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Author Topic: What causes Desyncs?  (Read 4020 times)
0 Members and 4 Guests are viewing this topic.
Kolath Offline
Commander, 2nd Infantry Division
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« on: December 01, 2008, 08:39:45 pm »

Very interesting article from one of the Sins of a Solar Empire developers about why RTS games suffer from sync errors: http://forums.sinsofasolarempire.com/?aid=331090
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BoDyBaG2224TLS Offline
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Posts: 798


« Reply #1 on: December 01, 2008, 09:11:31 pm »

Indeed, I read it too, very interesting.
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Wildfire
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« Reply #2 on: December 01, 2008, 11:19:00 pm »

too...much...reading, brain...exploding.

but yea, interesting. No solutions though.
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Phil Offline
ARRRRRRRRRRRRRRRRR
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Posts: 2886

Phil's fkin batman!
Phil also owns the moon.

« Reply #3 on: December 02, 2008, 02:29:17 am »

No solutions to what exactly.. wtf?
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Unkn0wn Offline
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« Reply #4 on: December 02, 2008, 04:19:57 am »

http://ca.youtube.com/watch?v=VSdxqIBfEAw
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Wildfire
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« Reply #5 on: December 02, 2008, 04:50:09 am »

I feel like some pancakes
http://www.youtube.com/watch?v=uoKZhaigLQA&NR=1
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #6 on: December 02, 2008, 05:45:11 am »

Very Interesting Text, thanks Kolath.

I read it in Programming class, now we learned once more; Restart restart!
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #7 on: December 02, 2008, 05:46:55 am »

Kinda like that one time in Hearts of Iron 2 where my nation desynced, on my screen it was doing fine but on everyone else's it had 65% dissent and was falling apart  Undecided.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #8 on: December 02, 2008, 07:11:42 am »

I think the author's example of the one desync bug that depended on a whole bunch of really rare situations is probably similar to the random CoH desyncs for no reason.
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NevyenTLS Offline
EIR Regular
Posts: 47


« Reply #9 on: December 02, 2008, 09:12:58 am »

You wonder if relic approach things the same way. Or they don't care and expect the community to live with it.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #10 on: December 02, 2008, 05:49:09 pm »

You wonder if relic approach things the same way. Or they don't care and expect the community to live with it.

Oh, they care; the beta is at least 5 times more stable than vCoH with net code.
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SomeBloke Offline
EIR Regular
Posts: 23


« Reply #11 on: December 03, 2008, 01:55:51 pm »

Chuck Norris causes Desyncs.
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