It was supposed to be the first console based RTS, it was an experiment.
I personally enjoyed the campaign and story, on the other hand its game play felt decades behind.
lol. Nooooooooo. GAWD. NOOOOOOOOOOO. Nope nope nope.
This crap like many crappy RTS console games before that used the point and click and drag method that a mouse on a PC uses. Fucking biggest dumbest way to develop an RTS on a console.
In like 2001, on XBOX 1, i played Kingdom Under Fire. I rate it in my top my RTS games of all time... including all platforms. Developers used buttons to switch units and the analogs to direct the movement, or use a very genius mini map to give queued commands. Basically that meant you only had like 6 platoons to cycle through. But each platoon has like 20 soldiers, in the end you get the craziest fight scenes ive seen since the last Lord of the Rings movie. Shit was bad ass. Ill still play it today over 99% of PC RTS. Plus u can switch to a hero and get direct control of them. And you can use the sun to blind your enemy, set traps, set the forest on fire to push the panicked enemy into the traps, etc etc.
The units were amazing too. Ranged from footmen, paladins, engineers, griffins, giant giant giant elephants, war balloons with cannons, archers, cavalry, dragons, catapults, mortar teams, mix all that with roughly 200 units on screen at once carrying out your commands from a bottom up camera view, not a top down view, and.... im going to go play it now.