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Author Topic: My company layout  (Read 7197 times)
0 Members and 7 Guests are viewing this topic.
Dr.Nick2 Offline
EIR Veteran
Posts: 280


« on: July 01, 2008, 09:52:24 pm »

I told someone I would show them my company layout to give them an idea so don't go hating on me, although feel free to post your company layouts to help new people as well!

Doctrine abilities are this

2-1-3-4

[attachment deleted by admin]
« Last Edit: July 01, 2008, 10:00:53 pm by Dr.Nick2 » Logged
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #1 on: July 01, 2008, 10:55:46 pm »

Wow... Shocked, I wonder how do you get those lvl 3 howitzers, what bonuses do they gain at vet 3?
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Tym
Guest
« Reply #2 on: July 01, 2008, 11:07:21 pm »

doesn't look too far from how i set up my company actually.  um, except w/o all the vets of course...i had a lvl 3 one time in game b4 it got flanked Sad they sent every at it heh 70+ kills i think i had.
« Last Edit: July 01, 2008, 11:09:36 pm by Tym » Logged
RikiRude5 Offline
EIR Veteran
Posts: 217


« Reply #3 on: July 02, 2008, 12:50:03 am »

that looks so incredibly alien to me, I set up my stuff way different. It's nice to see how other people set stuff up.

ill post mine when i get some shots up.
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"Let me open with a magic trick, I'll make this pencil disappear!" - The Joker

*if anyone knows the exact quote please tell me =)
Rahx Offline
EIR Veteran
Posts: 1147



« Reply #4 on: July 02, 2008, 12:57:23 am »

holy cow Tongue
Logged

why is everyone except me retarded?
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #5 on: July 02, 2008, 03:23:53 am »

Looks like Puma spam coud beat that - easly actually.
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UnLimiTeD6 Offline
EIR Regular
Posts: 47


« Reply #6 on: July 02, 2008, 05:34:07 am »

How those categories are used looks weird.
He could set up all callins in a single window, he does not use at for at and armor for armor...  well, differs from my company builds the way I order them, but not much else.
pretty standard build.
But yeah, what do howies gain at vet 3?
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Armandillo Offline
EIR Veteran
Posts: 65


« Reply #7 on: July 02, 2008, 06:30:59 am »

20% more damage.
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Super887 Offline
EIR Regular
Posts: 11


« Reply #8 on: July 02, 2008, 07:07:41 am »

So that's what you can do with victory RBs...
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Tym
Guest
« Reply #9 on: July 02, 2008, 10:23:23 am »

very very  nice. I"m jealous. I wonder how much he has on resource upgrades to do all that wonderful stuff.
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Dr.Nick2 Offline
EIR Veteran
Posts: 280


« Reply #10 on: July 02, 2008, 03:45:36 pm »

24 in Manpower and 27 in Munitions and I assure you Thtb, if pumas can get past my AP rounds then the rangers will finish them from there. Anyways if one of the mods could move this thread to the community help section and I would ask that other people please take pictures of their companies and post them to help other new players get a sense of things please?
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BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #11 on: July 02, 2008, 04:08:52 pm »

mine i could post the company with like 35 m8s but thats rather boring  Roll Eyes

[attachment deleted by admin]
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Wildfire
Guest
« Reply #12 on: July 02, 2008, 04:14:08 pm »

35 m8's? why would you do that...

then again i've thought about making a company of all howitzers and riflemen Cheesy
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RikiRude5 Offline
EIR Veteran
Posts: 217


« Reply #13 on: July 02, 2008, 04:16:50 pm »

what does a pershing get at vet 3?
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BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #14 on: July 02, 2008, 04:22:12 pm »

what does a pershing get at vet 3?
vet1-20% speed
vet2-20& penetration
vet3-20% damage

its the same for all allied armour except from the croc which at vet 2 is turret rotation.
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BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #15 on: July 02, 2008, 04:22:47 pm »

35 m8's? why would you do that...

then again i've thought about making a company of all howitzers and riflemen Cheesy
because if u play 3 armour players with 8 shermans each and 1 player with 35 m8s u can say goodbye to ur AT.
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Wildfire
Guest
« Reply #16 on: July 02, 2008, 04:24:48 pm »

Ahh....

Squads in company:
Unit    #

Howitzer
8
Jeep
2
Riflemen
37

Cheesy
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BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #17 on: July 02, 2008, 04:26:05 pm »

Ahh....

Squads in company:
Unit    #

Howitzer
8
Jeep
2
Riflemen
37

Cheesy
lol i can get 101 jeeps in a company thats rather funny.
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Novox Offline
EIR Veteran
Posts: 172


« Reply #18 on: July 02, 2008, 04:31:20 pm »

Squads in company:
Unit           #
Grenadiers  1 
Puma AC    1
Stug IV      10
Volks         62

Smiley
Logged

too bad images are disallowed Sad
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #19 on: July 02, 2008, 04:34:10 pm »

Here, my slightly balanced company, with some focus on anti-inf.
Unit     #

Axis HMG 4

Grenadiers 2

Motorcycle 2

Nebelwerfer 1

Ostwind Flakpanzer 2

Panzer IV  1

Pioneers 3

Puma AC 2

Stormtroopers 8

Stug IV 2

Volks 16

-I hardly have any RB, but once i get some I plan on getting back my Sniper and some flame halftracks.
« Last Edit: July 02, 2008, 04:43:33 pm by Thtb » Logged
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