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Marines Crazy Tier 5 Ability's
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Topic: Marines Crazy Tier 5 Ability's (Read 6759 times)
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Marine436
EIR Veteran
Posts: 365
Marines Crazy Tier 5 Ability's
«
on:
April 11, 2008, 06:28:23 am »
Cost 120CP
Global Per company -
AXIS-
Terror
V2 Bombardment -
Once Every 30 War Days you may Order a V2 Bombardment on the Battle Field ! Careful ! they arent that Accurate!
(Effect - Randomly targets Half the allied Units and Drops a v1 on them When activiated, also targets 2 Random Axis units and Drops a v1 on Them when Activiated)
Blitz-
AMBUSH -
Once every 30 War Days 4 Vet 2 Storm Squads Will Instantly Appear At Target location, they have been waiting for your Orders ! 3 of them will have Double mp44's 1 will have Double Shrecks, All will have nades!
Terror-
Sabotage Command
Once every 30 War Days you May list off 5 Allied Commanders, One of Thoese Commanders Will lose 50% of EXP Across 2 of his Three Companys (The two with the most vet)
ALLIES
Airborn
-Air Domination
Once every 30 War Days you may Call in a Carpet Bomb, 10 p47's Randomly Target axis Units on the field And Drop bomb's, Afterwards they will Make a 2nd Pass and Strafe the target.
Infantry -
Hold the Line.
Once every 30 War Days you become Determined to Stop the Axis Advance, when Activated the Remainder of the battle the following effects Apply-
Machine gun Supression +300%
At gun Penteration and Damage 50%
Howitzer Cool down, Fireing Rate, and Damge 25%
Armor -
Allied War Machine -
Once every *90* War Days youll be Alloted a Special Patton Attachment, Consisting of -
2 Pershings
2 Callipoies
4 Shermans all Upgunned\Decked
2 Crocdiles
And 3 M10's
All units will enter the field at the Same Time.
Maybe increase the cost of some of these, and cool down, but i like Building a company up , this give's everyone something to Aim for.
Logged
www.sinsofasolarempire.com
Libertine
EIR Veteran
Posts: 267
Re: Marines Crazy Tier 5 Ability's
«
Reply #1 on:
April 11, 2008, 06:38:07 am »
might just be me but it that does sound a bit ... hmm, unbalanced ?
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Baine
Steven Spielberg
Posts: 3713
Re: Marines Crazy Tier 5 Ability's
«
Reply #2 on:
April 11, 2008, 06:42:38 am »
unbalanced? THIS IS MADNESS!
Logged
Libertine
EIR Veteran
Posts: 267
Re: Marines Crazy Tier 5 Ability's
«
Reply #3 on:
April 11, 2008, 06:47:52 am »
Quote from: Baine on April 11, 2008, 06:42:38 am
unbalanced? THIS IS MADNESS!
what i meant was axis vs. allies abilities compared.
just compare V2 to Air Domination...i daresay half of my enemies units randomly getting targeted by a V1 is nothing compared to 10 bombing and 10 strafing runs
Logged
UnLimiTeD
EIR Veteran
Posts: 554
Re: Marines Crazy Tier 5 Ability's
«
Reply #4 on:
April 11, 2008, 07:24:29 am »
What do you think is better?
I like the V1s!
I mean, a Riflesquad should of course get 3 V1s then, X-D!!
IF this topic is meant somewhat serious:
Every ability should be available at least 1 time every day
Better model some new units!
Jadttiger, V2, B-17, M36, Panzer 3 Flammpanzer, think of something for infantry.
This may be more work to do, but could be done after 2.0.
Bah, I'd rather keep to myself until I got at least one game running ^^
«
Last Edit: April 11, 2008, 07:26:03 am by UnLimiTeD
»
Logged
Hey, it's not going to happen
Ucross
Honoured Member
Posts: 5732
Re: Marines Crazy Tier 5 Ability's
«
Reply #5 on:
April 11, 2008, 07:29:42 am »
Quote
unbalanced? THIS IS MADNESS!
Madness...? ...
(looks at wife)
THIS IS EIR!!!
(kicks Baine down the well)
Logged
fldash
Founder
Posts: 9755
Re: Marines Crazy Tier 5 Ability's
«
Reply #6 on:
April 11, 2008, 07:31:02 am »
You fail at movie re-enactments.
Logged
Ucross
Honoured Member
Posts: 5732
Re: Marines Crazy Tier 5 Ability's
«
Reply #7 on:
April 11, 2008, 07:32:57 am »
Your negativity is unwelcome.
Logged
fldash
Founder
Posts: 9755
Re: Marines Crazy Tier 5 Ability's
«
Reply #8 on:
April 11, 2008, 07:35:19 am »
Logged
Ucross
Honoured Member
Posts: 5732
Re: Marines Crazy Tier 5 Ability's
«
Reply #9 on:
April 11, 2008, 07:38:14 am »
Logged
Baine
Steven Spielberg
Posts: 3713
Re: Marines Crazy Tier 5 Ability's
«
Reply #10 on:
April 11, 2008, 08:18:06 am »
This is no well, it's the giant pit of death!
Logged
Doce
EIR Veteran
Posts: 248
Re: Marines Crazy Tier 5 Ability's
«
Reply #11 on:
April 11, 2008, 09:37:19 am »
If those are serious, they're dumb. If not, hah.
Logged
"How many in a dozen, mofo?"
RikiRude
Donator
Posts: 4376
Re: Marines Crazy Tier 5 Ability's
«
Reply #12 on:
April 11, 2008, 01:30:34 pm »
Defensive doesn't get anything special?
How about defensive doctrine gets the mine field ability. Where entire sectors are covered with mines/wire/tank traps, they also get 2 88s and 4 stukas.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Marine436
EIR Veteran
Posts: 365
Re: Marines Crazy Tier 5 Ability's
«
Reply #13 on:
April 11, 2008, 03:50:14 pm »
they were a little of both, obviously the powers are super crazy, but i was talking about having said t5 with use's on a 1-month scale
Logged
Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: Marines Crazy Tier 5 Ability's
«
Reply #14 on:
April 11, 2008, 03:52:59 pm »
I want my tier 9000
Logged
Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
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Flack
EIR Veteran
Posts: 287
Re: Marines Crazy Tier 5 Ability's
«
Reply #15 on:
April 11, 2008, 04:07:12 pm »
Its over 9000!
Logged
Quote from: DBSights on April 23, 2008, 02:30:36 pm
I wrestle bears.
GammaCommander
EIR Veteran
Posts: 651
Re: Marines Crazy Tier 5 Ability's
«
Reply #16 on:
April 11, 2008, 04:16:24 pm »
A bit crazy? Though the Sabotage Command sounds like a very very, let me emphasize on this even more,
VERY
lame way to piss off all the top Allied players.
Logged
AirborneCommander - Blank
DeltaCommander - Blank
ThetaCommander - Axis Defensive
GammaCommander - Allied Armor
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[AB]RikiRude
EIR Veteran
Posts: 494
Re: Marines Crazy Tier 5 Ability's
«
Reply #17 on:
April 11, 2008, 08:44:51 pm »
Allied HMGs suppressing goes to 300%?? That means it might suppress as fast as an MG42 right =D
Logged
My available companies:
Allies:
*AB company going for raid assault
Infantry going for tank reapers
Axis:
*Defensive going for rocket artillery
Blitz going for lightning war
And an experimental Terror company going for subversion consisting of all volks and two King Tigers
TodlichPanther
EIR Veteran
Posts: 442
Re: Marines Crazy Tier 5 Ability's
«
Reply #18 on:
April 11, 2008, 09:08:36 pm »
on a serious note, are we going to have longer more in-depth doctrine trees in 2.0?
Logged
Quote from: Ucross on April 11, 2008, 09:15:48 am
Also, I lost a game due to not enough anti-infantry units, so airborne get double damage at each vet level.
More changes to come.
Ucross
Honoured Member
Posts: 5732
Re: Marines Crazy Tier 5 Ability's
«
Reply #19 on:
April 11, 2008, 09:09:07 pm »
Probably 2.1
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