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Winter Storm, working title.
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Topic: Winter Storm, working title. (Read 12192 times)
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AmPM
Community Mapper
Posts: 7978
Winter Storm, working title.
«
on:
April 12, 2008, 08:26:38 am »
Anyway, I am bored, unable to play much thanks to ANTS and have only a couple hours a day of free time now, so what have I been doing? Workin on a map.
OCP sector system
«
Last Edit: April 13, 2008, 05:49:01 am by AmPM
»
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Flack
EIR Veteran
Posts: 287
Re: Winter Storm, working title.
«
Reply #1 on:
April 12, 2008, 08:29:16 am »
Looks awesome! Hope i can get to try it soon!
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Quote from: DBSights on April 23, 2008, 02:30:36 pm
I wrestle bears.
AmPM
Community Mapper
Posts: 7978
Re: Winter Storm, working title.
«
Reply #2 on:
April 12, 2008, 08:32:37 am »
Need to add all sorts of stuff still, more defenses around the back ends and so on.
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Warbirds
EIR Veteran
Posts: 673
Re: Winter Storm, working title.
«
Reply #3 on:
April 12, 2008, 08:36:09 am »
Looks nice; trench lines seem a little long though, without any breaks in the front of them.
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Flack
EIR Veteran
Posts: 287
Re: Winter Storm, working title.
«
Reply #4 on:
April 12, 2008, 08:45:48 am »
You should add a runner's trench, it was common to have a running trench going. Since most likely the front had been moving back and fort. So old supply trenches should be added...
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AmPM
Community Mapper
Posts: 7978
Re: Winter Storm, working title.
«
Reply #5 on:
April 12, 2008, 09:18:57 am »
exactly, the trench system will be enlarging, and when its shape is about where I want it then we can work on breaks in the line. Majority of MCP will be between the trench lines.
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salan
Guest
Re: Winter Storm, working title.
«
Reply #6 on:
April 12, 2008, 09:27:29 am »
interesting!
be hell for tanks, but not all maps need a maze of hedge rows!
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Apex
Honoured Member
Posts: 2971
Re: Winter Storm, working title.
«
Reply #7 on:
April 12, 2008, 09:29:41 am »
Those trenches look a little too straight and tidy. Its especially hard to dig a trench next to a tree trunk, and usually you build them more zig zag to be easier to defend.
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salan
Guest
Re: Winter Storm, working title.
«
Reply #8 on:
April 12, 2008, 09:31:09 am »
well he has a game system to work with, can't exactly do much about that. but if you notice the ss, it is zigzaggy compared to most trenches you see.
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Flack
EIR Veteran
Posts: 287
Re: Winter Storm, working title.
«
Reply #9 on:
April 12, 2008, 09:33:19 am »
If you want too be evil, maybe you can make some random mines spawn in the center of the trenches, just too make it interesting.
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AmPM
Community Mapper
Posts: 7978
Re: Winter Storm, working title.
«
Reply #10 on:
April 12, 2008, 09:45:23 am »
Either way they will look like they were built by professional trench makers, thats the game engine and can't do much about it, also can't add junk inside the trenches (too narrow) because it would block movement, I will add splats and such to make it all battley looking.
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salan
Guest
Re: Winter Storm, working title.
«
Reply #11 on:
April 12, 2008, 09:47:39 am »
i wonder if you could make a mine field between them though. that would be kinda neat!
open land, but a mine field
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Flack
EIR Veteran
Posts: 287
Re: Winter Storm, working title.
«
Reply #12 on:
April 12, 2008, 09:50:36 am »
But im hoping you could make som areas in the center 50 - 50 to have mines. Would make people think twice about going out there.
If you could that would make it really interesting, since the mines would be in different places every time you play the map.
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salan
Guest
Re: Winter Storm, working title.
«
Reply #13 on:
April 12, 2008, 09:52:49 am »
Quote from: Flack on April 12, 2008, 09:50:36 am
But im hoping you could make som areas in the center 50 - 50 to have mines. Would make people think twice about going out there.
If you could that would make it really interesting, since the mines would be in different places every time you play the map.
i don't think you can randomize it without a lot of scar coding. and adding scar coding can crash a lot of things ... games already scar heavy
would be interesting with a mine field eitherway.
axis would have a harder time with it, volksgrenediers don't like minesweeping
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AmPM
Community Mapper
Posts: 7978
Re: Winter Storm, working title.
«
Reply #14 on:
April 12, 2008, 09:54:47 am »
What going to be interesting is the increase in use of flamethrowers and SMGs to clear trenches.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: Winter Storm, working title.
«
Reply #15 on:
April 12, 2008, 09:56:56 am »
Quote from: salan on April 12, 2008, 09:52:49 am
Quote from: Flack on April 12, 2008, 09:50:36 am
But im hoping you could make som areas in the center 50 - 50 to have mines. Would make people think twice about going out there.
If you could that would make it really interesting, since the mines would be in different places every time you play the map.
i don't think you can randomize it without a lot of scar coding. and adding scar coding can crash a lot of things ... games already scar heavy
would be interesting with a mine field eitherway.
axis would have a harder time with it, volksgrenediers don't like minesweeping
That sorta stuff is not very processor heavy - since not all the code would be read each time, only the parts picked at random, BUT there would have to be quite a few setups for the code to choose from.
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Flack
EIR Veteran
Posts: 287
Re: Winter Storm, working title.
«
Reply #16 on:
April 12, 2008, 10:05:01 am »
Good too hear, but is someone who knows coding willing to do it?
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Warbirds
EIR Veteran
Posts: 673
Re: Winter Storm, working title.
«
Reply #17 on:
April 12, 2008, 10:06:38 am »
The person above you knows SCAR coding.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: Winter Storm, working title.
«
Reply #18 on:
April 12, 2008, 10:07:48 am »
, i am currently halfway through a AB raid mission, and a in-game tutorial style SP mission <--- really hard to get the voice over sounds in
.
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Unkn0wn
No longer retired
Posts: 18379
Re: Winter Storm, working title.
«
Reply #19 on:
April 12, 2008, 10:08:26 am »
I don't think putting random mine fields would be a good idea, the defenders will already have the benefit of large amounts of green cover being at their disposal. I hope this map doesn't turn out to be a WW1 trench warfare map, trenches were actually a lot less common during WW2.
While there were definately some quick trench positions, the majority of the soldiers had to keep their feet warm in foxholes
.
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