Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 29, 2024, 08:07:58 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
General Forums
>
General Discussion
>
Next Generation Vehicles
Pages: [
1
]
2
Go Down
Print
Author
Topic: Next Generation Vehicles (Read 9034 times)
0 Members and 1 Guest are viewing this topic.
DjTerror
EIR Veteran
Posts: 71
Next Generation Vehicles
«
on:
April 30, 2008, 07:05:07 am »
does Next Generation Vehicles 25% less reload time affects Caliope reload aswell?
Logged
fldash
Founder
Posts: 9755
Re: Next Generation Vehicles
«
Reply #1 on:
April 30, 2008, 07:13:24 am »
No.
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Next Generation Vehicles
«
Reply #2 on:
May 05, 2008, 04:52:01 am »
Does it affect mounted .50 cal gunners?
Logged
Let's talk about PIATs in a car.
Ucross
Honoured Member
Posts: 5732
Re: Next Generation Vehicles
«
Reply #3 on:
May 05, 2008, 05:26:31 am »
It should.
Logged
TodlichPanther
EIR Veteran
Posts: 442
Re: Next Generation Vehicles
«
Reply #4 on:
May 05, 2008, 05:27:23 am »
does it affect m8's?
Logged
Quote from: Ucross on April 11, 2008, 09:15:48 am
Also, I lost a game due to not enough anti-infantry units, so airborne get double damage at each vet level.
More changes to come.
BradAnderson
EIR Veteran
Posts: 1233
Re: Next Generation Vehicles
«
Reply #5 on:
May 05, 2008, 05:44:16 am »
not that they really need it
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Next Generation Vehicles
«
Reply #6 on:
May 05, 2008, 05:45:39 am »
M8s suck regardless.
Logged
sgMisten
Donator
Posts: 778
Re: Next Generation Vehicles
«
Reply #7 on:
May 05, 2008, 06:17:26 am »
Next generation vehicles should come equipped with Colban armour, APFDS rounds, Laser targetting and air conditioning.
Logged
Forefall
Honoured Member
Posts: 1926
Re: Next Generation Vehicles
«
Reply #8 on:
May 05, 2008, 07:20:12 am »
OMG, a/c...
Logged
Riflemenareus
EIR Veteran
Posts: 51
Re: Next Generation Vehicles
«
Reply #9 on:
May 05, 2008, 07:52:32 am »
Quote from: sgMisten on May 05, 2008, 06:17:26 am
Next generation vehicles should come equipped with Colban armour, APFDS rounds, Laser targetting and air conditioning.
and a mini shower at the back.
Logged
LekyIRL
EIR Veteran
Posts: 70
Re: Next Generation Vehicles
«
Reply #10 on:
May 05, 2008, 09:40:27 am »
And a cool box for beer.
Logged
lompocus
EIR Veteran
Posts: 290
Re: Next Generation Vehicles
«
Reply #11 on:
May 05, 2008, 11:25:37 pm »
and sharks with laser beams on their heads.
Logged
http://bd1.battledawn.com/referx.php?serv=5&ref=1449
^ The best time waster...EVAR!!!!
_ - + _ Lompoc Certified _ + - _
GammaCommander
EIR Veteran
Posts: 651
Re: Next Generation Vehicles
«
Reply #12 on:
May 06, 2008, 12:02:24 am »
I wonder though, what were the developers thinking about when they added in that "50% faster turret rotation" portion of Next Generation Vehicles. It seems so.... unnecessary. I would have added something more useful like speed, acceleration, sight/range, increased HP, reduced penetration, or something along those lines.
Logged
AirborneCommander - Blank
DeltaCommander - Blank
ThetaCommander - Axis Defensive
GammaCommander - Allied Armor
http://snarkersville.myminicity.com/tra
http://snarkersville.myminicity.comhttp
://snarkersville.myminicity.com/ind
lompocus
EIR Veteran
Posts: 290
Re: Next Generation Vehicles
«
Reply #13 on:
May 06, 2008, 01:03:00 am »
Quote from: GammaCommander on May 06, 2008, 12:02:24 am
I wonder though, what were the developers thinking about when they added in that "50% faster turret rotation" portion of Next Generation Vehicles. It seems so.... unnecessary. I would have added something more useful like speed, acceleration, sight/range, increased HP, reduced penetration, or something along those lines.
It makes sense when it becomes utterly impossible to out maneuver or run away from a sherman/pershing in ANY axis tank and when ANY ally tank can, with proper micro, NEVER get hit by an axis tank and totally obliterate said axis tank.
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Next Generation Vehicles
«
Reply #14 on:
May 06, 2008, 01:03:48 am »
Still not as good as Onboard Mechanics.
And to believe I used to stick by Next-Gen Vehicles
Logged
GammaCommander
EIR Veteran
Posts: 651
Re: Next Generation Vehicles
«
Reply #15 on:
May 06, 2008, 01:31:40 am »
Quote from: lompocus on May 06, 2008, 01:03:00 am
Quote from: GammaCommander on May 06, 2008, 12:02:24 am
I wonder though, what were the developers thinking about when they added in that "50% faster turret rotation" portion of Next Generation Vehicles. It seems so.... unnecessary. I would have added something more useful like speed, acceleration, sight/range, increased HP, reduced penetration, or something along those lines.
It makes sense when it becomes utterly impossible to out maneuver or run away from a sherman/pershing in ANY axis tank and when ANY ally tank can, with proper micro, NEVER get hit by an axis tank and totally obliterate said axis tank.
And, explain to me how the hell would 50% turret rotation help with never being hit by Axis tanks? I see Next Gen Shermans die just as miserably to Panthers. I'm not implying that Next Gen Shermans should be a counter to Panthers, but rather the fact that turret rotation does quite frankly, jackshit.
The Axis only have one vehicle capable of circle strafing tanks and that is the Puma. When was the last time you saw massive deployment of Upgunned Pumas as primary AT? Panzers 4 could never circle strafe a well micro Pershing anyways. The Axis also don't have anything in their arsenal that is equivalent to the Allied M10 Tank Destroyer. Even then, most players can micro their tank to perform adequately against M10s. In most cases the M10 just gets blown apart by the Pak, the Panzerschrecks, and the Panther it was trying to engage anyways.
I would have much more gladly taken 35% acceleration. That'll actually have a reasonable effect on tanks while not promoting firepower or protection, effectively improving the third major component of tanks, speed and agility.
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Next Generation Vehicles
«
Reply #16 on:
May 06, 2008, 01:37:37 am »
AMEN!
Logged
TheDeadlyShoe
Weapon of Math Destruction
EIR Veteran
Posts: 1399
Re: Next Generation Vehicles
«
Reply #17 on:
May 06, 2008, 02:06:06 am »
Turret rotation can help a lot when charging infantry or when flanked by AT. It helps in a lot more situations than circle strafing.
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Next Generation Vehicles
«
Reply #18 on:
May 06, 2008, 02:10:05 am »
Eh, it's pretty fun for sniping shreck teams.
It's not gonna win you games like Onboard does though. At least in my opinion.
I mean, its great to see your Next Gen Pershing burn down a Panther before the guy even knows he's losing, but I'd rather have the healing.
One day I'll go Next Gen again though.
*cough* once fldash gives it a buff *cough*
«
Last Edit: May 06, 2008, 02:15:51 am by jackmccrack
»
Logged
GammaCommander
EIR Veteran
Posts: 651
Re: Next Generation Vehicles
«
Reply #19 on:
May 06, 2008, 04:36:52 pm »
Quote from: TheDeadlyShoe on May 06, 2008, 02:06:06 am
Turret rotation can help a lot when charging infantry or when flanked by AT. It helps in a lot more situations than circle strafing.
Still, in reality, all it does is really reduce the time it takes to turn the turret, which is already relatively quick to 1 maybe 2 seconds less. It's just not worth it. Besides, if they were flanking with AT, I really much rather have acceleration than turret rotation. I don't want to be able to get my first shot one second faster off at them; I want to get away from them.
Of all the buffs they could have given, I can't think of any that is worst than turret rotation, especially for the Allies.
You can friggin give it a 100% turret rotation increase and it still won't be worth it.
«
Last Edit: May 06, 2008, 04:38:41 pm by GammaCommander
»
Logged
Pages: [
1
]
2
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...