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Author Topic: 8p_Abbeville_Winter [WIP]  (Read 17081 times)
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #20 on: April 09, 2008, 07:24:51 am »



Figured you might want to see the chateau Wink.
There is a plane that flew into it on the backside btw.
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Lolto Offline
EIR Veteran
Posts: 950


« Reply #21 on: April 09, 2008, 08:47:20 am »

oh cool the chateau will be more open as well, getting better you are almost up there man!  Wink
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Life or Lack There Of
Eleven Offline
EIR Veteran
Posts: 362


« Reply #22 on: April 09, 2008, 11:34:26 am »


There is a plane that flew into it on the backside btw.

That's what she said.

Looks very sexy.
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #23 on: April 09, 2008, 02:48:49 pm »

Unknown is gay.

[attachment deleted by admin]
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ReapersWarrior Offline
EIR Veteran
Posts: 100


« Reply #24 on: April 09, 2008, 02:51:24 pm »

Unknown is gay.

couldnt have agreed with you more Wink
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fldash Offline
Founder
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Posts: 9755


« Reply #25 on: April 09, 2008, 02:52:12 pm »

And you can't spell... Wink  unkownabscreen.rar
Unknown is gay.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #26 on: April 09, 2008, 03:10:59 pm »

fl-, any clue what the issue might be?


My mapname_ID folder
Quote
function OnInitID()

   -- [[ Markers ]]

   -- [[ Squad Groups ]]

   -- [[ Entity Groups ]]
   eg_chateau = EGroup_CreateIfNotFound("eg_chateau")
   eg_chateauaagun1 = EGroup_CreateIfNotFound("eg_chateauaagun1")
   eg_chateauaagun3 = EGroup_CreateIfNotFound("eg_chateauaagun3")
   eg_flareA = EGroup_CreateIfNotFound("eg_flareA")
   eg_flareB = EGroup_CreateIfNotFound("eg_flareB")
   eg_flareC = EGroup_CreateIfNotFound("eg_flareC")
   eg_flareD = EGroup_CreateIfNotFound("eg_flareD")
   eg_flareE = EGroup_CreateIfNotFound("eg_flareE")
   eg_flareF = EGroup_CreateIfNotFound("eg_flareF")
   eg_flareG = EGroup_CreateIfNotFound("eg_flareG")
   eg_flareH = EGroup_CreateIfNotFound("eg_flareH")
   eg_flareI = EGroup_CreateIfNotFound("eg_flareI")
   eg_flareJ = EGroup_CreateIfNotFound("eg_flareJ")
   eg_flareK = EGroup_CreateIfNotFound("eg_flareK")
   eg_flareL = EGroup_CreateIfNotFound("eg_flareL")
   eg_flareM = EGroup_CreateIfNotFound("eg_flareM")
   eg_flareN = EGroup_CreateIfNotFound("eg_flareN")
   eg_flareO = EGroup_CreateIfNotFound("eg_flareO")
   eg_flareP = EGroup_CreateIfNotFound("eg_flareP")

end




My SCAR code
Quote
import("ScarUtil.scar")
function OnInit()

Rule_AddInterval(flare, 30)

end

Scar_AddInit(OnInit)





function flare()

   local FlareLocal = World_GetRand(0, 15)

if FlareLocal == 0 then
EGroup_SetAnimatorEvent(eg_FlareA, "flare_fire_00")
elseif FlareLocal == 1 then
EGroup_SetAnimatorEvent(eg_FlareB, "flare_fire_00")
elseif FlareLocal == 2 then
EGroup_SetAnimatorEvent(eg_FlareC, "flare_fire_00")
elseif FlareLocal == 3 then
EGroup_SetAnimatorEvent(eg_FlareD, "flare_fire_00")
elseif FlareLocal == 4 then
EGroup_SetAnimatorEvent(eg_FlareE, "flare_fire_00")
elseif FlareLocal == 5 then
EGroup_SetAnimatorEvent(eg_FlareF, "flare_fire_00")
elseif FlareLocal == 6 then
EGroup_SetAnimatorEvent(eg_FlareG, "flare_fire_00")
elseif FlareLocal == 7 then
EGroup_SetAnimatorEvent(eg_FlareH, "flare_fire_00")
elseif FlareLocal == 8 then
EGroup_SetAnimatorEvent(eg_FlareI, "flare_fire_00")
elseif FlareLocal == 9 then
EGroup_SetAnimatorEvent(eg_FlareJ, "flare_fire_00")
elseif FlareLocal == 10 then
EGroup_SetAnimatorEvent(eg_FlareK, "flare_fire_00")
elseif FlareLocal == 11 then
EGroup_SetAnimatorEvent(eg_FlareL, "flare_fire_00")
elseif FlareLocal == 12 then
EGroup_SetAnimatorEvent(eg_FlareM, "flare_fire_00")
elseif FlareLocal == 13 then
EGroup_SetAnimatorEvent(eg_FlareN, "flare_fire_00")
elseif FlareLocal == 14 then
EGroup_SetAnimatorEvent(eg_FlareO, "flare_fire_00")
elseif FlareLocal == 15 then
EGroup_SetAnimatorEvent(eg_FlareP, "flare_fire_00")
else
EGroup_SetAnimatorEvent(eg_FlareQ, "flare_fire_00")
end

end
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #27 on: April 09, 2008, 04:09:04 pm »

Hmm case sensitive, think I fixed it Smiley.
Map has entered testing mode, after this 8 player test on it I'll upload the link or make final changes as I see fit.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #28 on: April 09, 2008, 05:09:31 pm »

http://files.filefront.com/8p+Abbeville+Wintersga/;9980644;/fileinfo.html

I'm not sure if the flare code is working, didn't see a single one Tongue.
At least it works.

Leave all feedback arr!
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #29 on: April 10, 2008, 09:25:04 am »

Well it looks kinda dusty without any snow falling down. Also it made pinktiger crash evry time and we gave up after 3 remakes.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #30 on: April 10, 2008, 09:43:51 am »

Pinktiger was in the game yesterday and it worked fine.
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ReapersWarrior Offline
EIR Veteran
Posts: 100


« Reply #31 on: April 13, 2008, 03:08:09 pm »

is day rain snow?
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tiberian288 Offline
EIR Regular
Posts: 41


« Reply #32 on: April 13, 2008, 04:08:05 pm »

 Grin yay winter map finally....

Unknown i don't where you got this idea from but, i think you got it from my suggestion for snow maps with men in winter uniforms. If there was some way to have the men in winter uniforms
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The war to end all wars
The END has begun

Axis- tiberian288
ReapersWarrior Offline
EIR Veteran
Posts: 100


« Reply #33 on: April 13, 2008, 04:09:28 pm »

you would have to download custom skins yourself, but it would be snow for all the maps.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #34 on: April 13, 2008, 04:09:47 pm »

Right now the only way I can somewhat impact the skins to look more winter-like is by adjusting the soldier lightning, I'll definately look into that for next version Smiley.

Quote
is day rain snow?
Yup and it transists from daytime snow to nighttime snow.
Nighttime has transitioning weather too, after 40 minutes it should start snowing.
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tiberian288 Offline
EIR Regular
Posts: 41


« Reply #35 on: April 13, 2008, 04:12:54 pm »

do you know when the map will be finallized?

and can we download the previous link and use it as much we want untill its finalized
« Last Edit: April 13, 2008, 04:15:12 pm by tiberian288 » Logged
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #36 on: April 13, 2008, 04:19:54 pm »

You can play it as much as you want Tongue.
Map is pretty much finalised, just awaiting some more input & bug finds to completely finalise.
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #37 on: April 13, 2008, 06:20:02 pm »

How do you get transitioning weather effects?
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DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #38 on: April 13, 2008, 09:50:58 pm »

I'll explain. I just found this out the other day and incorporated it into Dawn.

I'll get a tutorial up about atmosphere settings and such.
« Last Edit: April 14, 2008, 05:44:02 am by DerangedGerman » Logged

Proud mapper for both OMG and EIR.
DerangedFerret Offline
EIR Veteran
Posts: 283


« Reply #39 on: April 14, 2008, 05:43:25 am »

Ach. The vagaries of school. I'll have it on after 6:00 PM EST, since that's when I get home and will have time to work on it.
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