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Ucross Offline
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« Reply #16 on: March 30, 2008, 11:38:59 am »

I'm having a tough choice between artillery expertise and cohesion
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Unkn0wn Offline
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« Reply #17 on: March 30, 2008, 11:43:03 am »

Cohesion fails.
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Ucross Offline
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« Reply #18 on: March 30, 2008, 11:49:13 am »

It's pretty good.   2 Rangers squads = 24% health bonus.  6 infantry squads = 72% health bonus.
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Unkn0wn Offline
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« Reply #19 on: March 30, 2008, 11:50:28 am »

I guess it was buffed then.
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