*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
May 25, 2025, 04:10:32 pm

Login with username, password and session length

Resources

Recent posts

[March 22, 2025, 02:00:47 pm]

[December 20, 2024, 02:52:42 am]

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]
Pages: 1 2 [3] 4 5   Go Down
  Print  
Author Topic: [BETA] 6p_St_Come_Du_Mont  (Read 37433 times)
0 Members and 1 Guest are viewing this topic.
Eleven Offline
EIR Veteran
Posts: 362


« Reply #40 on: June 19, 2008, 10:59:15 am »

Is this map any fun? I hear it is and I'm considering trying it.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #41 on: June 19, 2008, 11:00:02 am »

Yes, gets my recommendation!
Logged
AmPmAllied Offline
509th Airborne
EIR Veteran
Posts: 285


« Reply #42 on: June 20, 2008, 07:15:07 pm »

Needs a few clearer lines of fire around the town, makes ATGs nearly useless in that area.
Logged

509th Airborne
salan
Guest
« Reply #43 on: June 20, 2008, 08:49:40 pm »

I dunno, it does offer a different style of play, i don't think it really needs any change imo
Logged
Dbozbrown Offline
EIR Veteran
Posts: 109


« Reply #44 on: June 20, 2008, 09:38:01 pm »

This map seems kinda awkward to me, I cant put my finger on it.  But it is based of a real village, so it cants be that awkward.

But Gameplaywise, great map.
Logged
Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #45 on: June 20, 2008, 10:03:07 pm »

I has a very wide "front" I think that is what is awkward. And the fact that is it very city like in one spot then very open in another. I like the map a lot of fun to play.
Logged

Profiles: BoDyBaG2224
M26ArmedCav
ThinTag by TripleTags.com" border="0
http://bodybag2224.myminicity.com/
DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #46 on: June 20, 2008, 10:05:40 pm »

Beautifully detailed. I loved playing on it. It was one of the best games of EIR I have ever played.
Logged

Proud mapper for both OMG and EIR.
Alliespwnzer Offline
EIR Regular
Posts: 17


« Reply #47 on: June 21, 2008, 10:57:11 am »

it looks like it could be finalized soon.
Logged
Hartkeks Offline
EIR Regular
Posts: 34



« Reply #48 on: January 08, 2009, 05:29:40 pm »

Hello,
it's been a while since I released the first beta of this map.

The feedback so far was pretty good:

looks nice

Looking sweet so far, hart. [...]

Wow!  [...]  This looks great!  [..]

this map looks awesome

The map is great reconmend it for mod file inclusion.

this map is awesome


Unfortunatly I couldn't finish the map due to lack of time.

Then EIR went down...

But now since EIR is back on and I have a little more time to spend, I started working on the map again and try to finalize this map as soon as possible.

I played a couple of 3v3s recently, but - guess what - it was 8x Abbeville and 2x Bastion...   Roll Eyes
So no opportunity to test the map for myself.

So if you got suggestions what could be done to improve the map or maybe have a replay, feel free to post it here.

Just remember:
Excellent map, hopefully you will consider updating & finalising. It has a lot of potential and could very well become the next Abbeville Tongue.

Cheers, Hartkeks




Logged

AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #49 on: January 08, 2009, 05:35:12 pm »

I like the map, not really sure what could be added. Maybe a bit more cover on the open flank?
Logged


.
.
.
.
.
.
.
.
.
.
.
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #50 on: January 08, 2009, 05:47:07 pm »

* Tone down some hedges, provide more gaps in them. (Just occasional strokes of hedges that are annoying)
* More cover in fields and on the right side in general. (See relic maps)
* City needs tweaking, too narrow streets/building heavy imo. It's a hell for tanks and extensive micro in general imo, kind of breaks with the rural feel as it's too urbanesk for a rural community town.
* Weather options

Anyway, great to see you're back Smiley.
Hope to see an update soon!

Logged
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #51 on: January 08, 2009, 05:52:24 pm »

Honestly this is one of my fav. 3v3 maps.  Beats the hell out of bastion tbh.
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Hartkeks Offline
EIR Regular
Posts: 34



« Reply #52 on: January 08, 2009, 06:10:32 pm »

I already added some additional cover on the far side of the town: e.g.: walls, craters, emplacements (not the prebuild but sandbags and stuff...)

I also reduced the health of some buildings in the towncenter and added some building damage. So that not every single house is a perfect garrison.

I know there are some hedgerows tha need more gaps. I'm on it. But some are ment to be passed by infantry only.

A City has always been bad territory for tanks. So I don't know about that. I'll take a look at it.

Weather options should have been in the initial release, so I guess I have to check that...

Thanks for the input.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #53 on: January 08, 2009, 06:14:03 pm »

Quote
A City has always been bad territory for tanks. So I don't know about that. I'll take a look at it.

Yes, you're absolutely right but I'm simpy saying that by Relic's standards your streets are very narrow. Smiley
Building to building shooting is also not ideal for gameplay. (Hence why intact buildings should be spread out more for optimal gameplay)

Even Vierville doesn't have such tight streets and Vierville is generally a pretty narrow map Smiley.
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #54 on: January 08, 2009, 06:48:53 pm »

I like having cities that are not just easy roads for tanks.
Logged
Hartkeks Offline
EIR Regular
Posts: 34



« Reply #55 on: January 10, 2009, 01:05:42 pm »

Hello everyone,

I have updated the Beta to version 0.2.
Changes so far are:

- more cover on the flank of town  (sandbags, walls, vehicles, etc.)
- more gaps in hedgerows
- new weather options
- replaced some of the large buildings in town
- added building damage
- testing of custom music
- experimental SCAR script with artillery barrage at the beginning of the game to add even more building damage

The custom music can't be turned off atm (I'm still experimenting with it) and only works with min. 80 voices enabled in the CoH sound settings. (Otherwise the music will stop because of the artillery barrage sound(just too many it seems)) It's just one song anyway (kind of intromusic) then there will be some "generic" CoH music, wich won't be heard if music is turned off in the settings.

Don't know if it will be in the final release at all.

The artillery barrage is also experimental. I just wanted to try if it works at all. The setup atm is not ideal. The barrages have to be assigned to a player. So every player get's a barrage.

All playerslots have to be occupied.
If You are playing 2v2 you have to put computerplayers in the unused slots.

The barrages provide los, but the target area will be shown on the minimap (near the centerline of the map), so you can avoid them unless you move into town fast (~25sec).

The artillery is kind of random (more target zones than actual barrages), so that the town doesn't look the same twice.




Please have a look and give feedback.


download link in the first post of the thread:

http://forums.europeinruins.com/index.php?topic=4987.0



edit: colorized an important notice Wink
« Last Edit: January 10, 2009, 03:21:08 pm by Hartkeks » Logged
suckisucki2 Offline
EIR Regular
Posts: 4


« Reply #56 on: January 10, 2009, 03:00:04 pm »

fantastic map

i would like to play a match on new version

the changelog sounds very tasty
Logged
Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #57 on: January 10, 2009, 03:06:34 pm »

I just tried it and the game crashed on me as soon as i heard the music.
Logged

Hartkeks Offline
EIR Regular
Posts: 34



« Reply #58 on: January 10, 2009, 03:15:16 pm »

Did you play with 6 human players?

As stated above ALL slots must be filled up.

Fill the empty slots with computer players if you don't have enough human players.

They won't show up ingame anyway as far as I know.

Should work fine then.
« Last Edit: January 10, 2009, 03:16:54 pm by Hartkeks » Logged
Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #59 on: January 10, 2009, 03:33:17 pm »

I played with one computer player, will try again with all slots filled.

Edit: Ok i tried it and it worked. Looks brilliant! The arty mostly hit the town, destroying some buildings etc. The next time it hit the town again but one barrage went a bit off and hit the right flank (the open fields), that is a neat feature i must say!

This will become the new Abbeville, with more variety in it. Good Job so far! Still have to try with human players.
« Last Edit: January 10, 2009, 03:43:48 pm by Baine » Logged
Pages: 1 2 [3] 4 5   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.06 seconds with 35 queries.