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Author Topic: Arti t4 spam - Blitzkrieg point of view  (Read 30893 times)
0 Members and 15 Guests are viewing this topic.
Migi Offline
See airborne should get SMG's too!
EIR Veteran
Posts: 292


« Reply #20 on: May 03, 2008, 01:51:38 pm »

I personally most teir 4s are over powered in there own right. I beleive I remeber a post awhile back stating that are intended to be. It is what seperates us from VCoH. When your shreck squad blows up a calliope we cant replace , when your shreck squad get LOS on a Howie and wlks away with out a scratch while a v1 comes down we have no counter. When Firestorm comes down on on my vetted recoilless I cant counter it doesnt matter whether its in your doctorine, I personally dont play with two armour unless one has calliopes, mainly because of pak guns.Make adjustments to the games youll play, its made alot of difference for me.
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Leafedge Offline
EIR Veteran
Posts: 270


« Reply #21 on: May 03, 2008, 02:33:54 pm »

I think many people are missing the main issue here. What he wants (and I fully agree) is for games for not be fought primarily with artillery. Artillery is not meant to be a counter to roaming forces, its meant to counter fixed defensive emplacements. I think this is a fundamental problem that exists not only in EiR but vCoH as well. Artillery, particularly allied, simply ruins games because it kills vet, doesn't involve any skill whatsoever, and is in general not a satisfying gameplay experience.

I used to use a lot of mortar spam, but I found that time and time again my vet 2 mortars would just get strafed or hit with infantry arty. Most annoyingly, when I tried using firestorms and V1's to hit allied mortars, but they simply packed up, walked away, came back and fired a few more shells, took a smoke, then packed up and walked away again. A few seconds later, my artillery hit the area. Very irritating. The really annoying thing is that allied arty hits 1.5 seconds after activated. With t4 the shells start dropping almost before the smoke is even down. Allied weapon teams can simply pack up and move whereas I consider myself lucky if my axis weapon teams get away with a retreat. Either way they are gone for the battle. Forget strafing runs. If they call it in, your teams die.

But back to the main issue, allied artillery is effective against roaming, heavily microed forces, and yet axis artillery is lucky to get anything that is capable of moving. Personally I think the solution is to get enough time for a player to get weapon emplacements out on retreats, be very effective against totally static weapons like Flaks and Howitzers, and be mostly useless against mobile forces, except in the case of the largest of blobs...Anyway I just want to see the outcome of games depend on skill. If an opposing player has better micro and strategy, I don't mind losing, but its just dumb to lose to games that revolve around him pointing and clicking on valuable units...Rant over.

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BradAnderson1 Offline
EIR Veteran
Posts: 87


« Reply #22 on: May 03, 2008, 02:34:27 pm »

so i got a t4 to take out emplacment? Roll Eyes
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Leafedge Offline
EIR Veteran
Posts: 270


« Reply #23 on: May 03, 2008, 02:36:05 pm »

No, it can be useful against weapon teams and whatnot. You should be able to force them off the field using that, but its just stupid to not even be able to field units, and having no counter for it.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #24 on: May 03, 2008, 02:37:45 pm »

I think if Rocket Artillery dropped at 1.5 seconds the Allied players would be crying for a nerf.
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[AB]RikiRude Offline
EIR Veteran
Posts: 494


« Reply #25 on: May 03, 2008, 02:38:38 pm »

I posted a similar thread here

http://forums.europeinruins.com/index.php/topic,5255.0.html

Just so you can get an idea of how hot this topic has been lately =P
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My available companies:
Allies:
*AB company going for raid assault
  Infantry going for tank reapers
Axis:
*Defensive going for rocket artillery
  Blitz going for lightning war
  And an experimental Terror company going for subversion consisting of all volks and two King Tigers
muha Offline
EIR Veteran
Posts: 56


« Reply #26 on: May 03, 2008, 05:57:43 pm »

why wont you people understand?! In an equally skilled game, artillery is the only way for allies to win.

You got better infantry, and better tanks, atleast give us better artillery!
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Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #27 on: May 03, 2008, 06:42:44 pm »

Artillery is most powerful in the hands of players who can predict your movements.

My Favourite tactic is trapping Axis troops, so they either choose; Die via Flamethrowers or Artillery.
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Schultz Offline
EIR Veteran
Posts: 679


« Reply #28 on: May 03, 2008, 06:51:22 pm »

Thanks Leafedge for making it more clearer.
I didnt make this post about asking advice on how to deal with arti.
I have been dealing with it so many games now, thank you Smiley.
What you guys dont understand is how not fun is to play a game where you are thrown so MUCH shit out, without even a chance to retaliate.
How less skill requires to press a button and target.

At first i welcomed it as a challenge, and i win games against arti spam if youre thinking that losing is what troubles me. But its not a challenge anymore.
Its repetitive process i have no respect for. Its like doing work. Its not fun and it sucks.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #29 on: May 03, 2008, 07:03:58 pm »

Thanks Leafedge for making it more clearer.
I didnt make this post about asking advice on how to deal with arti.
I have been dealing with it so many games now, thank you Smiley.
What you guys dont understand is how not fun is to play a game where you are thrown so MUCH shit out, without even a chance to retaliate.
How less skill requires to press a button and target.

I takes a lot more skill than you might think. On static targets, not so much; but on moving targets, it all takes timing.

What you don't understand is that it's not fun to play a game where your infantry are suppressed in 3-5 seconds, your mortars are counter mortared where ever you deploy them, your tanks are just plain shit, your elite infantry upgrades are horribly expensive, your most effective anti-tank weapon has a infantry crew, your out spammed by cheaper infantry, you have platoons instantly unavailable before you even knew that happened.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #30 on: May 03, 2008, 07:23:25 pm »

Let the arty fall on those hapless Stormies. I love it when they get their comeuppance.
« Last Edit: May 03, 2008, 07:27:35 pm by jackmccrack » Logged

Let's talk about PIATs in a car.
lompocus Offline
EIR Veteran
Posts: 290


« Reply #31 on: May 03, 2008, 10:14:59 pm »

Look at it this way: Allies are gurenteed to lose a battle if they lose their cals (usually it's 1 per player, except in my case > : D. I love to see the reactions when people see cal shots coming every 20 seconds late-game), and I get to act like a physic while my cals are up!
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http://bd1.battledawn.com/referx.php?serv=5&ref=1449
^ The best time waster...EVAR!!!!
 _ - + _ Lompoc Certified  _ + - _
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #32 on: May 03, 2008, 10:19:13 pm »

I like to run over the opening Calli's with STuG spam, works wonders.

I still think the allied players would be screaming overpowered if Axis artillery dropped at the same speed.
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LionelAxis
Guest
« Reply #33 on: May 03, 2008, 10:29:27 pm »

simply ruins games because it kills vet

I thought this was the point of EiR. Gaining vet and killing enemy vet.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #34 on: May 03, 2008, 10:32:10 pm »

I think the point is, OP or not its no fun to play against. There is nothing you can do to avoid t4 Howi, even if you move as the smoke drops you have to run and hope the spread hits in the opposite direction.
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LionelAxis
Guest
« Reply #35 on: May 03, 2008, 10:41:13 pm »

It's no fun having all of my support squads killed by a nebel barrage since they can't pack up and move fast enough to not get burned to death either.

Or my infantry getting insta-suppressed and then I watch them crawl back towards the fire to die...
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BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #36 on: May 03, 2008, 10:43:35 pm »

Its also not fair getting bum rushed by 3 KTs but I deal with it and move on.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #37 on: May 03, 2008, 10:43:52 pm »

I once saw AmPM field 3 Nebels at once - 2 of his own and 1 he recrewed from a teammate

He lost that match
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #38 on: May 03, 2008, 11:41:50 pm »

I still think the allied players would be screaming overpowered if Axis artillery dropped at the same speed.

What? You mean how I have to wait an extra minute and minute and a half longer than all Axis on-map Artillery?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #39 on: May 03, 2008, 11:42:49 pm »

Will trade nebel effects for it to fire 6 howi rounds =)
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