*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
April 29, 2024, 02:38:17 am

Login with username, password and session length

Resources

Recent posts

[Today at 01:55:18 am]

[April 22, 2024, 03:40:53 am]

[April 21, 2024, 12:02:54 pm]

[April 06, 2024, 02:26:25 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:13:13 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Poll
Question: Volks cost too much? (Revert to 170MP)
Yes - 74 (49%)
No - 77 (51%)
Total Voters: 150

Pages: 1 ... 10 11 [12]   Go Down
  Print  
Author Topic: Expensive Volks  (Read 51659 times)
0 Members and 1 Guest are viewing this topic.
ImmanioEiR Offline
Donator
*
Posts: 247


« Reply #220 on: December 17, 2008, 09:34:12 am »

You're very wrong unfortunately...
Then I apologize for my confusion, with the multitude of accounts I tend to assume that a similar nick will mean the same player.
(...) and sandbags, wire or tank traps has never posed a problem for me. My opponents rarely have the luxury of building the Maginot/Siegfried line.
I won't make any claims about your experience with wire/tt/bags, but I will claim that a Maginot/Siegfrid line isn't necessary to get some use out of them. 15 seconds worth of laying wire can be enough to prevent an infantry squad from flanking an MG. It's not a guarantee, there are many ways to get rid of wire, but there are also quite a few units who will be stopped by it.

The issue in question here is not the rifle's ability to do so but the axis volks ability to do so.
Well, as long as the current topic of discussion concerns a direct comparison between volks and riflemen, I'd say it's still pertinent. It's something volks can do, and rifles can't. Assuming that it's not a worthless ability, then it becomes a factor to be taken into account while comparing these units. My post is simply an attempt to argue that does have some worth. As an aside, I still think that a direct comparison of riflemen and volksgrenadiers as isolated units is not an adequate basis for determining cost.

Suicide crocs are common and they don't care about living or dying.
That doesn't mean it's not worth it to lay out the defences. If a croc comes crashing through, they won't be useful, but they won't hurt, and the only cost has been some of the time that the volks would just have been sitting around anyway. If the croc gets destroyed and the volks are still there, you can setup new defences, if you so wish. Maybe there will be other ways to use them that are more effective, but you have the option. And if your opponent doesn't opt for a crocrush, then the defences are being useful.

I'm saying that rifles should be more expensive, and volks are cheaper precisely for these reasons you state. Tank traps.
I'm afraid I don't understand what you mean by this. Once again, I am not making and have not made any argument about the price of these units, I'm merely arguing that the ability to build wire/bags should be included when considering the price. If the overall conclusion, after taking into account this and every other aspect, is that volks are overpriced, then reduce the price. I have very little experience in setting up axis companies in EiR, so I'm refraining from opining on the actual price level.

Taking a guess, I'm assuming that last part is meant to point out that volks can't build tank traps. That still doesn't prevent them from building sandbags/wire and letting the pios build the tank traps to prevent vehicles from running over them.

TLDR version:
I'm arguing that the ability to build sandbags/wire is a nifty ability that should not be discounted entirely out of hand when setting the price of volks. Nothing more.

Edit:
Quote
Wooooow! Lots of pointless writing.
Well, putting ones thoughts down in writing can be a nice way of thinking through them. I'm not assuming my posting will have any impact whatsoever on the pricing of volks or any other unit. And, hey, if someone reads this and is inspired to start using his idle volks to set up some wire/bags, then it's not entirely pointless.
« Last Edit: December 17, 2008, 09:39:59 am by ImmanioEiR » Logged
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #221 on: December 17, 2008, 10:22:06 am »

Quote
Wooooow! Lots of pointless writing.

²

3

You're very wrong unfortunately...
Then I apologize for my confusion, with the multitude of accounts I tend to assume that a similar nick will mean the same player.

Don´t worry, he smurfs so you won´t recognize him  Wink .
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #222 on: December 17, 2008, 12:26:05 pm »

You're very wrong unfortunately...
Then I apologize for my confusion, with the multitude of accounts I tend to assume that a similar nick will mean the same player.

Don´t worry, he smurfs so you won´t recognize him  Wink .

Indeed, not your fault there.
Logged

CommanderNewbie - Allied
Prydefalcn - Axis
Malevolence Offline
Donator
*
Posts: 1871



« Reply #223 on: January 06, 2009, 03:56:17 pm »

This thread is kind of old, but it appears the vote is split exactly 50-50.
Logged

Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Wildfire
Guest
« Reply #224 on: January 06, 2009, 04:24:47 pm »

Mal, why you revivin old ass  threads lol
Logged
Malevolence Offline
Donator
*
Posts: 1871



« Reply #225 on: January 06, 2009, 05:45:51 pm »

Because what would be interesting is if 50% of the votes were from allied players and they matched up :p
Logged
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #226 on: January 06, 2009, 05:48:04 pm »

16 Pages in  and the Inbalance still exist unchanged.

Logged

Unkn0wn Offline
No longer retired
*
Posts: 18377


« Reply #227 on: January 06, 2009, 06:08:44 pm »

Troll moar noob.
Logged
Pages: 1 ... 10 11 [12]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.064 seconds with 37 queries.