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Author Topic: 8p_Abbeville_Winter [WIP]  (Read 15723 times)
0 Members and 11 Guests are viewing this topic.
Unkn0wn Offline
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Posts: 18378


« Reply #40 on: April 19, 2008, 06:16:34 am »

Will be releasing an update this week.
- Additional sector in the forest (Should emphasize the forest more as a combat zone)
- Adding map loading screen
- Fixing some minor glitches
- Review flare-code as I don't believe it's actually working Tongue (Did anyone actually ever see a flare?)
- Fix for soldier lightning

Post any other input here and I'll review/consider it for the upcoming release.


Hopefully I can add this to the final mappack soon, then I'll be working on finalising Nuenen.
« Last Edit: April 19, 2008, 06:43:17 am by Unkn0wn » Logged
Lolto Offline
EIR Veteran
Posts: 950


« Reply #41 on: April 19, 2008, 10:20:20 am »

Keep up the effort, it's not that bad, still a little rough on the edges and maybe a little soft in the middle but you're getting better, let me know if you need have any questions about mapping Unknown. 

I'm always here to help.      Wink  Wink  Wink
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Life or Lack There Of
iggi Offline
Community Mapper
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Posts: 184


« Reply #42 on: April 20, 2008, 05:57:57 pm »

Looks good Unknown!

I'm finding it a real joy to do snow maps.
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-iG-E
Draygon Offline
EIR Veteran
Posts: 1636


« Reply #43 on: April 20, 2008, 08:51:27 pm »

Flares dont work...if you need help with that ask Texas Smiley  I think Winter is a much better version of Abbeville than the regular Abbeville, its more balanced; expecially when you add in that additional forest sector...people will actually have to worry about defending there more than just up to the hedges by the church.
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Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #44 on: April 21, 2008, 01:59:14 am »

Agree with Draygon there

played it some times now, and I really like the slight change in gameplay. Battles are now a bit more tense and "quicker" from the feel of it, if you know what i mean.

Im trying to think about anything that could be improved.. nothing comes to my mind...

Good Job  Smiley
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Klagt nicht, kämpft!
zokie Offline
EIR Regular
Posts: 13


« Reply #45 on: May 06, 2008, 12:46:22 am »

I played this map yesterday as part of a 4v4, and there seems to be some issues in the middle. I have a powerfull computer, 4GB RAM, 2*9600 GT and a high end quadcore processor. And even though I have my settings up really high I got some MASSIVE lag when my view was around the middle of the map. Even though if there was next to no units and the fighting was elsewere. I had no trouble watching 4 shermans and a croc rape the last axis resistance in the north, or a massive troop column entering the field. I could even fight and micro around the edges. But when I scrolled over the middle of the map everything started to lag really bad, unplayably bad and the lag was affecting the other players.

I'm at work now and can give you more info when I'm home. Cheers!
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #46 on: May 06, 2008, 01:46:08 am »

My computer's shit and it works fine.
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Let's talk about PIATs in a car.
GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #47 on: May 06, 2008, 01:54:46 am »

The map should be expanded. It's simply too crowded for a 4v4. I liked it better as a 3v3.
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AirborneCommander - Blank
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Unkn0wn Offline
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« Reply #48 on: May 06, 2008, 03:44:49 am »

O rly? Some people like it so I'm not really going to bother expanding it to be honest.
I have the next version ready for upload, if players spread out more across the map it might feel a little less crowded.
« Last Edit: May 06, 2008, 03:48:59 am by Unkn0wn » Logged
Apex Offline
Honoured Member
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Posts: 2971


« Reply #49 on: May 06, 2008, 03:53:16 am »

If you only get lag while hovering over a specific area of the map, then your graphics are too high. It might be map area related but the only way to fix it is to tune down.
« Last Edit: May 06, 2008, 03:57:36 am by Apex » Logged
Unkn0wn Offline
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Posts: 18378


« Reply #50 on: May 06, 2008, 03:55:44 am »

Hmm, while it's true the middle of the map is a tad crowded in terms of details, splats & splines I see no reason why it would lag more than in other areas. Was it snowing?
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Unkn0wn Offline
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« Reply #51 on: May 06, 2008, 05:43:04 am »

New version:
http://files.filefront.com/8p+Abbeville+Wintersga/;10143089;/fileinfo.html
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Eleven Offline
EIR Veteran
Posts: 362


« Reply #52 on: May 06, 2008, 07:24:57 pm »

What changed?
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GamerAndyAlly Offline
EIR Veteran
Posts: 311


« Reply #53 on: May 06, 2008, 07:31:02 pm »

What changed?
indeed
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So theres no more confusion:
http://wiki.onlinegamers.org/index.php?title=Cry_more_noob%3F

If necessary, I can also provide links a useful definition of Sarcasm
Unkn0wn Offline
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Posts: 18378


« Reply #54 on: May 07, 2008, 01:25:45 am »

Loading screen, added a sector in the forest and fixed some minor things.
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zokie Offline
EIR Regular
Posts: 13


« Reply #55 on: May 07, 2008, 07:34:34 am »

It's wasn't snowing at the time, what strikes me as odd is the fact that I got some majorlag which affected the other players in the middle. But I could watch and participate in some major fights outside of the middle. And seriosly, my computer should be able to handle the settings it was given.
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Unkn0wn Offline
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Posts: 18378


« Reply #56 on: May 10, 2008, 07:13:06 am »

Any input on the sector change btw?
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CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #57 on: May 10, 2008, 10:12:44 am »

Only had one chance to play thus far.  Attackers came in from the north, didn't really break through the churchyard though so I can't really comment on whether or not the added woods sector made a difference.
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CommanderNewbie - Allied
Prydefalcn - Axis
Unkn0wn Offline
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Posts: 18378


« Reply #58 on: May 10, 2008, 10:13:35 am »

What about the loading screen, did it work? Tongue
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Flack Offline
EIR Veteran
Posts: 287


« Reply #59 on: May 10, 2008, 10:16:01 am »

What image is the loading screen ?
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