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Author Topic: argentan is unbalanced.  (Read 16434 times)
0 Members and 5 Guests are viewing this topic.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #40 on: August 27, 2008, 04:02:17 am »

Argentan's "feel" is pretty good. The balance needs some work Rahx. And I was refering to the glow in the map Airfield, not Argentan Smiley.
And Unknown, how many relic stock maps are still often played in EiR if they're so good? Urban maps then? Lorraine was only played because it was TLS, then it died out again, turned on only when nubs don't have the mappacks...
Rest my case Wink.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #41 on: August 27, 2008, 05:10:43 am »

You don't get the point at all, urban maps where the majority of the city is intact do not work with vCoH OR EIR. All those other relic maps don't get played in EIR for other reasons (bridges for example). That's all I'm saying.
« Last Edit: August 27, 2008, 05:12:22 am by Unkn0wn » Logged
Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #42 on: August 27, 2008, 07:12:08 am »

Unkn0wn is largely correct, though if you take a map like Lorraine, it actually has a fair number of intact buildings.  But yes, the trick is having ruined buildings to constrain movement and  create interesting flanking situations, but not to have too many crewable buildings to lock down or else it becomes an MG fest.

I think Argentan is strong it just needs soem bug fixes and some tweaks to the number of crewable buildings (fix some broken buildings to higher health and completely wreck others).
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #43 on: August 27, 2008, 02:03:54 pm »

I suppose.  <insert skilled mapper here>, would you like to help me make tweaks?  In all honesty I don't know which buildings to change to rubble/good health.

Rahx, my loading screen is awesome.   Wink

Bodybag;  k.

« Last Edit: August 27, 2008, 04:10:47 pm by Warbirds » Logged
Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #44 on: August 27, 2008, 04:08:07 pm »

Warbirds, suggestion:  Post a top down view cropped to just show the town and let people mark it up in paint with suggestions.  If posters take the time and effort to mark it up, its the best way to get change input.
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #45 on: August 27, 2008, 04:15:22 pm »

Ok, Here.  I can't be bothered to crop it right now, only have time to take the screen shot and upload it.

[attachment deleted by admin]
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #46 on: August 27, 2008, 04:15:55 pm »

Nevyn generally does a great job at that Smiley. Or at least he did it once and it was really good!
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #47 on: August 27, 2008, 05:36:38 pm »

Cropped

[attachment deleted by admin]
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #48 on: August 27, 2008, 05:59:23 pm »

Woot.
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salan
Guest
« Reply #49 on: August 27, 2008, 06:26:24 pm »

Oo if its just the city to fight in, where would the sides start? would it change to a 2 v 2?
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Haroquen Offline
EIR Veteran
Posts: 98



« Reply #50 on: August 27, 2008, 06:27:13 pm »

Actually, a cropped 2v2 City fighting Argentan sounds pretty kickass. Needs smaller sectors, but still kickass.
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I hate. <3
salan
Guest
« Reply #51 on: August 27, 2008, 06:29:40 pm »

we actually don't have any pure city maps beside the vanilla ones do we.. hmm
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #52 on: August 27, 2008, 06:49:45 pm »

My potential spawn points for an Argentan 2v2 urban.

[attachment deleted by admin]
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #53 on: August 27, 2008, 07:27:24 pm »

Oh, hmmm well that's an interesting twist!  I just cropped it because the problem areas are all in the city (other than the one bugged hedgerow), but a smaller 2v2 version could be cool too!
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Pengu Offline
EIR Regular
Posts: 37


« Reply #54 on: August 27, 2008, 07:49:56 pm »

Move that spawn out of the bottom left. Your spawn points favour the right side by a huge margin.
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BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #55 on: August 27, 2008, 08:02:25 pm »

Or move the right top down a bit and the right lower one down to the hedgerowish area.
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salan
Guest
« Reply #56 on: August 28, 2008, 01:02:22 am »

wait why do you say that pengu? hmmm curious!
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #57 on: August 28, 2008, 02:28:19 am »

I'm pretty sure that'd still be too big for a 2vs2 due to the way the map is built.
Just compare it to Lorraine, it's HUGE :p.
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Pengu2 Offline
EIR Regular
Posts: 15


« Reply #58 on: August 28, 2008, 03:32:53 am »

Salan can you not see the giant chokepoints cutting off the bottom left spawn? I mean theres only a giant impenetrable stone wall there to block the bottom left spawn not something thats exactly hard to miss.
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salan
Guest
« Reply #59 on: August 28, 2008, 10:39:48 am »

Salan can you not see the giant chokepoints cutting off the bottom left spawn? I mean theres only a giant impenetrable stone wall there to block the bottom left spawn not something thats exactly hard to miss.

i just wanted to hear ya say why Wink

but ya, i was looking at that as well.  That bottom left spawn will be really confined and almost forced to go certain directions simply by its geography where the others are seemingly more open from the screen shots.
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