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Author Topic: Countering Rangers  (Read 10269 times)
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« on: November 23, 2008, 08:30:24 am »

There are always more allys (its just easier to play) besides some specific timezones....
« Last Edit: November 24, 2008, 05:05:04 pm by Kolath » Logged

Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #1 on: November 23, 2008, 08:33:50 am »

Allies have never been easier to play in EIR. They still aren't.
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gungun. Offline
EIR Veteran
Posts: 66


« Reply #2 on: November 23, 2008, 08:37:32 am »

it is easier to get a game as allies than axis ,! proves how underdog are allies
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #3 on: November 23, 2008, 09:00:39 am »

Allies have never been easier to play in EIR. They still aren't.

Now they are (spam inf as inf, spam shermans as armor and spam airborn)

A inf player that reached t4 and has some vet on his units can simply spam his cheaper rangers and rifles and beat evrything with them, In the game I just played i saw single ranger squads rush a hmg and take it out without loseing more then 1 man.

Rangers killing there own counter. With 1 unit. (that then went back to heal up at the cheapest Triage you have ever seen). They lost 1 man. They did not approche from a "blind" side or heavy cover.
Just run up to it, press fireup and win.

Also reflected in the w/l rations.
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Unkn0wn Offline
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Posts: 18379


« Reply #4 on: November 23, 2008, 09:14:30 am »

Quote
I just played i saw single ranger squads rush a hmg and take it out without loseing more then 1 man.




HMGs are not a counter to fire-up.
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #5 on: November 23, 2008, 09:44:25 am »

Tell me oh wise unk0wn, witch Single unit is the best counter to rangers, enlighten my unworthy mind!


KCH or?
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Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #6 on: November 23, 2008, 10:21:15 am »

HMGs are not a counter to fire-up.
In fact fire-up is a direct counter to hmgs
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #7 on: November 23, 2008, 10:30:43 am »

Its nice how you can repeat unk0wn and not answer my question, thank you very much.
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Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #8 on: November 23, 2008, 11:00:03 am »

Ok, tanks in general are quite good as bazookas arn't up to much (especially if the rangers have thompsons because then hey sometimes quickly drop a bazooka or 2).
Depending on if they have thompsons grenadiers can take them out - I don't know what would happen with thompson rangers v 2x lmg grens, its a similar amount of munitions.
Assualt grenades probably do quite well.
« Last Edit: November 23, 2008, 11:03:02 am by Smithy17 » Logged
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #9 on: November 23, 2008, 01:00:15 pm »

They can simple out run the assault nades (out fireup) and can beat grens in a head on fight anyway...

Tanks vs Rangers, sure, it may work as well as pumas vs rr´s... or not.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #10 on: November 24, 2008, 05:04:52 pm »

Mod Action: Split this into its own topic
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Sach Offline
EIR Veteran
Posts: 1211


« Reply #11 on: November 24, 2008, 05:09:46 pm »

I would say lmg grens are the best counter to rangers. I don't think rangers have a hard counter, every counter takes skill/micro but things like ostwinds and lmg grens can devastate them.
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Snarks Offline
EIR Regular
Posts: 49


« Reply #12 on: November 24, 2008, 05:14:49 pm »

There are many ways to counter Rangers.

My favorite method though it may not be as valid anymore is HMG + Sniper. The Sniper picks off the Ranger squad while the HMG forces them to use fire up while your Sniper runs back to secondary position.

Alternatively, I use a HMG + Pioneer combination. The Pioneers with Flamethrowers will toast the Rangers while the HMG once again, forces them to use Fire-Up. Usually I like to lay down a mine as well.

Anykind of heavy-medium armor can put a hurting on Rangers. All you need is decent micro and something to keep them from flanking the tank such as a HMG or a few squads of infantry.

Now the most effective method is probably stringing two HMGs together. This means the Ranger squad will be exposed to fire even if you ungarrison one HMG to dodge a grenade. Building on this, drop a bunker and that'll effectively cancel out their Grenades.

Rangers cost 330 MP, 90 MU + 140 MU for the Thompsons. This effectively puts them at 330 MP, 230 MU, 7 Pop which is pretty expensive considering a pair of HMG can really rip them apart.
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UnLimiTeD4 Offline
EIR Veteran
Posts: 114


« Reply #13 on: November 24, 2008, 05:17:01 pm »

If they got SMGs: take one HMG to make them fireup, then use a sniper.
Or the other way around.
Theres no easier way of making a sniper worth it's resources than by killing SMG Rangers.
By now 2 KCH squads are a costeffective solution.
Volksspam (or grens) will work.
Dual HMGs.
HMG + LMG.
Ostwinds.
Oh I just remembered you won't read this anyways Smiley
But Snarks said everythign already.
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Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #14 on: November 24, 2008, 05:32:24 pm »

Killed 2 squads of rangers 1 with smgs the other without by focus firing on the smgs with an MP40 squad.
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Leafedge Offline
EIR Veteran
Posts: 270


« Reply #15 on: November 24, 2008, 07:48:37 pm »

Allied infantry (including rangers) isn't supposed to have a direct, strong counter. They are supposed to be decent vs everything. Snipers do work well though, because only 4/6 of the squad can actually have a decent chance of doing something to the sniper. Of course, now snipers are pretty unviable. Still, KCH, LMG grens and MP40 volks do well enough. I would not recommend using Pumas. For some reason bazookas seem to shred pumas, much better than RR's. Regular shitty volks will out-attrition rangers enough anyway, though maybe grens actually are more efficent now, cause of the stupid high cost of volks (I think rifles are overpriced, too). TBH buildings are the best counter to rangers. SMG's suck vs buildings.
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Unkn0wn Offline
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Posts: 18379


« Reply #16 on: November 24, 2008, 08:11:16 pm »

Quote
now snipers are pretty unviable
I tend to disagree. I still use a single sniper in my company, works well, varying from 15 to 60 kills per game on average.
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GoOutside Offline
EIR Veteran
Posts: 70


« Reply #17 on: November 24, 2008, 08:44:50 pm »

because only 4/6 of the squad can actually have a decent chance of doing something

Bull. I've had my vet 2 Stormies instagibbed by a 3 man ranger squad and the zooks did all the work. One salvo = 2 dead stormies. Next salvo = dead stormy squad. What are the fucking chances of 2 bazookas each instagibbing a stormtrooper 2x. *sigh*  Angry

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Leafy Offline
EIR Regular
Posts: 40


« Reply #18 on: November 24, 2008, 08:55:06 pm »

because only 4/6 of the squad can actually have a decent chance of doing something

Bull. I've had my vet 2 Stormies instagibbed by a 3 man ranger squad and the zooks did all the work. One salvo = 2 dead stormies. Next salvo = dead stormy squad. What are the fucking chances of 2 bazookas each instagibbing a stormtrooper 2x. *sigh*  Angry



Chances are very bad. Bazookas more useful for killing their cover.
Quote
now snipers are pretty unviable
I tend to disagree. I still use a single sniper in my company, works well, varying from 15 to 60 kills per game on average.

I still use snipers too, but you can't expect to keep one the whole game against decent players. They aren't really something you call in just to counter one blob of rangers, atleast not anymore.
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Skaevola Offline
EIR Veteran
Posts: 175


« Reply #19 on: November 24, 2008, 09:14:15 pm »

mp40 volks definitely do not work. I've found that ostwinds are probably your best bet. Its kind of absurd that vetted rangers can roll over everything. The problem really isn't there damage output (smgs are expensive and only useful at close range) but the fact that they just don't die!

Quote
Rangers cost 330 MP, 90 MU + 140 MU for the Thompsons. This effectively puts them at 330 MP, 230 MU, 7 Pop which is pretty expensive considering a pair of HMG can really rip them apart.

Yea but a pair of HMGs cost 210 more manpower, and have to be set up the right directions. Not to mention a single fire up + grenade rapes atleast one machine gun. (two if there not in buildings)
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