Keys to allied Infantry victory so far that I have found.
1: Riflemen are the key to victory, these guys are fantastic and hard to kill, especially if you put them in cover. Combine with BARs and its almost unassailable except by a lot of vet 3 KCH or units with Assault (just move out of the way, then move back). They can build defenses, are cheap, and work well. The bold part is key to holding area. Put a rifleman with Sticky with each ATG. It prevents the axis tanks from circling quickly, and prevents escapes.
I've learned that. In fact my last game i had 28 riflemen...a bit too much but it was total accident. While putting together my company i just ended up with that many. I almost won too, I just didn't cover my arty well and I also got flanked.
But yeah, I love Riflemen and am learning to use them more effectively.
2: ATGs, most people prefer handheld AT assets or M10s, but nothing puts the hurt on Axis tanks better than the 57mm. Again, putting it behind sandbags prevents many tank shots from actually hitting it, either directly or with the blast.
I'm warming up to them more, especially with the AT upgrade it's awesome yeah. I'm leaning less and less on rangers and use them as support when I want to chase down tanks and put them in buildings to keep tanks out of certain choke points.
3: Some for of indirect fire is needed, if only to counter enemy indirect fire weapons quickly.
Agreed. Using mortar's a lot more recently.
4: Crocs are better than Shermans if you have your ATGs (which you better), they can toast 2 schreks pretty easily. Usually not something you plan to have survive a game, but if it does its no big deal.
I don't even use Shermans. I usually have 2-4 m10's and 1 or 2 crocs. I never use shermans. I like speed and tend to bring out my croc when i have a lot of rangers. So say i got 40 out there, I like to have 4 rangers, and a croc. works really well.
5: TRIAGE!!!
Yeah...hard to keep using it but I'm learning to love it.
6: .30 cal HMG, gods own sweet gift to the allies. Vet 2 makes it just nasty. Put it in those rifle build sandbags and have a good time.
Yeah. Easier to use them on defense of course. I'm bad at managing them but am getting better. 30 cal + mortar squad + BAR squad + nades = ownage.
Rangers are ok, good at assaulting a position with nades or fending off some light armor, but the ATG is a better AT unit by far. The munitions can be better spent on things like BARs, nades, and ATG and HMG AP rounds.
The basic formula is lots of rifles, a few ATGs, some arty, and a Croc or few.
Yeah pretty much.
Oh come now, AmPm..30cals are useful, but not that amazing. against vet 3 KCH, I would take 30cal over an mg42, but most other times you will want the 42. Can't agree more with point number 5 though. Nothing in the infantry doctrine seems to get overlooked more than the triage center. When I ask people why they dont have one, its always "It's way too much munitions". Which is funny, because in the long run, it will save you a ton of munis. An SMG ranger squad can be returned to full health so long as they havent lost a squadmember. Allied snipers become much, much more useful if they can afford to take a few shots. For some reason it even repairs the allied 57mm. Not just the crew, the actual gun gets repaired. Also point 2 is good. People really underestimate AT guns. Last game I played a sherman and 1 vet 2 Upgun sherman destroyed a group of 3 stugs and a p4, and the game before that 3 p4's and an ostwind got wrecked by an ATG and pershing. Both times the ATG deals out most of the damage, tank prevents it from flanks.
Anyway, for t4 infantry I have to recommend tank reapers. stacked works ok, cohesion is pretty crap in most situations, and t4 arty is good, but will also make you a total fag. Take your pick, but tank reapers makes it very diffcult for axis armour to be useful, letting you focus most other efforts on infantry.
Well. I have a long way to go to get to tank reapers. As of now what I have is.
but yeah basically. I just gotta go with what I know. I'm good with infantry ok with tanks, mean with the m10, deadly with artillery and ok with support weapons. So usually my best bet is to go with a lot of riflemen and rangers and just give them upgrades and make sure i have at least an mg and a mortar or two.
So, what's better. Battle Know-how or core beliefs?
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