*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 30, 2024, 05:49:43 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Axis vs Allied Faction Differences  (Read 5113 times)
0 Members and 1 Guest are viewing this topic.
[AB]RikiRude Offline
EIR Veteran
Posts: 494


« on: March 30, 2008, 04:33:31 pm »

In my beginners guide I'm writing the differences between axis and allies. So far this is what I have.

"Allied squads are bigger, composed of 6 man squads, meaning they take longer to snipe, and can garrison more support weapons. Allies also have better veterancy, but it takes longer to gain it.

Axis squads are smaller with 5 man volks squads, and 4 man gren/sotrm squads, and 3 man KCH squads, making them prone to sniping (although KCH have a modifier that makes them harder to snipe. Axis have better support weapons, their mortars have longer range, their mg42s put out more damage and suppress better, they even have longer range. Their AT guns also have cloaking, which allows them 3 shots which you won't be able to detect easily. Also axis have the only non-doctrine artillery, which is the nebel."

Everything certainly seems better for the axis!

I need to think of more things that make allies "better" , because I still need to add axis has better tanks.
Logged

My available companies:
Allies:
*AB company going for raid assault
  Infantry going for tank reapers
Axis:
*Defensive going for rocket artillery
  Blitz going for lightning war
  And an experimental Terror company going for subversion consisting of all volks and two King Tigers
They Call Me SpitFire Offline
EIR Veteran
Posts: 563


« Reply #1 on: March 30, 2008, 04:41:42 pm »

Allied infantry have the BAR their are the airbourne and the ranger don't forget the Pershing
Logged

Nothing compares to a quiet evening alone
Just the one-two of us, who's counting on
That never happens
I guess I'm dreaming again
Let's be more than
No, oh
Crush
Crush
Crush
Crush, crush
(Two, three, four!)
asmithally Offline
EIR Veteran
Posts: 165


« Reply #2 on: March 30, 2008, 04:42:29 pm »

cheaper units, better vet, better doctrine abilities.
Logged
DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #3 on: March 30, 2008, 04:43:04 pm »

Airborne. Rangers. Pershing. BAR. 57mm. RRs. And the sniper.
« Last Edit: March 30, 2008, 04:44:55 pm by DerangedGerman » Logged

Proud mapper for both OMG and EIR.
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #4 on: March 30, 2008, 04:48:37 pm »

Allies have access to many useful and versatile weapons. The BAR rifle can put out respectable damage, or if you want, use the Suppression ability to suppress all enemy squads near its target. The Allied HMG is also good, dealing higher damage than the MG42 but not suppressing as quickly. It may also take the Armor Piercing Rounds upgrade, allowing it to kill Armored Cars and Halftracks. This trend continues into their Anti-Tank gun, for medium and light tanks it can fire standard rounds, for dealing with heavy tanks you can use Armor Piercing rounds, punching a hole clean through any tank.

As an Allied player you also have access to the nuclear pineapple (allied hand grenade) which is great for clearing out elite axis infantry.
Logged


.
.
.
.
.
.
.
.
.
.
.
CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #5 on: March 30, 2008, 04:52:15 pm »

The Sherman is a superior multi-purpose tank.
Logged

CommanderNewbie - Allied
Prydefalcn - Axis
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #6 on: March 30, 2008, 04:54:22 pm »

With the 76mm its superior to the p4 in every way....
Logged
Avalanche Offline
EIR Veteran
Posts: 389


« Reply #7 on: March 30, 2008, 11:43:17 pm »

jeep spam, quad spam, m8 spam, m8 mine spam, ht spam, ranger spam, sniper spam, RR spam
Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #8 on: March 30, 2008, 11:55:23 pm »

With the 76mm its superior to the p4 in every way....

I've seen some P4's put up good fights against upgunned Shermans. Hell I've even seen Stugs put up good fights against upgunned Shermans.

The 76mm has better AT over its 75mm counterpart, but the armor of the P4 is still a thing to contend with. And though the Sherman has 636hp compared to the P4's 600, I'd say its armor is rather weak a la paper maché.
Logged

Let's talk about PIATs in a car.
Avalanche Offline
EIR Veteran
Posts: 389


« Reply #9 on: March 30, 2008, 11:57:19 pm »

stug only existed to fight sherman head on, it has no other purpose and function other than die
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #10 on: March 30, 2008, 11:59:50 pm »

Actually, the p4 and Sherman are so close its a matter of penetration, which the sherman does better.
Logged
Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #11 on: March 31, 2008, 12:13:25 am »

its a thread about a beginners guide, try to stay on topic plz

riki, the axis dont have better tanks they have different tanks. The sherman is a powerfull all around tank. It can snipe shreck squads, kills a pIV with upgun, and together with an AT gun you can even take out a panther quickly if you get the tank behind it.

the m10 is the fastest vehicle in the game, faster than a puma.. it also can just mow down infantry and kicks ass against axis armor. (not used alone though but what works alone in EiR except a giant horde of vet3 rangers and no artillery around  Wink )

the croc is also a powerfull unit, which only has to fear massed AT, because of its close range, and other tanks. the croc can clear out whole defensive positions by breaking in and flaming everything in seconds

the m8 can lay mines for a reasonable price now and as armored player can capture territory.
upraded its also a quite powerfull all around unit.

And of course the allied players have STICKIES, putting a constant fear of allied rifleman on axis armor
Logged

Klagt nicht, kämpft!
GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #12 on: March 31, 2008, 12:28:28 am »

I never fear Sticky Bombs when using my Stug/Stuhs. They can go ahead and plant a few Sticky Bombs on the Stug, I'll just run over a few squads in the process. It's the AT Guns that always put the fear into my Stugs/Stuhs, especially the Tank Reaper variant.
Logged

AirborneCommander - Blank
DeltaCommander - Blank
ThetaCommander - Axis Defensive
GammaCommander - Allied Armor

http://snarkersville.myminicity.com/tra

http://snarkersville.myminicity.comhttp://snarkersville.myminicity.com/ind
TheDrunkenSmurf Offline
EIR Regular
Posts: 47


« Reply #13 on: March 31, 2008, 05:22:39 am »

indeed

stugs are not bad..yeah i prefer now having 3 of them for 1 panther....

but its realy game over for them when your opponent has RR or AT guns

maybe that need a little bit tweaking
Logged
Sach Offline
EIR Veteran
Posts: 1211


« Reply #14 on: March 31, 2008, 07:18:05 am »

Allied armour is actually fairly solid, its just the combination of Paks and lack of a decent repair option that makes them seem so weak.

Also, since this is a beginners guide, if you are going to use advice from players then you should qualify what AmPm said about suppression ability. Since a patch a while back it only suppresses 1 squad at a time not everything in an area. A good player ofc can switch the squad it is targettting and suppress multiple times but as this is for beginners I thought i better point out it only suppresses 1 squad.
Logged

Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.075 seconds with 36 queries.