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Author Topic: My first Map. 4player Forrest.  (Read 4346 times)
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Empa777 Offline
EIR Regular
Posts: 2


« on: July 30, 2008, 10:25:18 am »

Status: Alpha.
Work time: Uh 2-3 hours.
Random info: Was bored, And just quit a addiction so i needed some fresh todo, So i learnt how to make maps.

is its current state.


I need help too.

First off all i accidentally made a Bunker with tank cannon on top (Don't remember name) But i cant get ridd of it, anybody know whats wrong?

Second: The tree's don't block :S Infantry can easily walk between em but cars cant. I wanted it to be like most normal maps where the tree's are like *walls*



For updated versions (If they come) I will add:
More detail, Focus on making it look more realistic adding houses maybe and various objects.
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Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #1 on: July 30, 2008, 10:44:32 am »

Good start if it was to be used in EiR would need to be bigger probably more sectors but a nice start. If you want tips and such I would ask Kolath, Lolto, Warbirds, DerrangedGerman/Ferret (if you want BL00M then ask him) or many other established mappers.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #2 on: July 30, 2008, 10:46:03 am »

1. Sometimes objects get bugged.  Are you able to select the bunker?  If not, the only solution is to make a stamp of the map and copy it to a new map.  (it should leave out the bugged bunker).  Search the question center sticky, I think there is a post about how to do stamps of the whole map.  If not, let me know.

2. Are you using grove objects or individual trees?  If you are using groves, some of them do not shot or move block.  The solution is to place shot blocking objects (I believe they are found under gameplay).  You can usually cover the grove with two of the largest blockers.

Welcome to the mapping community!

Bodybad raises a good point.  What map size are you using? (playable and total)
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