spartan117
Community Mapper
Posts: 65
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« on: November 07, 2008, 10:51:03 pm » |
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« Last Edit: December 04, 2008, 12:21:54 am by spartan117 »
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #1 on: November 08, 2008, 01:52:47 am » |
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I still hate you for the ammount of awesome detail you put into it... TUTORIAL, BIOTCH!!!
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lompocus
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« Reply #2 on: November 09, 2008, 02:01:55 am » |
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dude, if I send my map to you can you make it have such stupendously awesome detailzzz?
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spartan117
Community Mapper
Posts: 65
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« Reply #3 on: November 09, 2008, 10:49:18 am » |
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lol, maybe ill make a short tutorial.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #4 on: November 09, 2008, 01:32:40 pm » |
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #6 on: December 03, 2008, 09:58:17 pm » |
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Oo look forward to this one, love the sector layout.
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DasNoob
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« Reply #7 on: December 03, 2008, 10:19:52 pm » |
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looking good... i've been trying to gather a group and play on it.
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DISASTER AVERTED... IM A MOTHER FUCKING GENIUS! You have DasNoob who uses the mod as COHTV
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spartan117
Community Mapper
Posts: 65
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« Reply #8 on: December 03, 2008, 11:05:11 pm » |
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looking good... i've been trying to gather a group and play on it.
Thanks, i would play but I've been busy lately. I'll ty to play sometime soon.
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ADOLFPWNZOR1000
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« Reply #9 on: December 04, 2008, 12:07:37 am » |
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Played it... awesome! Just needs a little more in the fields? It feels pretty open. Very playable!
Battle # 4948
Axis armor PWNING!
Because it is not part of the module we just renamed it the 4p_lantavillebeta.sga and it works... so you will have to download the map and rename it in order to watch this replay. It is a fun match.
[attachment deleted by admin]
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spartan117
Community Mapper
Posts: 65
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« Reply #10 on: December 04, 2008, 12:22:16 am » |
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Could a dev please add this to the module.
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DasNoob
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« Reply #11 on: December 04, 2008, 12:24:29 am » |
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maybe moving the church and grave yard down a little if possiable? it is a really nice feature that we never got near... but the left side fields felt a little too open. I think you can stamp it ?
It almost has the feeling of a 3 player RTC which is a complement considering Unkn0wns map is still one of the top played.
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Thtb
The German Guy
EIR Veteran Posts: 3875
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« Reply #12 on: December 04, 2008, 04:18:10 am » |
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Needs crashed plane ^^
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Apex
Honoured Member
Posts: 2971
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« Reply #13 on: December 04, 2008, 04:51:58 am » |
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Your urban architecture is very bad. I already realized that on Lanteville.
If a house in the wb has no windows to certain sides, then it is a row house. Meaning directly adjacent to other houses. You don't just build a house in the open and leave it windowless to 2 sides. Same goes for houses with windows on all sides, you don't put those right in front of another house.
It's not only a realism point of view, it's also important for gameplay. House combat becomes akward if they have no proper firing angles and players have to use paks or tanks to shoot holes in the windowless sides. No good map design.
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« Last Edit: December 04, 2008, 04:56:22 am by Apex »
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Sach
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« Reply #14 on: December 04, 2008, 04:57:53 am » |
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St Mere Du Mont begs to differ. But then maybe thats proving your point since it has to be the most unbalanced official 1v1 map in existence.
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Sach Wins! Would people please stop killing my AVREs. Not cool.
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spartan117
Community Mapper
Posts: 65
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« Reply #15 on: December 04, 2008, 05:14:45 pm » |
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Your urban architecture is very bad. I already realized that on Lanteville.
If a house in the wb has no windows to certain sides, then it is a row house. Meaning directly adjacent to other houses. You don't just build a house in the open and leave it windowless to 2 sides. Same goes for houses with windows on all sides, you don't put those right in front of another house.
It's not only a realism point of view, it's also important for gameplay. House combat becomes akward if they have no proper firing angles and players have to use paks or tanks to shoot holes in the windowless sides. No good map design.
Ok WTF apex, on everyone of my maps you have done nothing but insult me. If you have a problem with the map, tell me don't insult me.
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Apex
Honoured Member
Posts: 2971
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« Reply #16 on: December 04, 2008, 05:17:12 pm » |
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I have not insulted you. I told you that your urban architecture is bad and the the map design suffers from that. Didn't know that someone with the name Spartan is so sensitive.
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MasDonn
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« Reply #17 on: December 04, 2008, 05:19:54 pm » |
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This.Is.SENSITIVITY!
Looks like a pretty good map. Need to try it.
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MasonDonn - Airborne MasonDon - Defensive MasDonn - Infantry
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spartan117
Community Mapper
Posts: 65
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« Reply #18 on: December 04, 2008, 05:19:59 pm » |
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I have not insulted you. I told you that your urban architecture is bad and the the map design suffers from that. Didn't know that someone with the name Spartan is so sensitive.
Sorry, i tend to jump to conclusions very fast, and the way you worded it sounded like you were.
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Apex
Honoured Member
Posts: 2971
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« Reply #19 on: December 04, 2008, 05:21:13 pm » |
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Nevermind.
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