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COH: Europe In Ruins
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Balance & Design
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Expensive Volks
Poll
Question:
Volks cost too much? (Revert to 170MP)
Yes
74 (49%)
No
77 (51%)
Total Voters: 150
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Author
Topic: Expensive Volks (Read 56879 times)
0 Members and 6 Guests are viewing this topic.
UnLimiTeD5
EIR Veteran
Posts: 70
Re: Expensive Volks
«
Reply #140 on:
November 19, 2008, 07:17:19 pm »
Since when is using banned?
There are trusted people *caught* using it on all of them, and since most comanies have less than a half dozen, I don't see a problem there...
Wouldn't fear to use them if neccecary.
To bed I never play Blitz.
Hey, now we finnally got something it's worth discussing over.
I propose linking to the appropriate thread and close this one!
Logged
Quote
the wanted to say EiR not SiR (Salans Is Ruining)
A stunning example of the level of argumentation on the boards.
Mysthalin
Tired King of Stats
Posts: 9028
Re: Expensive Volks
«
Reply #141 on:
November 20, 2008, 08:24:47 am »
Quote
volks more versatile then grens
Explain? Grens get both extreme AI and extreme AT upgrades, volks only get a secondary AT and a mediocre close range AI upgrade.
Quote
realism arguments are kinda lame
Yet again, wouldn't have been even brought up if not for one of the "pro-volks-are-good-as-is" people's statements.
Quote
most of those people would never STOP using them because of this, because most of those who used grens generally used them before any price changes
Either I need explanation, or that makes little sence.
Yes, people ALWAYS used grens, but volks were also abundant. Now not as much, most notably due to the price increase. Noone was saying grens are used to little.
Quote
Are they a TAD bit too high?
maybe yes
Wow, welcome to our world, we were pioneering a 180 cost, not the 170 cost that used to be.
Logged
Prydefalcn
EIR Veteran
Posts: 164
Re: Expensive Volks
«
Reply #142 on:
November 20, 2008, 09:01:50 am »
The fundamental flaw in your argument is that you claim volks are no longer plentiful, but that is simply not the case. You can disagree with that all you want, but I've played against most of the top vet companies this war so far and I have seen plenty of them.
Logged
Prydefalcn - Axis
CommanderNewbie - Allied
meversbergii
EIR Regular
Posts: 2
Re: Expensive Volks
«
Reply #143 on:
November 20, 2008, 09:35:00 am »
This is a pretty fierce discussion...
I do not understand all the mechanics involved, in particular how hits are calculated, how casualties are considered and how weapon damage factors into things. A quick question: Between unit A and unit B, say in this case Volks and Rifles, are the interacting entities the squads, or the individual soldiers? That is, do my guys shoot at your guys, or does the squad shoot at another squad?
Anyways, I think we need to take a look at the larger picture. Historically, Volksgrenadiers were first founded in the Autumn of 1944. Why you see them in the D-Day portion of the vanilla game is beyond me. These were guys who are vets from other branches, like the luftwaffe, the kriegsmarine, as well as guys rejected for grenadier units, young boys too young to enlist, old men too old to enlist, and regular soldiers who are coming back from the hospitals, etc. The theory was to get a high volume of soldiers with high volume fire weapons.
In a grenadier squad in 1944, most of your offensive firepower was your issue MG42 or MG34 (Which should also be a unit), and you other riflemen support that MG. Volksgrenadiers were supposed to compensate for a lack of MG with automatic weapons, and if I'm not mistaken some were even issued the MP44 (The leader model in game always seems to have this weapon too).
Now, they're not as well trained. They *should* be cheap, because they're made up of conscripts from the bottom of the barrel based around some harder vets. I guess mechanics wise they would have less "HP" to represent this fault, and worse accuracy, than a given "standard" unit. They would also be slower, I'd assume. Weapon options should actually be more than simply "MP40's or Kar98's". They should also have the option of the G43, a simi-automatic rifle not well represented in CoH for shit. Now, these units are not THE worst; the Volksturm were even worse off and are actually UNDER the barrel, if Volksgrenadiers are bottom of the barrel.
Another thing not represented in game is morale and motivation. There were accounts of whole divisions of Volksgrenadiers made up of old grenadier veterans from destroyed units who, exhausted from years of killing, surrendered to the first Allied unit they saw. They were just sick of it. You can't really represent that in game, or their variable training, with just a single unit.
Just my 2 pennies.
M.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Expensive Volks
«
Reply #144 on:
November 20, 2008, 09:37:21 am »
Quote
That is, do my guys shoot at your guys, or does the squad shoot at another squad?
Soldiers shoot at soldiers, as individual entities.
Logged
Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: Expensive Volks
«
Reply #145 on:
November 20, 2008, 09:38:40 am »
Please, stop the realismen arguments already ^^
Good post though meversbergii, historical things are however not part of Balance
Also "You still see volks" is no real argument. You still need (even if only a small) amount of them for various purposes.
Logged
Quote from: Unkn0wn on December 20, 2008, 05:57:19 am
Germans like to cause total chaos.
Tips and Tricks:
http://www.europeinruins.com/index.php/topic,2081.90.html
Killer344
The Inquisitor
Posts: 6904
Re: Expensive Volks
«
Reply #146 on:
November 20, 2008, 09:42:16 am »
yeah, recrewing and as a human shield for grens :p...
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Falcon333
EIR Veteran
Posts: 1125
Re: Expensive Volks
«
Reply #147 on:
November 20, 2008, 09:48:53 am »
How do volks and grens mix together?
I mean seriously, as in a non sarcastic way.
Logged
"Chance favors the prepared mind"
Thtb-Ally
The German Guy on the Ally side?
EIR Veteran
Posts: 1812
Re: Expensive Volks
«
Reply #148 on:
November 20, 2008, 09:51:06 am »
Mineclearing, too.
Logged
http://files.filefront.com/Film+0007wmv/;9869244;/fileinfo.html
http://www.moddb.com/mods/8627/europe-in-ruins/features/27131/modcast-ep
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Killer344
The Inquisitor
Posts: 6904
Re: Expensive Volks
«
Reply #149 on:
November 20, 2008, 09:52:23 am »
lol... you put your volks in front of yours lmg grens, so when they rush at you with rifles they´d have to kill the volks first or die trying to kill the grens...
Logged
UnLimiTeD5
EIR Veteran
Posts: 70
Re: Expensive Volks
«
Reply #150 on:
November 20, 2008, 10:45:34 am »
I like putting Grens in front of my Grens.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Expensive Volks
«
Reply #151 on:
November 20, 2008, 10:55:16 am »
It´s smarter to put volks than grens, with mp40s especially.
Logged
UnLimiTeD5
EIR Veteran
Posts: 70
Re: Expensive Volks
«
Reply #152 on:
November 20, 2008, 11:15:50 am »
for the enemy to put them down from the distance?
Whatever, I said I won't get involved, tactics don't belong here.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Expensive Volks
«
Reply #153 on:
November 20, 2008, 12:10:40 pm »
Lmg to kill them, mp40s to keep them at bay, that´s all I´ve said.
Logged
UnLimiTeD5
EIR Veteran
Posts: 70
Re: Expensive Volks
«
Reply #154 on:
November 20, 2008, 12:42:32 pm »
Lmg to keep them at bay and kill them, for each man lost the lmg gains strenght.
Actually I should start a thread about how overpowered zeal is, especially for a T2.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Expensive Volks
«
Reply #155 on:
November 20, 2008, 02:01:04 pm »
Oh.. I didn´t know that lmgs gets buffs without zeal...
Logged
stumpster
Honoured Member
Posts: 2197
Re: Expensive Volks
«
Reply #156 on:
November 20, 2008, 02:08:34 pm »
Quote from: UnLimiTeD5 on November 20, 2008, 12:42:32 pm
Lmg to keep them at bay and kill them, for each man lost the lmg gains strenght.
Actually I should start a thread about how overpowered zeal is, especially for a T2.
It only really starts getting good once you've got a 2-man squad. All that it takes then is a lucky Sherman/mortar/whatever shot and you've lost some vet because you tried to take advantage of Zeal.
Logged
Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
UnLimiTeD5
EIR Veteran
Posts: 70
Re: Expensive Volks
«
Reply #157 on:
November 20, 2008, 02:48:53 pm »
Im quite capable of giving the high vetted squads grenades and the lowlifes lmgs.
I don't care for vet, it's an advantage, but I won't lose games for it.
Is that the point in this thread?
Logged
stumpster
Honoured Member
Posts: 2197
Re: Expensive Volks
«
Reply #158 on:
November 20, 2008, 03:02:24 pm »
Nope, just saying that Zeal has its own downsides.
Logged
UnLimiTeD5
EIR Veteran
Posts: 70
Re: Expensive Volks
«
Reply #159 on:
November 20, 2008, 03:39:41 pm »
It hasn't, it's only the behavior that it provokes in some players
Logged
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