*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 28, 2024, 11:21:04 pm

Login with username, password and session length

Resources

Recent posts

[September 26, 2024, 09:37:35 am]

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: Removing maps that dont work well with EIR from the map pack.  (Read 11070 times)
0 Members and 5 Guests are viewing this topic.
anthony210 Offline
EIR Veteran
Posts: 1016


« on: April 05, 2008, 02:55:31 pm »

There are a few maps in the map pack that simply dont play well in EIR that are still in the map pack and have not been updated in long time.

Any chance we could get these removed from the map list and map pack?
Logged

Unkn0wn Offline
No longer retired
*
Posts: 18378


« Reply #1 on: April 05, 2008, 04:55:33 pm »

Start naming 'em Smiley.
Logged
fldash Offline
Founder
*
Posts: 9755


« Reply #2 on: April 05, 2008, 04:56:23 pm »

Hurtgen Snow.  Go.
Logged
Lolto Offline
EIR Veteran
Posts: 950


« Reply #3 on: April 05, 2008, 04:58:18 pm »

No-one plays that Abbeville map, get rid of that one.   Tongue

Hurtgen Snow
Rocky Highlands
Logged

Life or Lack There Of
fldash Offline
Founder
*
Posts: 9755


« Reply #4 on: April 05, 2008, 04:59:39 pm »

Some of those vCOH ones, Draygon converted as well, are they still in the map pack?
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18378


« Reply #5 on: April 05, 2008, 05:00:20 pm »

No, with the exception of St. Vith, I think that's a great map.
If they're not in the map DB they likely won't be in the mappacks, and I even forgot some of those maps in the map DB last time Tongue.
Logged
Whitedong0 Offline
EIR Veteran
Posts: 74


« Reply #6 on: April 05, 2008, 05:01:56 pm »

remove all XTRA large maps
and D day
Logged
fldash Offline
Founder
*
Posts: 9755


« Reply #7 on: April 05, 2008, 05:02:06 pm »

St Vith is great.. agreed.
Logged
Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #8 on: April 05, 2008, 05:02:58 pm »

Stop saying remove "them" and say "What name"
Logged

^<-- Duck ™ and ©


 We need more axis players!:
fldash Offline
Founder
*
Posts: 9755


« Reply #9 on: April 05, 2008, 05:03:02 pm »

remove all XTRA large maps

Pretty much agree... I just hate how big some are... they dull down games quite a bit.  Ardenne Vallye is good tho.. Maps should never be bigger than that one.

PS: Next version will report map played so we can get rid of ones that aren't or make changes to them so that they are...
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18378


« Reply #10 on: April 05, 2008, 05:04:55 pm »

What about these?:
Hoffensturghen
Frozen
Industrial Complex
Hill 207


The plan is not to remove them forever, just to keep them out  untill they get fixed and become played.
Excellent to hear next version will track maps Cheesy.
Logged
fldash Offline
Founder
*
Posts: 9755


« Reply #11 on: April 05, 2008, 05:06:03 pm »

I loved Industrial Complex the few times I played it... Extremely urban...
Logged
puddin Offline
EIR Veteran
Posts: 1701



« Reply #12 on: April 05, 2008, 05:29:06 pm »

i have played st. Vith once, i think i;d work better as a 4v4, a s a3v3 it seems way to big.  Especially early game.
Logged

Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #13 on: April 05, 2008, 05:47:49 pm »

St Vith is fun but the sectors need reworking and possibly make it a 4v4
Logged
Lolto Offline
EIR Veteran
Posts: 950


« Reply #14 on: April 05, 2008, 05:48:29 pm »

St. Vith is good, the buildings and detail works needs to be reworked a bit and the sector design, but the layout is superb.
Logged
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #15 on: April 05, 2008, 05:58:07 pm »

abeville
Logged

Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #16 on: April 05, 2008, 07:27:52 pm »

St. Vith is good, the buildings and detail works needs to be reworked a bit and the sector design, but the layout is superb.

I agree I have always enjoyed St. Vith.
Logged

Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #17 on: April 05, 2008, 07:32:53 pm »

I like Vith. Sectors just need work.
Logged

Let's talk about PIATs in a car.
Lolto Offline
EIR Veteran
Posts: 950


« Reply #18 on: April 05, 2008, 07:56:24 pm »

I could always rework it if Unknown never gets around to it.  Tongue
Logged
salan
Guest
« Reply #19 on: April 05, 2008, 11:37:36 pm »

Abbeville needs to be removed.  it is one of the WORST maps in the whole bunch for the current form of MCP..


Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.057 seconds with 36 queries.